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Posts posted by JoyfulJ
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I have now cleaned my save, but that did nothing (apart from the thing it did, of course, which was cleaning my save).
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A little further information seeing as this could be helpful. I've used ENB VRAM detection executable and subtracted result accordingly for my OS.
My specs:
Intel i7-7700 3.60 GHz
8 GB RAM
Nvidia GTX 1050
Windows 10
I've installed ENB Wrapper version for boost purposes as per recommended by STEP, I've edited ini's accordingly and disabled functions from my NVIDIA control panel regarding the 3D rendering settings.
Here what relevant .ini extensions look like atm:
skyrim.ini
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=36
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
iPresentInterval=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypesPerTexure=15
iMinGrassSize=80
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=1
SInvalidationFile=ArchiveInvalidation.txt
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[Launcher]
bEnableFileSelection=1
skyrimprefs.ini
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=4
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=250
iMaxDecalsPerFrame=800
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 1050"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=0
TransparencyMultisampling=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=0
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=352526517
fVal6=1.0000
uID6=352526514
fVal5=1.0000
uID5=352527896
fVal4=1.0000
uID4=352526518
fVal3=0.3500
uID3=94881
fVal2=0.2500
uID2=466532
fVal1=0.4000
uID1=554685
fVal0=0.7000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bReflectSky=1
enblocal.ini
[PROXY]EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=other_d3d9.dll[GLOBAL]UsePatchSpeedhackWithoutGraphics=falseUseDefferedRendering=falseIgnoreCreationKit=true[PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true[MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=512VideoMemorySizeMb=5666EnableCompression=falseAutodetectVideoMemorySize=false[THREADS]DataSyncMode=0PriorityMode=0EnableUnsafeFixes=false[MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0[WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false[ENGINE]ForceAnisotropicFiltering=falseMaxAnisotropy=16ForceLodBias=trueLodBias=-0.2aAddDisplaySuperSamplingResolutions=falseEnableVSync=trueVSyncSkipNumFrames=0[LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=10.0[iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//print screenKeyScreenshot=44//enterKeyEditor=13//f4KeyFreeVRAM=115//BKeyBruteForce=66KeyDepthOfField=118[ADAPTIVEQUALITY]Enable=falseQuality=1DesiredFPS=20.0[ANTIALIASING]EnableEdgeAA=falseEnableTemporalAA=falseEnableSubPixelAA=false[FIX]FixGameBugs=trueFixParallaxBugs=trueFixParallaxTerrain=falseFixAliasedTextures=trueIgnoreInventory=trueFixTintGamma=trueRemoveBlur=falseFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=trueFixLag=false[LONGEXPOSURE]EnableLongExposureMode=falseTime=1.0BlendMax=0.0 -
Hi all, I am a noob so please forgib. I have been googling and googling and furthermore intensely googling about this in any of the phrases that I can possibly conjure up in my puny noob mind, but alas I come to no result that yields release from this problem.
So, I have modded my Skyrim LE according to guides. I've got my MO (Mod Organizer, specifically) set up, TESVEdit, LOOT and SKSE running through MO, and almost everything looks awesome and runs smoothly. Buuuut... :sleep: I have to stand at a certain distance from objects for the high resolution textures to become "visible". It's as if at any distance except for a very specific one (not too close, not too far away, but just right) the vanilla textures kind of take precedence over rendering, and this causes most of my screen to look, well, like vanilla Skyrim but with better colours. I don't know how to describe it so I recorded some video and grabbed some screenshots from it. When I get close to objects, high resolution textures kind of "fade into visibility" and replace plastic looking ones.
Here's a couple of screenshots to give you a sense of what I'm dealing with, rock formations as an example, but this happens with many other textures too, and mainly outdoors (trees, doors, houses, horses, et cetera):
https://imgur.com/a/Ih9vCMx
https://imgur.com/a/2vkeJlU
I also attach printscreen of load order suggested by LOOT. I've tried putting Verdant at bottom, too, as recommended by its author, but I've experienced framedrops from this, for some reason. Is it really important that this plugin goes at the bottom of the load list, as in, can my computer break if I use LOOT recommended order instead? It's secondary, as this has no effect on the vanilla texture thing described above, but I thought I'd just mention it in the passing not to bloat the forums with multiple questions.
https://imgur.com/a/ORmsI4e
I feel like such a noob because I am one.
in Skyrim LE
Posted
Any help is much appreciated! :dance: I feel like I'm playing a PS1 console version of Skyrim at the moment with these blocky, low-res objects everywhere XD