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mpmb

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Everything posted by mpmb

  1. My mod https://www.nexusmods.com/fallout4/mods/30541- It gives ability to wear helmets on full head masks as sack hoods and now I`m trying to add to my mod ability to wear helmets , hats on Cleanroom Suit with hood , and CRS hood as a separate item. The problem is that the hood dissappear when wearing helmet. My changes to armor slots works well with other full head masks when wearing helmets (sack hoods, mercenary mask, balaclava ), options to armor and adon are the same for the hood and other full head masks, but it doesnt work for Cleanroom Suit with hood , and CR hood as a separate item.It appear in inventory and on the head you could wear glasses, masks but when you wear helmet - mesh of Cr hood just dissappear, head and helmet are visible . The question, is there could be a problem in the mesh itself ? Maybe some option of CR hood about wich i didnt know differ from vanilla (sack hoods for example ),because i have no other idea why it doesn`t work. Any ideas , suggestions.
  2. I`ve made the mod Mercenary mask with helmets https://www.nexusmods.com/fallout4/mods/30541 and now i`m trying to add to it Cleanroom Suit with hood , and hood as a separate item . The problem is that the hood dissappear when wearing helmet, but my changes to armor slots works well with other full head masks when wearing helmets (sack hoods, mercenary mask, balaclava ), options to armor and adon are the same for the hood and other full head masks , but it doesn`t work for Cleanroom Suit with hood , and CR hood as a separate item.It appear in inventory and on the head you could wear glasses, masks but when you wear helmet mesh of Cr hood just dissappear, head and helmet are visible . The question, is there could be a problem in the mesh itself ? Maybe some option of CR hood about wich i didn`t know differ from vanilla (sack hoods),because i have no other idea why it doesn`t work.
  3. I`ve found out how to make it work quick guide in f4edit or cK you should change slots from what is marked to decapitation and one more face slot i choose beard slot decapitation doesn`t work alone. Why? I don`t know that`s all. Balaclava, merc full head masks works with helmets, hats. whithout hair cliping or other visual problems PS Peace
  4. as i understand hair is separate mesh slot "hair top" remove hair but not the head face neck is their a possibility to make a new slot or to add in existing one possibility that removes hair mesh from the head but it would be another slot siilar to "hair top"
  5. The problem is that if you remove slot ''hair top" hair start to clip through the mesh , slot "face gen" remove head and a neck . Is there a way to make helmets equippable with full mask without hair clipping . Make every Npc in game bold is not the solution :cool:
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