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JoyfulJ

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Posts posted by JoyfulJ

  1. for sake, tweak your skyrimprefs ini and ENB local ini first. i will send it to you by pm (my prefs and ini setting). we don't wanna to spamming this post with long word of ini files.

    Any help is much appreciated! :dance: I feel like I'm playing a PS1 console version of Skyrim at the moment with these blocky, low-res objects everywhere XD

  2. A little further information seeing as this could be helpful. I've used ENB VRAM detection executable and subtracted result accordingly for my OS.

    My specs:

    Intel i7-7700 3.60 GHz
    8 GB RAM
    Nvidia GTX 1050
    Windows 10


    I've installed ENB Wrapper version for boost purposes as per recommended by STEP, I've edited ini's accordingly and disabled functions from my NVIDIA control panel regarding the 3D rendering settings.

    Here what relevant .ini extensions look like atm:

    skyrim.ini

    [General]

    sLanguage=ENGLISH

     

    uExterior Cell Buffer=36

     

    [Display]

    fShadowLODMaxStartFade=1000.0

    fSpecularLODMaxStartFade=2000.0

    fLightLODMaxStartFade=3500.0

    iShadowMapResolutionPrimary=2048

    bAllowScreenshot=1

    iPresentInterval=1

     

    [Audio]

    fMusicDuckingSeconds=6.0

    fMusicUnDuckingSeconds=8.0

    fMenuModeFadeOutTime=3.0

    fMenuModeFadeInTime=1.0

     

    [Grass]

    bAllowCreateGrass=1

    bAllowLoadGrass=0

    iMaxGrassTypesPerTexure=15

    iMinGrassSize=80

     

    [GeneralWarnings]

    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

     

    [Archive]

    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

    bInvalidateOlderFiles=1

    SInvalidationFile=ArchiveInvalidation.txt

     

    [Combat]

    fMagnetismStrafeHeadingMult=0.0

    fMagnetismLookingMult=0.0

     

    [Papyrus]

    fPostLoadUpdateTimeMS=500.0

    bEnableLogging=0

    bEnableTrace=0

    bLoadDebugInformation=0

    [Water]

    bReflectLODObjects=1

    bReflectLODLand=1

    bReflectSky=1

    bReflectLODTrees=1

    [Launcher]

    bEnableFileSelection=1

    skyrimprefs.ini

    [General]

    fBrightLightColorB=1.0000

    fBrightLightColorG=1.0000

    fBrightLightColorR=1.0000

    iStoryManagerLoggingEvent=-1

    bEnableStoryManagerLogging=0

    [imagespace]

    bDoDepthOfField=1

    iRadialBlurLevel=2

    [Display]

    iBlurDeferredShadowMask=3

    fInteriorShadowDistance=3000.0000

    fShadowDistance=8000.0000

    iShadowMapResolutionSecondary=1024

    iShadowMapResolutionPrimary=2048

    iShadowSplitCount=2

    iMaxAnisotropy=16

    fLeafAnimDampenDistEnd=4600.0000

    fLeafAnimDampenDistStart=3600.0000

    fTreesMidLODSwitchDist=10000000.0000

    fGamma=1.0000

    fDecalLOD2=1500.0000

    fDecalLOD1=1000.0000

    fSpecularLODStartFade=2000.0000

    fShadowLODStartFade=200.0000

    fLightLODStartFade=3500.0000

    iTexMipMapMinimum=0

    iTexMipMapSkip=0

    iWaterMultiSamples=0

    iMultiSample=4

    iShadowMode=3

    bTreesReceiveShadows=1

    bDrawLandShadows=0

    bFull Screen=1

    iSize H=1080

    iSize W=1920

    fMeshLODFadePercentDefault=1.2000

    fMeshLODFadeBoundDefault=256.0000

    fMeshLODLevel2FadeTreeDistance=2048.0000

    fMeshLODLevel1FadeTreeDistance=2844.0000

    fMeshLODLevel2FadeDist=10000000.0000

    fMeshLODLevel1FadeDist=10000000.0000

    iScreenShotIndex=2

    bShadowMaskZPrepass=0

    bMainZPrepass=0

    iMaxSkinDecalsPerFrame=250

    iMaxDecalsPerFrame=800

    bFloatPointRenderTarget=1

    sD3DDevice="NVIDIA GeForce GTX 1050"

    bFXAAEnabled=0

    iShadowMapResolution=4096

    fShadowBiasScale=0.1500

    iShadowMaskQuarter=4

    iAdapter=0

    iPresentInterval=1

    iShadowFilter=3

    bShadowsOnGrass=1

    bTransparencyMultisampling=0

    bDeferredShadows=1

    bDrawShadows=0

    TransparencyMultisampling=0

    [Grass]

    b30GrassVS=0

    fGrassStartFadeDistance=7000.0000

    fGrassMaxStartFadeDistance=7000.0000

    fGrassMinStartFadeDistance=0.0000

    [MAIN]

    bGamepadEnable=1

    bCrosshairEnabled=1

    fHUDOpacity=1.0000

    bSaveOnPause=1

    bSaveOnTravel=1

    bSaveOnWait=1

    bSaveOnRest=1

    fSkyCellRefFadeDistance=150000.0000

    [GamePlay]

    bShowFloatingQuestMarkers=1

    bShowQuestMarkers=1

    iDifficulty=0

    [interface]

    bDialogueSubtitles=0

    bGeneralSubtitles=0

    fMouseCursorSpeed=1.0000

    bShowCompass=1

    [Controls]

    fGamepadHeadingSensitivity=1.0000

    fMouseHeadingSensitivity=0.0125

    bAlwaysRunByDefault=1

    bInvertYValues=0

    bGamePadRumble=1

    bMouseAcceleration=1

    bUseKinect=0

    [Particles]

    iMaxDesired=750

    [saveGame]

    fAutosaveEveryXMins=15.0000

    [AudioMenu]

    fAudioMasterVolume=1.0000

    fVal7=1.0000

    uID7=352526517

    fVal6=1.0000

    uID6=352526514

    fVal5=1.0000

    uID5=352527896

    fVal4=1.0000

    uID4=352526518

    fVal3=0.3500

    uID3=94881

    fVal2=0.2500

    uID2=466532

    fVal1=0.4000

    uID1=554685

    fVal0=0.7000

    uID0=1007612

    [Clouds]

    fCloudLevel2Distance=262144.0000

    fCloudLevel1Distance=32768.0000

    fCloudLevel0Distance=16384.0000

    fCloudNearFadeDistance=9000.0000

    [TerrainManager]

    fTreeLoadDistance=75000.0000

    fBlockMaximumDistance=250000.0000

    fBlockLevel1Distance=70000.0000

    fBlockLevel0Distance=35000.0000

    fSplitDistanceMult=1.5000

    bShowLODInEditor=0

    [NavMesh]

    fObstacleAlpha=0.5000

    fCoverSideHighAlpha=0.8000

    fCoverSideLowAlpha=0.6500

    fEdgeFullAlpha=1.0000

    fEdgeHighAlpha=0.7500

    fEdgeLowAlpha=0.5000

    fTriangleFullAlpha=0.7000

    fTriangleHighAlpha=0.3500

    fTriangleLowAlpha=0.2000

    fLedgeBoxHalfHeight=25.0000

    fEdgeDistFromVert=10.0000

    fEdgeThickness=10.0000

    fPointSize=2.5000

    [Trees]

    bRenderSkinnedTrees=1

    uiMaxSkinnedTreesToRender=20

    [Decals]

    uMaxDecals=1000

    bDecals=1

    bSkinnedDecals=1

    uMaxSkinDecals=100

    uMaxSkinDecalsPerActor=60

    [LOD]

    fLODFadeOutMultObjects=15.0000

    fLODFadeOutMultItems=15.0000

    fLODFadeOutMultActors=15.0000

    fLODFadeOutMultSkyCell=1.0000

    [Launcher]

    bEnableFileSelection=1

    bShowAllResolutions=1

    uLastAspectRatio=3

    [blurShaderHDR]

    bDoHighDynamicRange=1

    [blurShader]

    bUseBlurShader=0

    [Water]

    iWaterReflectHeight=512

    iWaterReflectWidth=512

    bUseWaterDisplacements=1

    bUseWaterRefractions=1

    bUseWaterReflections=1

    bUseWaterDepth=1

    bReflectSky=1

    enblocal.ini

    [PROXY]

    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=other_d3d9.dll
    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=false
    UseDefferedRendering=false
    IgnoreCreationKit=true
    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true
    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=512
    VideoMemorySizeMb=5666
    EnableCompression=false
    AutodetectVideoMemorySize=false
    [THREADS]
    DataSyncMode=0
    PriorityMode=0
    EnableUnsafeFixes=false
    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0
    [WINDOW]
    ForceBorderless=false
    ForceBorderlessFullscreen=false
    [ENGINE]
    ForceAnisotropicFiltering=false
    MaxAnisotropy=16
    ForceLodBias=true
    LodBias=-0.2a
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=true
    VSyncSkipNumFrames=0
    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=10.0
    [iNPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66
    KeyDepthOfField=118
    [ADAPTIVEQUALITY]
    Enable=false
    Quality=1
    DesiredFPS=20.0
    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false
    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=false
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=false
    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0
  3. Hi all, I am a noob so please forgib. I have been googling and googling and furthermore intensely googling about this in any of the phrases that I can possibly conjure up in my puny noob mind, but alas I come to no result that yields release from this problem.

    So, I have modded my Skyrim LE according to guides. I've got my MO (Mod Organizer, specifically) set up, TESVEdit, LOOT and SKSE running through MO, and almost everything looks awesome and runs smoothly. Buuuut... :sleep: I have to stand at a certain distance from objects for the high resolution textures to become "visible". It's as if at any distance except for a very specific one (not too close, not too far away, but just right) the vanilla textures kind of take precedence over rendering, and this causes most of my screen to look, well, like vanilla Skyrim but with better colours. I don't know how to describe it so I recorded some video and grabbed some screenshots from it. When I get close to objects, high resolution textures kind of "fade into visibility" and replace plastic looking ones.

    Here's a couple of screenshots to give you a sense of what I'm dealing with, rock formations as an example, but this happens with many other textures too, and mainly outdoors (trees, doors, houses, horses, et cetera):

    https://imgur.com/a/Ih9vCMx
    https://imgur.com/a/2vkeJlU

    I also attach printscreen of load order suggested by LOOT. I've tried putting Verdant at bottom, too, as recommended by its author, but I've experienced framedrops from this, for some reason. Is it really important that this plugin goes at the bottom of the load list, as in, can my computer break if I use LOOT recommended order instead? It's secondary, as this has no effect on the vanilla texture thing described above, but I thought I'd just mention it in the passing not to bloat the forums with multiple questions.

    https://imgur.com/a/ORmsI4e

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