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burpleronnie

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  1. aah that sort of seals the deal. I was hoping it would be a fairly simple procedure but it seems not. big thanks for the info anyways, saved me hours of searching.
  2. sounds like changing it is a bit beyond my level of expertise then. cheers for the info. any idea if you can set priority for which lights to keep running? so for example, if i enter a scene with four dynamic lights and whip out my torch, one of the other lights in the room goes out and the torch is always lit. it seems also that when there are too many dynamic lights, instead of just turning off the shadows they cast, the engine turns the lights off altogether. Could it not just replace those lights with non shadow casting ones whilst the conflict has occurred? Edit: what about determining which lights are dynamic based on light radius or brightness? or is that just too much coding here for one amateur to do?
  3. I'm having a problem with my torch turning off every now and then when running through dungeons. Currently using Enhanced lighting and effects and dynamic shadowed torch and magelight mods. So i'm guessing the EL mod is adding too many light sources and its hitting a cap. I have heard somewhere there is cap on the number of either light sources or dynamicly shadowed light sources. My assumption is that if there is a cap then it should be easy to change the value it is capped at. if anyone could point me in the right direction of what this value is that would be awesome. thanks.
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