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S1lverhair

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  1. Im trying to add properties to items independant to the items enchantment and thus leave the item able to be enchanted in addition to the item's innate properties. Silver swords do this by having the sword give an invisible perk to the player which does extra damage to 'undead' which leaves the sword open to enchantments. Excellent, but, in the item description it only ever says 'does extra damage to undead'. is there a more elegent way around this and is there a way to get the item description to reflect the changes.
  2. My plan is to create a mod which systematically creates weapons, armour and appropriate recipies based on the properties of the materials the objects are made of and the style of the object bieng created. for instance a steel longsword with a dwarven hilt, daedric half plate, steel light armour or what have you. each type of armour should be available in each type of material with each type of fastening or embellishments (secondary matereal) and the same with weapons, this means that there will be many types of equipment each with different stats based on the materials it is made of and the type of weapon it is. the obvious way to do this is to make each object individually and assign it properties on numbers i run myself, however that sounds too much like hard work and maintaining the mod when i change things will be a nightmare. Instead i want to make a script which generates each of the items properties, recipies, etc. based on properties of materials. I dont even know if this can be done so any help is appreciated.
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