Jump to content

Fuse00

Premium Member
  • Posts

    37
  • Joined

  • Last visited

Nexus Mods Profile

About Fuse00

Profile Fields

  • Website URL
    https://www.patreon.com/fuse00
  • Country
    Russia
  • Favourite Game
    Witcher, the

Recent Profile Visitors

355022 profile views

Fuse00's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. In response to post #63997781. Hey EJamNT, thank you for sharing your story, I wish you to overcome your deseese as much as it possible and to have satisfaction out of life no matter what. Keep going, if modding/videogames is the thing you what to do, it doesn't actually require some hi-end PC configuration, so you don't need much money for that. Good luck!
  2. No, not this way... In my case the hot files preview picture and the primary one are different
  3. How to set "hot files" preview image? In old version of Nexus there where an option for Hot files preview along with a mod's decription banner, but now it's gone... So how to set it? Anybody knows?
  4. Hey guys I actually released the mod. It still pretty buggy but there is nothing else I can do, so use it if you wish ;) https://www.nexusmods.com/kingdomcomedeliverance/mods/532?tab=description
  5. No programming skills are actually needed here, most likely the adress what I found is wrong from the very beginning)
  6. I'm afraid I won't solve it soon (or ever)... I don't know how to fix this rotation problem, maybe the method I use o change the camera position is wrong from the very beggining, I can't be sure)
  7. rogercastomer thanks but as I said before I'm afraid that it is impossible to get anyting useful from the trainer. Trainer is an executable file like all other .exe's we debug through Cheat Engine, it has no nice and readable script inside, it will be just the buch of hex adresses wich tell us nothing :sleep:
  8. Tituslechmakus, the camera is already locked behind the character, you may see that Henry rotates with a camera, but the rotation area is offset from Henry position. Something like that As for Anton's trainer, there is no use in it unfortunately, debugging the trainer is the tricky task and I doubt that it is possible to get some info from it.
  9. I recorded a small video about what is the problem and post it on cheat engine forum. Maybe someone knows how to do it proprely :mellow:
  10. Jesus man forget about this dick anton, this buggy mod doesn't worth it anyway. Btw, speaking about Anton, I saw some of his topics on cheat engine forums when I was looking for some info myself, he is so cute, polite and grateful when he is the one who asks for help lol :D
  11. It is impossible to "unlock", there are no console commands or strings in xml files and such. I am able to move camera away from character through cheat engine (by changing the values of its X Y Z), but I faced a problem that camera rotation works bad when I do that (it hides the character behind the edge of the screen when I do it, so it's almost impossible to control the player this way). The character is away from camera, but view matrix still thinks that he is right here, and rotation area is too small for that distance. I do not know how to "synchronize" the distance and rotation (pitch\yaw), or maybe I just found the wrong memory address and that is not the value of camera I'm looking for. Besides, camera fly's too far away during dialogs and herbs picking, and I do not know how combat system will work this way, and cutscenes may be broken too, and alchemy, dice and smithing, and also the bow combat. So I don't know if it is actually possible to make 100% workable 3rd person view :ermm:
  12. Anton is just attention prostitute, he must be expecting comments like "dear anton please kindly release your mod I'll sell my kidney for it just please do it" and such :D upd/ seems like nexus censorship the "wh***" word))
  13. This game was not indented to work with 3rd person camera, I'm sure there are a lot of restrictions, like no collision for 3rd camera (most likely it clips through the floor like it is for cryengine SDK 3rd person mode), combat system was obviously created to work with 1rst person, alchemy, smithcraft, crosshair system, poor running/jumping animation and such. It will be nice in case there will be a camera mod, but in order to make 3rd person work properly devs should redone the game from the very beginning
  14. Or because it's much easier to make FP rather than TP. All shitty indie games use first person camera :laugh:
  15. He removed the video where he mentioned 20$ but here it is https://www.youtube.com/channel/UCjKuNgd43F1LS3EQiYxfX9Q
×
×
  • Create New...