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TheJelmega

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Everything posted by TheJelmega

  1. I have just discovered the problem, I needed to change some setting in enblocal.ini and now it works: I had: [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true and now it is: [GLOBAL] UsePatchSpeedhackWithoutGraphics=true UseDefferedRendering=false
  2. Yes, I've read it, but the thing is, I only have those 3 mods installed, so I have no skeletons. I even reinstalled skyrim yesterday and I still have the problem.
  3. I don't think that is the problem, because I have a completely new install. Update: It seems like it has to do with my version of the enbseries: v0.305, does anybody have an idea why? Update 2: I've tried downgrading the enb to v0.292, but it still gives the crash.
  4. I have an annoying issue, I'm modding my game and I have only 3 things installed: SKSE, ENBSeries and alternate start, but when I have selected my start using the statue of mara and I activate the bed, I get a CTD. Could anyone help, thanks.
  5. I've got an idea for a system which could help modders to add custom perks in the perk tree, but I have no idea how to implement it my self, because I've never really made a mod. To use it, a player would right-click on the place in the perk tree where the mod should, and this would open some kind of drop-down list where out the player can select the perk they would like to add a point to. Any places which have multiple perks, would have a small arrow, pointing down, in the corner, which shows it contains multiple ones. The mod probably will use F4SE to make this work. The system would work like this (2 ways, not sure what would be most useful). System 1: included in mod A modder would include this in their mod, which allows them to add multiple perks in the perk tree. System 2: loaded after. This would just be an esp which is loaded at the end and adds the perks to the perk tree. If you would want to help me, please put a post below here. EDIT: the reason why I need help is because I haven't worked with the script extender, I can work with the creation kit, but haven't figured out a way to do it.
  6. Ok, Thank you. Does anybody know if it is possible o have a UNP body when wearing UNP armor and otherwise have the UNPB body?
  7. Hey, I've got a question, I like the UNPB body but also quite a bit of the UNP armor. So does anybody know if UNP armors are compatible with the UNPB body, so not to many clipping problems. Thanks for helping me.
  8. I've seen this pretty late, but where is that drop-down menu above the script fragment, and in the second way is says: Starting 1 compile threads for 1 files... Compiling "TIF__0502902A"... C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\temp\TIF__0502902A.psc(9,0): no viable alternative at input 'DIEMQ1RoggardForceGreetScript' C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\temp\TIF__0502902A.psc(9,39): no viable alternative at input 'RoggardGreet' No output generated for TIF__0502902A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0502902A I've renamed the script that store the value to DIEMQ1RoggardForceGreetScript.
  9. I've never done this before, so I don't really understand what you're saying Matthiaswagg. What property type should it be?
  10. Hello, I'm starting on my mod, I have a value to check if a forcegreet should happen, but I can change it script that stores value Scriptname DIERoggardForcedGreet1 extends Quest Conditional Int Property Greet = 0 Auto Conditional script fragment to change it DIERoggardForcedGreet1.Greet = 1 error I get from the compiler Starting 1 compile threads for 1 files... Compiling "TIF__0502902A"... C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Scripts\Source\temp\TIF__0502902A.psc(9,23): a property cannot be used directly on a type, it must be used on a variable No output generated for TIF__0502902A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0502902A Coukd somebody please help me, thank you.
  11. Hello guys, I have an annoying problem, I installed mods for a playthrough, but skyrim suddenly is too bright, especially in snowy area's Also my texture are grayer than normal, here are some pictures graphics mods i'm using: skyrim 2k aMidianBorn book of silence crimson tide lockpicking gradifiction climates of tamriel the numbers on screen are from the skyrim performance monitor. edit: fixed it by loading an old save
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