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pressFUCK

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About pressFUCK

  1. Hello everyone! I make a fix-mod for myself for IronSights & Weapon Mod Kits based on IS & WMK Bridge models, because the original .esp from IS & WMK Bridge crashes the game. I do retexture and sights glowing in the dark. The GECK Laser Pistol has many modifications, but the same model. For each EditorID, i need to change the path to the model, then assign NullTexture to SubMesh which must be hidden. For example, Laser Pistol (SC, LS) has optics and a laser pointer, and after assigning a model, you do not need to assign a NullTexture to SubMesh. But the Laser Pistol (AF, EC) after assigning the model should not have a laser pointer and optics, so I assign NullTexture to SubMesh. In GECK, the Laser Pistol has about 30 entries (EditorID) with the same model, but with different modifications. Can I quickly assign a new model to all EditorIDs at once? And still assign NullTexture to SubMesh by default? I am tired of doing this manually for each EditorID.
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