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xenxander

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Everything posted by xenxander

  1. Yes, if using the CS, full range changes would be a blessing; good idea Login. Now for some of those other suggestions: 1) True, there are more bandits and bad guys then the whole of the population.. but I think that’s also one of those “this is a game” aspects that is hard to overcome. I think we’ll just have to realize that, for now, you’ll have a finite ‘named’ population, though I’m certain a random name generator for various races would be a welcome addition. 2) Indeed, allow us to be “champion” of the faction but not the head. As we all know, being the head of the faction does nothing for you and people still treat you as though you were a new recruit. There was never any script implemented for this change and as they most likely won’t make new script for the future (this was the same in Morrowind too), let us be at the ‘top’ but not actually run the damn guild (for we can’t make any decisions anyway, there’s no scripting for it). 3) More interface options (On/off) is always nice, as stated by many. 7) Yes, allow customized bodies! Funny to have a fat face but a muscular body… 8. Morrowind had this clothing style interface. The more pricy and pretty (though mixed and matched styles was still irrelevant) you wore, the easier it was to shop certain places. And it also had some voice comments like “put some clothes on!” if you walked around nude. That was funny.. and some of the conversations had text speaking about it as well – bring that back! Nudity may not be a crime but not everyone likes the eye-candy… though I do! 10) I thought about this last night, playing… walking up to Frostcrag while it snowed. Then I though how complicated and/or how much more PC power would be needed for say things like feet prints… and I though it might not be a good idea. I would like if it rains or you exit swimming, that you should at least look wet for a time. I thought of another thing I would like – TRUE 3RD PERSON PERSPECTIVE. I do not like that I can ONLY view my character from the back unless I wait around for the camera to rotate or go into the character menu. I want to zoom out, and be able to run towards the camera, to the left or right – basically like other console games have when moving from 3rd to 1st and vice-versa. In third, I can rotate camera and move player independently. Why haven’t they done this yet?? Personal note about multiplayer: I’ve said it before, I don’t want multi-player. But I did think of something that may make things rewarding. If a Diablo style game isn’t possible, where it’s IN NO WAY linked to the main game and you have a separate character who can visit a few places, compete and show off things you find, then how about this instead: A showcase, online server. What does this mean? Simply put, you can import anything you’ve found in the game into a showroom. The showroom can then be toured by anyone who logs into the server by their own character. Things like looting, combat, and interaction wouldn’t be allowed, though the Morrowind style of just hovering over items to get all info should be brought back so you can ‘view’ everything on display. I had thought this when dressing my mannequins I have on display in Frostcraig’s main chamber with armor sets and it came to me – I’d love to show case this room, or have a room like it where I can show things off. As far as what you can put in … well anything you port into the showcase room is in effect ‘out of the game’. You can showcase anything that isn’t considered a ‘quest’ item, and you can customize your showcase room with display cases, mannequins, and weapon racks… it would be VERY rewarding I think; plus I’d also like to tour other players’ showcase rooms.
  2. I cannot believe it – twelve pages and no one mentioned the final fence of the thieve’s guild (sorry his name eludes me). He’s never in the IC when you need him, always off somewhere else, and even when he’s around, he’ll only ‘fence’ for you at certain times of day or in certain places. He’s the most elusive and most troublesome fence to track down, plus his merchantile skill is so high that unless you’re selling 4K+ armor / weapons to him, he’ll drastically cheat you out of what they are worth (around 4000 and you’ll get his max 1500 for them, so it’s moot). I just lifted every item from the mage’s guild and fenced them to “Ongar”, obtaining about 3K in stolen goods and never once had to worry about finding any other fence in the game for any of the missions… not like it’s exceptionally hard. *hmmm*.
  3. Alright, I –finally- got to the end of this thread! Yes I read every post. Some of them are classic, others are just repeats (still funny though ^_^ ) but others I find not as rewarding. When you have a comical moment due to a mod you’ve installed, to me it defeats the purpose of it occurring, as it wouldn’t have happened naturally anyway. So having said that, here is the funniest (and by that I mean strangest) moment: A few game days ago I had the corrupt watchman Audens Avidius imprisoned. Well now I’m in Bravil, just finishing a chat with the gender-confused city-swimmer, quick-saving and walking behind some hosues when lo and behold, here comes Audens Avidius, yelling like a madman. Well I figure the guards will come to my aid, seeing as how I hadn’t done anything wrong at that point. But one guard comes to me and starts wailing on me as if I’m a criminal! I run to another and I’m charged with a 500 septim fine. Wft?!? Well I had quicksaved before hand, so I shrugged and just played it out, seeing what would happen. I pay the fine and I’m teleported and everything is hunky-dory, but here comes Audens Avidius yet again, waiting outside the prison for me. I expected that, but what I didn’t expect was a guard suddenly confronting me, saying I had a 40 septim fine on my head, and gave me the options again. At this time I knew this was a serious bug, so I loaded my quicksave and wiggled around a bit, knowing that as soon as I rounded ‘that particular house’, Audens Avidius would come for me again. Well he was charging like a bat out of hell, but this time the city guard didn’t see me, just him. So he and a guard went at it. I then quicksaved again, and watched for a few moments, and decided now would be a good time to join in. I took a few steps closer and a guard came after me (a different one), wailing without even giving me the chance to ‘pay the fine’. I quickloaded again, and avoided that second guard – his patrol was in my hiding spot’s location, so I moved to another area. After the commotion, Audens Avidius was dead and I emerged from hiding. No guard came to me and chatting with them just gave me the standard ‘rumors’ choice. I figured it was a bug with Audens Avidius, where if a guard sees him running after you, they assume you assaulted him (Hence the 40 septim fine). It was annoying, but afterwards, I got a very good laugh about it, as I figured, “hey I guess they are taking his word over mine, that “I’m” the criminal... *chuckles*.
  4. All right, it took over two hours to read through all of these posts (yes I want a medal! ^^ ). I read many of the same things, a few pissing contests, and a few very good ideas. 1. Let’s leave ‘out’ multiplayer. That’s not what TES is about and it should stay that way. 2. Let’s not leap before we look. Adding new races may conflict with the story created for Tamriel. Everything about Dragons or Myst elves – not all of that is part and parcel with the design of Nirn, so let’s now leave out that idea (for now). 3. In some of the official vids about the making of TES IV, the developers said they had more impressive pseudo-AI, but it was frustrating to be the player and have all the inventory bought out so you had nothing to purchase, so they cut back on the scripting and instead gave a more “player friendly” version. Is this what we wanted? Who’s to say, but it’s what we got. Developers will always gimp a final product for one reason or another. The scripting makes or breaks the game of course, and the more intensive the scripting, the more PC – unfriendly it becomes 4. The Morrowind system of enchanting had a far better outcome than does Oblivion. Granted having only certain aspects enchantable to either weapons or armor was a balancing to the way you could literally ‘break’ Morrowind (like having constant effect, heal 1 – 50 pts on a Deadra tower shield), still having ‘use’ items should be brought back. If you remember paper in Morrowind, it had a ‘very’ respectable amount of enchant points, for it being just a weightless piece of parchment, and I used to hotkey nine “scrolls” with nice effects that had a use and no mana or cast-time cost. I also agree with others that having your enchanted items recharge slowly over time should be brought back... In Morrowind we all know you could wait one day and have your items fully charged or just use soul gems for it to happen faster. Also I wish to see if you add a negative effect to something, it would balance a positive effect, thus allowing more enchant room (though negative effects deduct ‘less’ then a positive effect counterweight so it’s never ‘one to one’ (for balancing) but it would be nice to have a drain fatigue 10pts for an extra 4pts of enchant power, etc. I also have quirks about different styles of clothing not having different levels of enchanting power. Exquisite outfits (the full outfit) was sort of a scavenger hunt (unless you knew where rolly the gaur was *chuckle*) but it had more room then common or expensive, or even extravagant. I would wager this was gimped out for time and cost reasons, but now it should be brought back. 5. Having separate gloves and pauldrons gave more enchant slots, as did being able to wear clothes under armor. Alright I agree with another post, having four wearable rings could be introduced if you don’t want “two gloves” and “two boots”, but on the flip side, one ‘should’ be able to wear clothes under armor, else the armor would ‘really’ chafe! And robes over clothing gave you one more ‘slot’ ^_^ hehe, and is very much plausible. 6. The old Morrowind system of (2 – 10dmg) had its perks (which is where luck really shined if you fortified it!!), and can be used, this time in relation not so much as ‘dice rolls’ and/or ‘luck’, but also with strength level. More strength means you may achieve more power out of your weapon (hence the range of 11 – 25, etc). 7. Adding “full realism” does ‘break’ the concept that it ‘is’ a game. I have thought you would need a forge to repair items, or water to make potions, but then I understand it’s a game and some things just don’t need to be implemented – I STILL think you need empty bottles to use alchemy, though! On the flip side, weapons / armor degration should either be removed or reduced. I agree with many that there’s no reason why things degrade so rapidly. Also with armor, I agree with many of you that various types should have various colors / styles or at least varying levels of defense. 8. In Morrowind, you could be a vampire wearing a full-face helmet and people wouldn’t know you were a vampire. This should be reintroduced, especially if wearing a full ebony or dwemer helm. Granted, you lost about 10 disposition points when they couldn’t see your face, but it was easily re-attainable if you had good personality. I also think that “feeding” should bring out vampiric powers, and not feeing should reduce them (to be more humanized, though you are weaker for it, etc). 9. I like the idea of bringing back the different racial feet styles. I really loved the argonian feet. Of course it was terrible when you couldn’t wear the boots of blinding speed because you were a lizard. I was thinking spats would be a fine alternative for them (they are like shoes, but cover the tops only ^_^). On another note, they don’t have felines ‘because’ the cat race is the Khajit? There is no “dog” race, so they have dogs. Just consider that… though it conflicts with having mountain lions as a ‘cat’ race *shrugs* It was just my thoughts on the matter. 10. I remember quite clearly about “feather” in Morrowind. Fortifying strength was more practical in carrying capacity and damage, but at the same time having a high ‘feather’ level increased your base movement speed. I would enjoy seeing this brought back – higher feather, faster traveling. 11. I really do wish to see at the very least, left-handed fighters. This would open up the CS for modders, giving them more animations to work with. As a game preaching open-ended playstyles, that everyone is right-handed defeats the immersion, IMHO. 12. The idea that there is a gray zone is important. Either you’re a god-awful baby-eater, or you’re Mother Teresa! There is just no middle ground. I would like having three sides to the scale, instead of two (or in some arguments, just one as you’re usually a ‘good’ guy deep down). 13. Here’s an idea that may be plausible for open-ended gameplay: you don’t start out as a prophesized hero, but you may ‘become’ that said hero by asking about rumors, following up on leads, and deciding you wish to accomplish what you weren’t ‘destined’ to do. Though this may in turn defeat the very purpose that that ‘is’ who you are playing- the one chosen to ‘do this or that’. That in itself isn’t bad, as a game ‘does’ need some type of goal, even open-ended ones. 14. Morrowind’s system of bartering was more impressive than Oblivion, but on the flip side, Oblivion has it right in a slider, with a 130% / 75% ratio (or whatever it happens to be). So combining the two, have the window system come back, but let you buy for no less than cost and let you sell for no greater than cost (up to or down to cost depending on the usual factors – disposition, personality, merchantile, etc). Morrowind had it ‘wrong’ though when you went to adjust the amount you wanted to spend. If you were buying 800 septems of merchandise and could adjust it down to 550, you had to manually cycle through all those coins, when it would have been SO MUCH NICER to be able to click on the number and just input what you wanted. Let’s combine this with the window system and the slider (the principle of the slider effects, if not an ‘actual’ slider) to make a very nice ‘buying’ experience for the player. 15. There was a quest in Morrowind that had you punch someone until they were knocked out, and then you could pickpocket them. A requirement as you weren’t supposed to kill them. We all would like the ability to knock someone out instead of killing and at the same time loot all items (even those equipped) from their unconscious self. Now with any new idea comes the thought of scripting, meshes, textures, animations, etc… and that also relates to time, release date, cost. It’s a gambit when a company decides to not add a feature because they just don’t want to wait on a release date (they ARE out to make money, just like any other corp…) Edit: one more item: I wish to be able to actually create the potions you can buy in the shops. Why can't I make the "weak potion of healing" which is worth far more than my "restore health" potion, even though my restore helth potion does far more healing that that little bottle...
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