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MushroomElm

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  1. I did not have it enabled in Vortex. Just got it enabled and loaded into the game. The house is now in it's place, so I can go further along with my tutorial. Thank you so much for all of your help!!! You as well, c0x599, if you happen to see this message.
  2. Alright. I've tried with a fresh install of Skyrim, no mods, and a restart of my own mod. "Test.esp" is in the data folder and Loot can see it, but it is not activated. How is it that I activate it??
  3. Sorry, I got caught up at work. Let me see if I can clarify my issues a little better.. I've placed the farmhouse exterior on the path of Riverwood, directly outside of the entrance by the blacksmith shop. I use "coc Riverwood" at the games main screen to instantly load a "fresh" character into Riverwood so no mod will, hopefully, conflict. I've named it TestThornwood.esp and it's in the correct folder that CK put it into automatically, and Loot recognized it. Using "coc thornwood" does not work either, for the interior, and that is what I have named the cell itself(Not the part inside the edit, where you change the door name/ownership). I'll have to take a look at the other tutorials..Maybe they'll help me out.
  4. I'm in the process of trying to learn how to create my own house with zero experience. I've been following a YouTube tutorial, but it's quite dated but I've found it generally helpful ( https://www.youtube.com/playlist?list=PLC0Xs7hB_z1CjQpT4zkk9s3X0Hu1msSxy ) I've gotten the doors linked to the interior and exterior and I'm now just trying to load the building into Riverwood, just for testing as the video did. Except, he doesn't explain how he "uploads" the mod and I can't find anything about that. What am I supposed to do with the "Test.esp" file? It's in Vortex and Loot, both say it's active, but the house does not appear when I use the "coc riverwood" command.
  5. Hoping someone would be willing to make a mod that allows for better inventory for Merchants/Vendors. Going through my 3rd run of this game, I no longer like standing in one spot to hit, reload and buy 2 items at a time for multiple hours. If possible, 5x or so for the lower amount of things would be best for all crafting items in the game. Such as: Instead of 2 Iron Ore, they have 10 Iron Ore. They had a mod like that for Skyrim original, but never got ported over and I can't find one that does the same thing. Here is the original mod: https://www.nexusmods.com/skyrim/mods/74458/
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