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RangeCreed

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  1. Hello, I'm not sure if this is currently possibly due to the way its currently implemented but would it be possible to change the Y axis starting point for raise ground? My idea is to place a buildable floor and start the raise ground only above said floor. This would allow you to create a tunnel effect by excavating a mountainside > building your tunnel with floors as the roof > raising the ground from the placed floor upwards and leaving a hollow section underneath. This would emulate the tunnel/underground base in anything other than a generated boulder. It doesn't have to be the floor just an example. Is it possible for something like this? Cheers RangeCreed
  2. Currently its a bit of a pain when you physically can't wake someone. I'm standing there in full plate with a blood covered sword standing over you, you are getting up and speaking to me this second. This annoyed me the most during the searching for ginger quest when the NPC's went to sleep and I still had to question a lot of them. To them I was a knight and they should wake when I require them to or should be able to threaten them. Knight > peasant. I felt like punching one of them just to wake them to see what would happen. Make it do a check similar to when having conversations to see if it will have a hit on your standing with that person
  3. Currently you get covered in mud from just walking around in towns for short periods of time, now while I can understand your boots and pants getting dirty never really makes sense that even pieces of gear like your helmet will get covered in mud.
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