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sicMisfit6

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About sicMisfit6

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    New Vegas

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  1. Update: I got it to work. Had to go to the edit tab on the NVSE selection in Vortex and redirect both the Target to "...common/Fallout New Vegas/nvse_loader.exe" and the Start In to "...common/Fallout New Vegas"
  2. I input concole command getNVSEVersion and the output is as it should be, "NVSE: 5"
  3. Is NVSE in your Dashboard? (showing SKSE64 highlighted and MADE PRIMARY (the little white banner) in the screenshot) Make NVSE PRIMARY, click the three vertical dots and pick MAKE PRIMARY
  4. I'm having the same issue, I'm using Vortex and have NVSE .dll and .exe in my FNV folder but when I try to launch NVSE through Vortex it says the application can't find FalloutNV.exe. The vanilla launcher works, Steam's launcher works, Launching vanilla through Vortex works, launching it through NVSE.exe works, but for some reason launching NVSE through Vortex specifically just doesn't. Any advice?
  5. I can't figure out why my texture is pink. The UVMap loads properly, all of my texture files are set, but no matter what I do or what .dds I load my model annoyingly remains pink when in Draw Type: Textured. Oddly enough, Draw Type: Shaded shows the texture properly, so I know it's not that blender can't 'find' the file. I've crossreferenced the texture and materials settings to a model that is operational and they match perfectly but the model refuses to change from the color pink.
  6. I have the exact same problem. .-. I've even tried putting the exact texture I want in its own file with no success, I've tried using textures from BSA's of other bodies (I'm trying to texture a customized body mod), I've tried taking the textures of the original body and copying the textures via template and putting that in its own file, it just doesnt matter what I do, this freakin body stays white.
  7. I need two big things. 1. What programs I need to make a custom body for characters/npcs (similar to Roberts/Dimonized bodies) I have blender 2.49b, nifskope and compatible scripts, do I need anything else? I have this problem with nifskope where the file loads but the 3d image is absent, (only happens occasionally, and its happened recently with a body that loaded succesfully at first, then I changed the neck in blender and suddenly it wouldnt appear in nifskope - maybe because the neck messed with the skeleton?..) 2. Along with confirmation of (1), I need the process and settings for each one to import/export properly between programs and into NV. I can get as far as having a "white" rigged body in nifskope post blender but have no idea how to go about properly doing everything in order for it to work when I plug the nif into a character's mesh files for testing (I use the modded companion Willow as a guinea pig, the closest I've gotten to a successful install with her is having her body disappear except for her hands, feet and head.) Thanks in advance, honestly even if you don't know any help would be appreciated.
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