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Everything posted by phoenix7540
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Why hasnt anyone made this yet? Also, why am I the first one to respond to this? I've been looking for something like this as well yet I haven't found anything yet
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Legendary items Crash (transfered save files)
phoenix7540 replied to phoenix7540's topic in Skyrim's Skyrim LE
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So i got skyrim during release date for xbox360. I recently bought it on steam and wanted to transfer the save files. I did using modio and everything works fine, however, whenever I go into my items menu and go over my items that have been upgraded to legendary/enchanted the game crashes to desktop without warning. Is there a way to fix this problem?
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Oh I love this program, let me summarize my enriching experience with you. It started off with having to click every single mod .esp file 500 times before one activates followed by ten billion different flavors of warnings before I was finally capable of using it. When I finally finished what I wanted to do after about 2-3 hours of work I saved and got a crash without any warning. I was unable to correctly save anything I was working on and it was seen as an invalid file. I tried doing something more simplistic, I took a modded weapon and changed some stats, gave it a new ID/name and it crashed again. The game still works fine with the same mods active but it just seems like CS doesn't work. Can anyone help? Also is there a faster way to enable the correct esp files?
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My game can't handle the amount of spells I currently have. When I open the tab the game freezes or it takes a very long time to load up, is there a way to remove all vanilla spells or all spells from my spell list?
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It didn't go any lower than I could put it, there were mods lower in the loadorder but when I try to put it below them it does nothing and yes it was another mod, I guess it was because Better cities wasn't working for me at the time so I used another mod to replace it, A mod that only changes the Imperial City, If that mod wasn't on the last spot in the load order a sign would appear on the ground in the market district saying that my load order was wrong... But that doesn't really matter anymore anyway
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I've played Skyrim for a couple of weeks but it got dull very quickly and I returned to Oblivion instantly. I really didn't enjoy Skyrim, The world wasn't very interresting, It could've been if they executed it better than they did. The visuals are really one sides towards trying to look dirty and "more realistic" I think they should've changed that. Really, speaking from experience, If you've been to windhelm you've been to every city because there's barely any difference... The world itself doesn't have any colors either and the combat system is really biased in favor of melee. After I finished the main quest and the faction quests I stopped. There really wasn't sneaking involved in neither the dark brotherhood nor the Thieves guild and that really shows that this game was aimed for the casual gamer, that and the overhyping trailers/first gameplay they made, Those really felt out of place even the first time I saw them.
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Maybe it is part of another mod that changes the imperial city, I haven't tried just putting it off yet so I'll try that
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http://oblivion.nexusmods.com/mods/17167/? Largest sword i've found so far
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Can you give some links for gameplay?
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When i'm looking for animal/creature mods they usually are rideables only... and if they are enemies they usually are vanilla monsters resized, are there any boss mods that actually have good/new/stronger bosses?
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I need to move it all the way down to the bottem of my loadorder list but when using wrye or mod manager I can't put it lower than it is right now and when I go to the Imperial Market District it still tells me to move it further down on the list but I can't, I tried using BOSS to move it down but it just places it back in the part of Better cities in my list and I still can't force it down further than it already is.
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I want a some good shield mods, Anyone know some good ones?
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http://oblivion.nexusmods.com/mods/30872//? http://oblivion.nexusmods.com/mods/30076//? http://oblivion.nexusmods.com/mods/21186//? Both contain pretty big swords
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When you use a spell with a cost of 1 magicka it gives the same amount of progress as a spell of 300 magicka. The spell worth 300 should give far more increase than the one worth 1. It's the same for most skills. When you use a dagger you get just as much increase as when you use a claymore. They should increase on scale just like they did on Skyrim, maybe than your skills will increase a little faster without you having to grind them all day. Is there a mod that makes it like this?
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More appropriate male armors and maybe a Nexus filter?
phoenix7540 replied to phoenix7540's topic in Oblivion's Mod Ideas
Thx Lanceor that's a great list -
This might sound like a really weird and dumb idea but what if there was an universal quiver you can put all of your arrows in and it would shoot random arrows each time. You remember how you had 10 arrows with a particular enchantment and than a whole lot of differend types and your inventory would just be full of tons of differend arrows. Instead of that you would see a reasonable number of arrows in a single quiver, if it's possible you could maybe use the location that's used to show the effects to show what kind of arrows are in the quiver than you can see what's inside the quiver. And that way you won't have to constantly change what arrows you use. This mod would look especially nice with the arrow effect mod and that's partly the reason I came up with this idea.
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This is just something i noticed in the game, especially the vanila version, It's not as much of a request as it is a tip for future mods, maybe something worth keeping in mind when making a mod. I had this mod that added ayleid weaponry, a sword costs over 60.000 and I saved up for it and got it at level 30, that gave me a very rewarding feeling, I used it a ton not just because it was a good sword but also because I knew I accomplished something. I also had a house mod where you can just walk in and it was mine, for some reason I never make use of this house even though it's a great looking house, that's because i never earned it so I don't really care for it. What I hoped to reach with modded content was to increase the tier roof but for the most part it didn't. What Im getting to is that at around level 25 the game really comes to a stop when it comes to new enemies, any of the latest enemies will start leveling up with you like the liches and ogres, the items however will stop scaling up with your levels, the best enchanted items and best spells are already out there for you to get. The houses are pretty much already bought by you seeing as you have nothing else to spend the heaps of money you got on. The game gets to a stop at that point. Well how do we solve this problem? When you are fighting something at level 50 it's like fighting a dummy because your weapon arsenal isn't going to get much better than it was 20 levels ago unlike your enemies who WILL get stronger.That's probably why the first 20 levels are the most fun, your enemies don't take to much hits to kill but not to little either, the amount of money you gain is just enough for you to get by and build up a little to buy something nice. What I want to do is keep that going for a long time because in the game, like i said, it stops at a pretty early stage. You can either downscale by making the venders have limited gold and maybe make the items like daedric more rare. What you could also do is the more interresting way, the way that makes you truelly feel like a god after a long time of playing. Make the skill roof higher, let's say limitless. I'll go over the skills later on. Make new tiers of monsters and make the old top tier not level up with you, that way when you fight an ogre at level 200 it doesn't take 500 hits to kill him but instead just a few, that way you'll see that there's actually progression in your skills. Make the modded houses have very high prices on them, if you want an estate you'll have to pay millions of septims. After a long time you might actually be capable of buying a city. Make the tiers between items bigger maybe multiply the old tiers by 5? Make new and higher tiers of weapons this could be a contribution of items that are done by other modders. Make the spell create system limitless when it comes to magnitude/time/area, also the enchantment system will be enhansed, Larger enemies means larger souls means larger soul gems means bigger enchantments means stronger character who, if he plays his cards right, might actually manage to survive the monsters. Speaking of monsters maybe something can be added so there's a clear difference between a regular monster and the boss. You know how in other rpgs the boss has its own special health bar in the top of your screen or how in titles like Zelda the boss is a stand alone huge monster you have to fight, maybe that could be a thing? That when you find the end of the dungeon at level 10 you fight this boss and get a good reward. But once you reach level 20 this boss might be considered a regular monster. Also upscale the sections. When you join the mage's guild and finally made your way to the arcane university you would be by far the weakest there and still need a ton of training before you'll even be noticed and send out on quests, you'll have to earn these special treatment because in the vanila game there's really no reason for you to be treated the way you do, you don't see the other students with the same ranks go out on quests and get ranks up so why would you? They did it great in the first part, everyone who wants to be an official member has to partake in a reccomendation from all the cities and so do you, there's no exeption to the rules. Let's talk skills and it's perks, after level 100 the only skills that really contribute to anything anymore are athlatics and acrobatics. If you have 255 blade you'll hit the same as what you hit on level 100 but when you got 255 athlatics you'll become the freakin' road runner. That's what i want to do to all skills: Blade/Blunt: Keeps increasing the way it normally does, there's no 35 damage roof to it. Armorer: Maybe be capable of increasing durability with 25 every 50 levels after 100? Athletics/Acrobatics: Same way, just tone it down a little after 100 though. Security: Just make the required skill higher than it is maybe multiply it by 2? Mercentile/speechcraft: Sell stuff for a little less than the actuall price, besides this skill doesn't need an increased skill roof of that high, I don't think a lot of people really made it to 100 without cheats anyway. Alchemy: You are going to need stronger potions to survive at high levels, better ingredients will also be dropped and maybe also higher tier potions will be found in crates and chests, maybe make an upgrade to make larger potions? that way you can take multiple drinks from it. Spells related skills: higher level top for skills like illusion so they won't become useless also make the spells you can make stronger and multiply it by 4 so master requires 400 but it's really just the title that changes with 100 you can still use the same skills that you used to at that level. The spell size/magnitude/area will be increased but the costs will also increase. With new monsters might also come new summons for that particular monster, that's where conjuration will find it's use. Light/Heavy armor: The numbers will be changed up instead of 85 it will be 850 this won't change the amount of % damage you negate after a certain amount of levels you will hit that 850 limit, this can only be reached with heavy armor because if it didn't light armor would be the superior choice, something they actually didn't think of when they made skyrim. 10 = 1% damage negate, 850 = 85%. Quests: Maybe make level reccomended quests: Some quests take far higher levels for you to complete than others so maybe make a tier list for certain quests like the final quest for the fighter's guild needs Master but an easy fetch quest in the other hand requires you to be a novice.
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Oblivion Gates have a great enchantment and possibly some high value items as reward. Vampire and Bandit Caves / Forts also have high value loots you can go after. Animals, Creatures, undead and Goblin caves however don't have much to offer in terms of progression. You don't gain anything from killing a land dreught, ogre or Goblin with 500 health when they don't drop anything. It just costs you durability on your gear which costs you more than you are getting as drop. Even the strongest reqular enemies, the liches, don't really have that much to offer as reward. The vampire and Bandit dungeons have a great mod to them to really drive you to go into them even at high levels to get the rewards, the mod is called runeskulls http://oblivion.nexusmods.com/mods/9412/? it's their equivelant to the oblivion gates' sigil stones and it really makes you want to finish the dungeon for the reward it gives. Maybe they could make something to make the Animal and creature dungeons more worthwhile finishing?
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This is not a new topic I get it, But this is, and always will be, a very active topic... There are way too many female/weeaboo/bondage/big tits/revealing 99% of the body type of mods, it kind of disturbs me seeing the magnitude of mods like this, a women's front bumper shouldn't make up half of their body weight. I skip over them and look for good armors and clothes mods. Sadly that's pretty much impossible seeing as there are slim to non and if there are, it's usually reversed to be female fan service, that's not really something I'm looking for either. You can argue that I have to ignore them if I don't like them, but how can I ignore something that is everywhere and there's nothing else to look for because there's nothing else? I am an 18 year old atheist straight male that doesn't mean I don't have any morals or personal standards that's why I don't watch porn either. I've been playing this game since its release date. I always play a male character because it's a role playing game, does that make me gay for wanting to have a male character? No it doesn't, it makes the game the way it was intended to be. I don't care what you choose to do with your own game, but when the site is filled with it, it starts to get on my nerves and it starts to become something I want to speak up about. If you want to fap to a game go ahead, I'm fine with it, I don't do it, but I won't keep you from it, or judge you for it. But if there are already 500 mods of the same thing your contribution won't be any special seeing as the same thing is on the site already at least 20 times. Maybe make a gender based filter for clothes and armor mods or something? That way I don't have to look for five hours to find the right mods. But am I the only one who can control his primal urges to fap over everything I see and, with that, wants to keep porn out of my video games? If that's true I'm seriously doubting the human species, or at least the males among them.
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Is there any creature mod that ISN'T a mountable? i've been searching for a pretty long time but i can't find any hostile creature mods