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LegendOfGary

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  1. actually disable can be retrieved later as well, so long as you can find the id of the object disabled. 123456.enable for example will recover whatever was associated with that. i did it first after accidentally disabling my companion. and while testing something with this culling issue. i was able to grab the ids of each part of the diner and restore it.
  2. thanks for the suggestion diamok, i gave it a shot but didnt have any luck. i may go try an older save and see if it works there. if not i will wait and see what comes out, or tinker with it myself.
  3. this one may have a mod or tweak already and i just cant think of how to properly phrase it, if so i apologize and will gladly take pointers to this info, but... when in a settlement and i disable an item; say in the drive-in i remove the diner; objects that would have been hidden by the disabled object disappears and, then pops back in as i move around this area. another example is if you disable the brick windows in the castle and look through the now open window objects start popping in and out as you would not normally be able to see them.
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