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It sounds like you need the Experience mod. Try pairing it up with some needs and injury mods or Alternative Death System. You can look for some recommendations on youtube. Maybe something like The Dragonborn's Bestiary would be right up your alley? There are also encounter mods to spice up your experience on the road. To make questing more enjoyable you can get jayserpa's and anbeegod mods. Other older mods to consider: Skyrim Reputation Improved Locaster's Build mods Majority of skyrim content comes in the form of dlc sized new land, quests or followers with quests. There are not many mods like missives that generate mini quests. However if you like collecting items you should try Legacy of the Dragonborn SSE.
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Thanks. I know it was a mess. When I saw the abysmal compatibility page, no DAR support (OAR didn't exist yet), I decided to wait it out. Later there wasn't any compelling reason to upgrade or replace all the mods so I just let it be. I was just mainly concerned if Bethesda made any shenanigans with AE edition to make it "more compatible" with CC shop. If the scripts and records are identical then all is good.
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Skyland author recommends to install Skyland Landscapes Complex Parallax on top of AIO. It seems that AIO doesn't include parallax at all. If you don't install the second mod then set : EnableComplexTerrainParallax=false EnableTerrainParallax=false EnableComplexTerrainParallaxShadows=false The rest can be left turned on. EnableComplexParallax=true EnableComplexParallaxShadows=true EnableTerrainBlending=true EnableComplexMaterial=true
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From Skyland Landscapes Complex Parallax page: Setting Up The ENB Use these settings in ENBSeries.ini EnableTerrainParallax=false EnableComplexParallax=true EnableComplexParallaxShadows=true EnableTerrainBlending=true EnableComplexTerrainParallax=true EnableComplexTerrainParallaxShadows=true EnableComplexMaterial=false If you don't use complex parallax texture pack then you need to turn those off. I would recommended switching textures to complex parallax rather then turning it off. Complex parallax looks way better. See if all landscape textures are spiky (with exception of top of the cliffs as those are object meshes and don't use terrain parallax at all only mesh parallax). It might be just one wild texture that causes problems. The grass needs an additional _n.dds normal map when you turn on complex grass (better grass lightning and character collision physics). New grass mods include that (e.g. Wildlands Renewal - grass), but older ones or vanilla need a patch. Complex Grass - The official Patch Compendium Turn on your grass mod in mod manager before testing again.
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Just try switching the Enb options ingame. If it doesn't make a difference you will have to navigate to your skyrim texture folder and see what is going on there or just install another landscape mod from nexus and see if it fixed the problem. Basically the parallax contains an info on how high the texture should stick out from the ground. When the Enb can't find it or the parallax file version is wrong it will produce "spikes". Edit: You can check in your mod manager which landscape texture pack you have installed and see it's description on nexus page. It should state if it's complex parallax compatible. You might get some help in the comment section there.
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It's an parallax high map error. In most cases it's caused by mismatched texture. All ground textures have to be in the same format as parallax type selected in ENB menu. An older parallax terrain requires parallax terrain textures (parallax is merged with diffuse.dds). Most recent texture packs are done for complex parallax and you need to manually set it to complex parallax in ENB menu and turn off older parallax terrain. Besides that I have encountered this problem in some spots where more than one mod edits the terrain. I suspect it's some form of mod conflict.
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Long story short. I have upgraded my pc and took opportunity to set up a new modlist from scratch. I have Steam Skyrim SE with freebee CC (survival, fishing, etc but without the AE armour and weapon CC). Previously I've run 1.5.97 with Backported Extended ESL Support without survival and fishing CC installed. I've noticed some mods like Unofficial Skyrim Special Edition Patch - USSEP require version 1.6.1130+. If I remember correctly in the past someone compiled a list of mods that required v1.5.97 and kept in updated. Does anyone have an up to date link? A list of mods that work only with v1.6.xxx+ would also be helpful. I will be setting up my own mod list, so I won't be limited to specific version, however I will most likely use survival and fishing CC this time around. Since I've redownloaded Skyrim it's the newest version. I have v1.5.97 .exe backup. Is it enough to swap the exe file and get skse for v1.5.97 or do I have to run the patcher uploaded on nexus? Or should I settle for different game version?
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I have already tried to run F4SE directly (not through MO2) with only ENB installed and nothing else. The problem still remains, so it's most likely not ralated to MO2. The funny thing is durring the gameplay I can see and even load the fresh saves made while running F4SE (they must stay somewhere in the game memory or temp file), but they don't save on the drive at all and disappear ingame as well after restarting Fallout4.
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Yesterday I've decided to play Fallout 4 after long break. Due all my mods, NMM and F4SE being out of date I went ahead and made clean install from scratch and redownloaded the game after deleting everything. Everything worked fine and I even made some test save files at early game start for modding puposes. However as soon as I hooked F4SE to Mod Organizer 2 I noticed the game was showing fake save file placeholders in menu, while the actual files weren't stored on the drive itself. After restarting F4 the menu placeholders vanish as well, only the original vanilla saves were visible and working. My setup: Steam - F4 with Season Pass Windows 7 16GB Ram / i7-4790k / GTX 980ti Mod Organizer 2 - virtual mod folder in separate location on same drive Game ver. 1.10.120.0 F4SE_0_06_15 executable and scripts installed in the root game folder What I have tried so far: -Disable antivirus and add exclusions -Enable all security rights for all the .exe and .dll files -Try to make the folders non read-only -Run all the .exe's in Win7 compability mode -Change MO2 save file storage location from documents/my games/... to MO2 profile folder -Launch F4SE_loader.exe from F4 root folder (still not saving) -Launch the game with Fallout4.exe from root folder (saves normally in documents/my games/...) -Launch the game from MO2 with Fallout4.exe (saves normally under profile folder) -Downgrade to F4SE_0_06_14 for 1.10.120.0 (still not saving) At this point I really don't know what else I should try. Did anyone have similar problem in the past? Or did silverlock.org post any additional requirement for F4SE that I'm not aware of? The only thing I noticed is that the latest update was releated to save crash fix. Still I'm not sure if it's releated to my issue or not.
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Godrays + Fog = Too Bright Skyrim!
BlackRoseOfThorns replied to femfem's topic in Skyrim's Skyrim SE
Get Vivid Weathers + Re-Engaged Reshade HDR preset. VW removes god rays only durring sunny weathers and allows you to control saturation via a book accessed from ingame inventory. The new lightning brings out a lot of details. -
From what other people gathered while investigating changes done to SE, the game was not ported to FO4 engine version as a new game. Instead they updated the bare minimum of core skyrim to work in 64bit with directx11 volumetric lightning / ao and integrated some lod + performance tweaks. My guess is they didn't bother with changing anything that was already modded by the community while they knew it will still sell on current gen console platform. They didn't even fix 8bit puddles plaguing Windhelm. What did you expect?