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Dxthwxvx

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  1. I use the Enchanted Editor to check and clean mods, but that's not what I'm looking for. I need a list describing what a GMST does in the game to know if I want to change it and which values to use.
  2. Is there a list with the GMST and a description of what each does? Some are self explanatory but a lot of them are not and I would like to know if there's a list with some descriptions of how they change the game, it doesn't have to be all of them but I'm hoping I don't have to google each one separately.
  3. So I have been working in a few mods using scripts and there are several cases in which I find repetitions in the script that could be solved with "and" or "or" in the IF statements I use. In other script languages I can just write down things like "IF ( State == 0 || State == 10 )" and be done with it but this doesn't seem to work with Morrowind. I want to know if it is impossible or if the syntax is just different for Morrowind scripting, I can just keep doing it like I have been doing but it feels dumb to read the same thing over and over just because I can't use "and" or "or" in the statements.
  4. I would go as deep as needed, I would like to fix this. I just don't understand, both the code and the image are the right sizes so it must be something else but I don't know what could be changing the size in game. I have changed the settings in game with the Darn UI menu, it is not that, in fact while adjusting the .xml file I made sure I was not getting numbers off from the in game settings file so I know. I also checked that the .xml file didn't have any <zoom> or <CropX> / <CropY>, or anything else that affected the size. Haha, don't worry yourself about it, I have been to Lovers Lab before, I have no issues with adult content. :laugh:
  5. Hi. I installed Darn UI and then decided to mess with it a little to make it look like I want it, I managed to get the magic effect icons appear from left to right, reverse to default Darn UI, but when I got to work with the compass, things got a little strange. I noticed that it didn't appear centered on the screen, I managed to do it with a custom .xml and custom textures for the frame and the needle but I still have issues. Two things I don't understand, I have made the compass area a certain size, 320 x 32, however on screenshots I took, it did not appear in that size, I checked the code and there are is nothing that should change its size but still it appears larger in game; the second issue is that though I managed to center the compass, it gets a single pixel larger to the right side of the image, I made the compass needle 4 pixels wide both in the .xml file and in the .dds file and in the game it appears as 5 pixels wide, and I have the same issue with the compass frame looking a single pixel wider. I think I could just work around it and edit the .dds file to make it work, but I would rather find a solution to this so I can make things work as it should and know how to solve this issue if it presents again in the future.
  6. I think the loot in Oblivion is flawed overall, I like stealth characters and I feel so dissapointed when I sneak into the room of a Count / Countess, avoiding people and unlocking doors, and when I open the chests or the jewel boxes in their rooms I find crap in them, the same crap I would find in some barrel outside a peasant's house.
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