Jump to content

Aperkat

Members
  • Posts

    1
  • Joined

  • Last visited

Nexus Mods Profile

About Aperkat

Aperkat's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. First unpack patch.dat using Gibbed Tools Dunia 2. Then go to unpack_patch/generated there is an nomadobjecttemplates.fcb file go and convert it by draging to Gibbed.Dunia2.ConvertBinaryObject.exe then the nomadobjecttemplates_converted folder will appear go and open it the is an encounterService.xml file open it you need to find "ambient encounters" "Lite encounters" and "Staged encounters" you will se fBudget and change the value from 3 to any value you want it looks like this <object name="AmbientEncounters"> <field name="fBudget" type="Float32">3</field> -avg amount of encounters value is 3 <field name="nMaxPrefabToSpawn" type="Int32">5</field> -maximum number of encounters value is 5 (this is related to both enemy and allied NPCs) and there is at the bottom of that file <object name="VehicleEncounters"> <field name="fBudget" type="Float32">1.75</field> -avg amount of encountering vehicles its 1.75 if you change it to 1.95 2 cars in cars in 30 sec <field name="nMaxPrefabToSpawn" type="Int32">5</field> -max about of cars to encounter if you change it from five to 7 the will be a lot of things to blow out on both islands -note you cant set nMaxPrefabToSpawn to 8 or Fbudget to 8 the number of enemy and allied NPCs will stay the same so you need to change this at the top of the file <field name="fOverflowBudget" type="Float32">8</field> -change it to any value you want it to be <field name="fQuestBudgetReserve" type="Float32">8</field> note the value of this thing must be the same as the one below if you dont change the value to the one below it will stay the same! <field name="nMaxNumDeadNPCsToCount" type="Int32">9</field> -change it to any value you want but it must be the same as the values "fOverflowBudget" and "fQuestBudgetReserve" or bigger but i prefer that the value for this is bigger for +1! SAVE IT after that drag nomadobjecttemplates.xml file to Gibbed.Dunia2.ConvertBinaryObject.exe you will get an nomadobjecttemplates_converted,fcb rename it and replace the file in unpack_patch/generated then pack it by dragging the unpack_patch file to Gibbed.Dunia2.Pack.exe you will see unpack_patch.dat and unpack_patch.fat rename it to patch.dat and patch.fat and youre god to go! ENJOY THE ULTIMATE FARCRY 3 EXPERIENCE! -----Allways remember to backup your patch.dat and patch.fat and the nomadobjecttemplates,fcb ofcourse----- !It worked for me!
×
×
  • Create New...