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CRAZYDEW

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Everything posted by CRAZYDEW

  1. I think i realized what my issue might be, my vision for the map considers completely fantastical landscapes, taking a'lot of influence from skyrim and a large mountain region that i hope to be semi reminiscent of the original dark souls. It would feature a'lot of jagged mountains and cliffs, i realize that they would need to be relatively smooth to prevent world tears. the point is that the map doesn't need to look very realistic in any means, and am in fact aiming for an alien landscape. I can cut corners any where necessary, like i've said, i'm just doing this casually as a hobby. Do you have any idea how to get a relatively pointy mountain like the "throat of the world" in skyrim? what are your masking settings? mine go by increments of 500, is this to0 severe?
  2. ok, i've encountered a new problem i'm just attempting to build a simple mountain and there is not any sharp changes in inclination theres relatively smooth rise, (its more like a hill) but i keep getting world tears, i always run the smoothing tool over the entire work area before i save the heightmap and load it into the render window. i've heard that the heightmap editor can be used for small precision details aswell, but this is starting to sound like a myth. Could i get some tips on how to avoid getting world tears? i feel like i"m being gentle with the software. secondly, is the noise tool a viable tool for getting terrain? i will literally click it once and get dramatic results, with world tears 9/10 times. should i play with the intensity settings, i leave the settings at default for intensity.
  3. I've had a mod idea in my head for quite awhile that I would like to casually devote my time to. I've done a fair amount of research into the functions of the Geck and have a basic understanding of it. however the heightmap editor has halted me from trying anything because of how infuriating it is to use. I have watched many tutorials and read several articles but some things seem to be left unexplained, and other things don't function the same way they are explained. I have realized that the height map editor is highly unstable creating black "tears" and other bugs. I followed the instructions by "madmongo" in this post: https://forums.nexusmods.com/index.php?/topic/3075619-making-a-new-land-in-geck/ but now with my generated world space I have a mysterious black box in my render window. I believe it's a "tear"? My worldspace land height is default set to -2048 and i set the water height to -2100, if i move the land height at all I get a black screen and can't find the land. (when experimenting i set it to 0,100,300,-2000,-1000, and i cant find it now matter how much i scroll or adjust the water height, so i use the default) my world space has the "small world" setting unchecked because i would like to have a large world. I've attempted to use the smooth tool all across the surface of the heightmap in an attempt to get rid of these black boxes, but it either does nothing after saving in the editor or just causes more "tears". It seems like as much as I try to move forward the Geck takes 2 steps back. I've been working at this for several days now, almost a week in time spent on just trying to figure out the heightmap editor. watching and reading up on multiple tutorials and videos. lots of experimentation and trial and errors, and mostly errors. So as a last resort, i made a forums account and have come here for help. Any amount of help will be dearly appreciated. The more in depth and detailed explanations would help a ton. With how large the mod community is and the numerous mods that have custom "Grande" sized maps, i'm surprised there aren't more tutorials on how the heightmap fully functions. (or my google skills might be weak). Thanks in advance.
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