Well, to be honest i think Bethesda are to blame for delaying CK launch. People want to play the game at launch, and for these games people expect mods. So by delaying CK, they are making community resort to makeshift tools and potentially harm their savegames. Of course nobody expects big mods from the start, they take time to make. But having a CK for simple mods like settlement limits, settler number, merchant inventory refresh time, settlement boundaries, additional items for settlements are all easy enough and straightforward to make if we only had CK. And now people are forced to either play unmodded game (texture replacers being obvious exepction) with horrid UI, stupid limits for settlements etc. for MONTHS or risk their savegame getting corrupted. Either way, it's a choice between two evils. Playing unmodded game for someone who has played TES series or Fallout3/NV with mods is risking driving people away entirely. And so it brings us back to Bethesda. They must realize what a huge factor mods are in making their games so popular. So they should do everything in their power to let people mod and enjoy the game, rather then delaying CK and in result getting a bunch of frustrated people.