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Everything posted by azzendix
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[WIP] Mator Smash - The Conflict Resolution Revolution
azzendix replied to matortheeternal's topic in Skyrim's Skyrim LE
@mator Thanks for the reply. I disabled single entity like you said. Is it normal for smash to re-order record like this? For now, I just drag that record to smash.esp directly to fix conflict instead of disabling single entity. -
[WIP] Mator Smash - The Conflict Resolution Revolution
azzendix replied to matortheeternal's topic in Skyrim's Skyrim LE
Not sure what I am doing wrong. I'm using Smash.All setting. It does not fix conflict record between Crimson Nirnroot Quest Markers and Even Better Quest Objectives. Screenshot from xEdit. Screenshot from Mator Smash. - It checked NNAM - Display text already. -
[WIP] Mator Smash - The Conflict Resolution Revolution
azzendix replied to matortheeternal's topic in Skyrim's Skyrim LE
Thank you for making this tool and tutorial video.(especially, that combine setting moment) IÂ created "automatic" setting but some records don't look right(like you said). Here is what I change. - Uncheck BOOK > OBND - Object Bounds - Uncheck IPCT - Impact - Uncheck SNDR - Sound Descriptor Problem is I'm not familiar with many records so I can't tell if it do something wrong but it works fine(for now). -
Locating Specific Texture Files (Missing)
azzendix replied to JDAnchor's topic in Skyrim's Skyrim SE
This is what I do. 1. See FormID from reference websites like elderscrolls.wikia.com or uesp.net. Ex. FormID of Amren's Family Sword is 000647AC 2. Search FormID in SSEedit. See the mesh file path. 3. Open mesh file in NifSkope. You can find the texture path from BSShaderTextureSet node. ----- Problem is: Oldrim have specific mesh for Amren's Family Sword in meshes\weapons\amren folder. Unlike Oldrim, SSE remove that folder and uses Iron sword mesh instead.(meshes\weapons\iron\Longsword.nif) So, you need to change the model path of Amren's Family Sword to the new mesh that you create. It can be done easily with SSEedit. Tell me If you want some help about that. -
Try this xD http://i.imgur.com/1N0Zuf7.gif
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SOLVED. I asked it from Giusteri. Problem: I want to change camera angle of a loading screen. Detail: I open mesh file(/meshes/camera/lscamerapanzoominsmall.nif) in NifSkope but I can't select/move it. In GIF file below, you can see the green line move. I assume it is the camera movement and I want to change it. Any idea about it? I tried to look around on google but I found nothing because I don't know the keyword for this topic. http://i.imgur.com/FCALv7P.gif
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@WolfHawk Read the comment section. It is just a joke mod for April fools day. No one should waste time to download it.
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You can try Weightless Overhaul. It has an option for weightless book and compatible with Book Covers Skyrim.(No one report any problem yet.)
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SSE How to check faction of player?
azzendix replied to azzendix's topic in Skyrim's Creation Kit and Modders
This is one of shadow mark activator script. I have 9 activators and 9 scripts for 9 type of shadowmarks. I attach this script to the shadowmarks with "create trigger" button in CK. Please read this link for more detail. Scriptname ShadowMarkCache_Script extends ObjectReference Message Property ShadowMarkCache_Msg Auto Event OnActivate(ObjectReference akActionRef) ShadowMarkCache_Msg.Show() endEvent This is the quest script to add that perk to a player. Scriptname ReadableShadowmarksAddPerk extends ReferenceAlias Perk Property ShadowMark_Perk Auto Event OnInit() Utility.Wait(0.1) Game.GetPlayer().AddPerk(ShadowMark_Perk) EndEvent -------------------------------- All discussion here is very useful to me because I plan to re-create this mod again in the future with a good scripting practice from this thread. I will publish it as a new mod, like Readable Shadowmarks Redone and tell users it's not safe to switch from old mod mid-playthrough. -
SSE How to make an execution scene?
azzendix replied to ArchSecter's topic in Skyrim's Creation Kit and Modders
It would be nice if you tell what you figure out in this topic. So anyone can read it in the future. -
SSE How to check faction of player?
azzendix replied to azzendix's topic in Skyrim's Creation Kit and Modders
Wow... I wish I read all comments from both of you before I update my mod. That's so much better. @cdcooley I think about one script for all activator before but I decided to use 9 separate scripts because filling the property like that is not fun.(like you said) At that moment, I don't even know I can finish this mod or not. I almost give up many times. So I go with the simpler method that can get things done. @Masterofnet I got your point. The game put a player in the Thieves guild faction after stage 10 but I refer to actual dialogues from Mercer and Brynjolf. These dialogues are the reason I decided to use tg02 stage 20 as a condition. Mercer Frey: Since Brynjolf assures me you'll be nothing but a benefit to us, then you're in. Welcome to the Thieves Guild. -- Mercer says this line before the end of stage 20. Brynjolf: Welcome to the family, lad. I'm expecting you to make us a lot of coin, so don't disappoint me. -- Brynjolf says this line in the beginning of stage 30. ------------------------------------------------------------------------------ Edited: Move questions into the spoiler below. Anyway, I don't have the plan to update mod anymore since you said it is not a good idea to do it. Thank you PeterMartyr, Masterofnet, cdcooley. -
SSE How to check faction of player?
azzendix replied to azzendix's topic in Skyrim's Creation Kit and Modders
It is my mistake. I should make it clear. I don't have IsInFaction script to show you because I didn't actually use IsInFaction. Wiki says GetinFaction is the alternative command for console.(IsInFaction for papyrus in CK) So I just test with GetInFaction in console only - player.GetInFaction 10A794 (10A794 is FactionID) It returns 0 for my thief character(?) and returns 1 for other thieves guild NPC. About quest progression, I just finished Scoundrel's Folly quest.(5th of 12 main quests). Maybe It is not far enough like you said. -------------------------------------------------------------------------------------------------------------------------------------------- I updated my mod already but I want to know your opinion. So I can fix it If I do something wrong. I learn from 2 mods. First, I look at the script from Shadowmarks by Arthmoor. Arthmoor uses GetStageDone to check if the player is a member of the Thieves Guild AND the city has been brought under the influence of the Guild. - If ( TGTQ02.GetStageDone(200) == 1 ) So I think it should be a good idea to use GetStageDone for my mod too. I found the "welcome to the guild " stage in Loud and Clear quest. - If ( TG02.GetStageDone(20) == 1 ) Second, I look at the perk from No Furniture Activation When Sneaking by CDCooley because his mod can block activation. CDCooley attaches perk to playeralias to block furniture activation if player is sneaking. (Screenshot below) http://i.imgur.com/aUryiUB.png http://i.imgur.com/DhHtbQx.png -------------------------------------------------------------------------------------------------------------------------------------------- Finally, I combine the GetStageDone and perk idea. Here is the perk for my mod. It is working as intended. A Player can't activate shadowmarks if a player is not a member of the thieves guild. http://i.imgur.com/wwodAEdm.jpg http://i.imgur.com/bEBdwovm.jpg -
SSE How to check faction of player?
azzendix replied to azzendix's topic in Skyrim's Creation Kit and Modders
Thanks, PeterMartyr! "GetStageDone" is what I am looking for. Not sure about this but IsInFaction is not working with a player for me(?). I use this command with my thief character and it returns zero. So I decide to use GetStageDone only. -
I create Readable Shadowmarks mod and I want to add thieves guild member as a requirement to it. Which method should I use to check that player is a member of thieves guild? Choice 1: Check faction status - PlayerRef.IsInFaction(ThievesguildFaction) Is it work for player or just NPC? Choice 2: Check quest stage - (I don't know much about it.)
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SOLVED. I can't attach script to TextureSet object directly but I can attach script to activator object and add it to shadowmarks. In Creation Kit: 1. Create activator object. 2. Select object you want in render panel > Click "create trigger" from top menu(T symbol icon) 3. Select activator you created in step one. Attach it to the object. More information(I learn from this tutorial): Creation Kit Tutorial for Invisible Activators/Making Static Objects look like Activators Problem: I would like to know how to attach a script to shadowmarks. Any suggestion? Detail: I want to create mod that make shadowmarks readable. The concept is simple. Just add activator and message script to it. Unlike book or weapon, Shadowmarks are TextureSet object and I can't attach a script to it directly.
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Use Block content feature. 1. Click "Block content" http://i.imgur.com/5Q3WEwG.png 2. Check the tag "Translation". http://i.imgur.com/cgoRysU.png 3. Click "Block these tag" http://i.imgur.com/iLociBc.png Keep it mind: It can NOT filter those mods If mod author(uploader) doesn't tag it as translation. In this case, We need 3 people to tag and make it pass the threshold. I always post this when I found any translation mod. If anyone wants to help, you can copy-paste my comment.
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Ah That is not related to TES5Edit. Let's try this. - Re-download again to make sure you don't get corrupted file. - Try extract file with 7zip.
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>its not like we have much choice for SE do we? Mod Organizer SSE
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>I get a lot of errors. Screenshot please.
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xEdit is a standard name convention to refer to the whole set: TES4Edit, FO3Edit, FNVEdit, TES5Edit. In this case, It refers to TES5Edit because we are talking about Skyrim.
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RefID Press `(grave accent) to open console -> left-click at that object -> look at the middle of console panel. (This is RefID.) BaseID Open xEdit -> search <RefID> -> You will find that object and see the BaseID.
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enb help. with enderal and skyrim installed at same time
azzendix replied to ImmortalNinja18's topic in Skyrim's Skyrim LE
Don't forget to save in ENB manager before remove ENB file. -
enb help. with enderal and skyrim installed at same time
azzendix replied to ImmortalNinja18's topic in Skyrim's Skyrim LE
What's about ENB manager? I think it's a good tool to manage ENB file in Skyrim data folder. Use it to install ENB when you want to play Skyrim and simply uninstall ENB when you want to play Enderal. ENB FXAA SweetFX Manager and Remover http://www.nexusmods.com/skyrim/mods/7804/? -
As far as I know, Open cities is not compatible with ELFX. Patch is needed.
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Make sure you activate mod from plugin tab in NMM. If you are new to modding. I want to introduce you LOOT. It is a basic tool to help you sort load order. Keep in mind, LOOT is NOT perfect. Load order from a mod author is more important than LOOT. Read the mod description. If LOOT sorts something wrong, you need to edit metadata to let LOOT know how to sort it correctly. Download it from here: https://loot.github.io/