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South8028

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Posts posted by South8028

  1. Nowadays even phones are forced to update. If you don't update, you won't be able to watch videos on YouTube or go anywhere else you're used to. Windows also forcibly patches something endlessly. People won't have anything to pay money for if they stop creating updates. And other people too, if they stop popularizing products. All people should be understood and forgiven. But there is a way out. Huawei, Linux, old DVD warehouse. 🙂

  2. 11 hours ago, fraquar said:

    I guess I'll never get it.

    I play these games to shoot things, intimidate people and coerce them into doing things they'd rather not do.

    Every once in a while it comes back in my face - that's what keeps me playing.

     

    Ex.  Installed Seasons Change on a test build for a new play through.   

    Turned off enemy detection warnings.

    HUD completely turned off.

    I'd hear gun shots coming from a direction and couldn't see a bloody thing.

    Finally stumbled upon a Raider in a location I must have been a 1,000 times - and never saw her until I was like 20 feet away.

    Best experience I've had in a while.   Saved the game and called it a day - and I'd barely covered the area around Sanctuary.

    Everyone did this when the game was no more than 2-3 years old. But the game is 9 years old and continuing to run and shoot in the story is like playing checkers with a grandfather with Alzheimer's disease. Most, I think, dress up babes in ultra-short skirts and subject them to the aaf test. Judging by the popularity of certain mods... I can draw this conclusion.

  3. 1 hour ago, worm82075 said:

    I can't disagree with that, especially now that in the last few years the form has been perfected and provided the game you are playing has a FOV that can match the perspective, the ultra wide curved OLED IS the premiere gaming experience and if i had the loot that is exactly what i would have.

    Addendum: To be fair i would still have a flat screen as I'm not sure 3D modeling or Photoshop would be efficient on a curved display.

    There is no difference between flat and curved. Absolutely the same thing. A curved one is more convenient if it is widescreen. If it's less than 27 inches and 16:9, there's no difference. In fo4 there is no need for 2k, 4k. Apart from straining FPS, this does nothing. The old engine will not demonstrate any miracle in 2k, 4k. But in 3D applications 2K is desirable. 4k is optional, but for 3ds, houdini, blender, maya, I would say 2k is the standard.

  4. 👆👌 This is true. bgs published standards back in '17. In the article about the differences between Fo4 and Skyrim on Steam. The standard was declared as D - dxt1, dxt3, dxt5 nvidea. N,S - bs5 intel. As DiodeLadder noted earlier, Elrich has a dds converter with default formats. I use nvidea and intel texture works plugins. You can use bs7, no problem. And it would make sense... If bgs did at least something for their old shaders in the latest update.

  5. for all sorts of rubbish... Magazines, books, etc... It is best to use a general uv with an offset. One 4k texture can accommodate 64-128 magazine and book covers. Accordingly, by shifting uv in increments of 0.125-0.25, you can select the texture. This is how I organize, for example, all cosmetics, all power tools, all books, all drinks.

    https://disk.yandex.ru/d/Oj5zrPY4Ak2HIA

     

  6. 10 hours ago, Karna5 said:

    If you use the Mannequins Look Human mod I linked above, both the male and female mannequins will have all the OCBPC bones your human race has. I have a ton of film examples of this as I use mannequins in most of my films, but my examples are in the Nexus Supporter section which I note you can't see 😞

    I have safe examples on Flickr as well, but what Flickr considers safe, Nexus considers skimpy. So I'm not sure if they're safe to link directly in these forums. Thus out of caution I'm not linking any.

    You don't need to add CBP bones because they already have them if you use the ZEX skeleton.

    Also, you said you add knee fix bones to you ZAZ Extended Skeleton, but that makes no sense to me as ZEX already has all the OCBPC bones in it natively.

    CBBE Knee Fix was an attempt to add to CBBE what ZEX already has. ZEX (and thus Fusion Girl) doesn't need a knee fix because it doesn't have knee disjointing that CBBE has.

    But seriously, if your human skeleton already has CBP/OCBPC, then the Mannequins Look Human mod will have them.

    p.s. Oh, I found an old YouTube link which has age restriction on it, so I think having that age verification barrier should make it safe to use here. The Flickr version of that film has no age verification because to Flickr it's already safe 🙂 The upside down woman is a mannequin. You can see she has all the needed bones natively.

     

    oh, I see. I thought we were talking about another mod, "Animated Mannequins"... Where there are 200 female and 100 male animations. I'm using this mod. It uses a skeleton without cbp bones. The Zex skeleton does not have a knee fixation. Fixing the knee has nothing to do with cbp. The knee fix is a separate unit that adds space between the femur and tibia bones. Zex doesn't do anything to the knee. It's just that the fg mesh has a knee extended forward, which slightly compensates for the lack of a knee joint in the skeleton. fg also has a thin knee. The knee doesn't break like in cbbe, but it's far from perfect.

    I don't use fg and cbbe. I have my own body with my own universal skeleton, which contains all the bones from all bodies. My shoulders are much better than the fg and the knee is better tuned because there is a fixed knee and different adaptive morphs. Unfortunately my body has a different problem. The OS grid is inaccurate compared to 3ds. This small error prevents me from making perfect neck and wrist seams. I have had some pretty good gaming results with the neck stitch. But the arms still have stitches. But, most importantly... My body has much more developed genitals than fg. Haha. 😁

    18+

    https://disk.yandex.ru/d/LE6sBBAphabxOw

  7. If necessary, you can easily add a knee fix to the zex. In fact, you can easily insert any bones into any skeleton. In a regular Nifscope this is done easily. zaz is also far from ideal. TheBottomhoodofSteel is very against using these knots in zaz because it disfigures the BodyTalk legs. In real life, BodyTalk legs are not difficult to correct by adding a morph that compensates for the fixed knee. I support TheBottomhoodofSteel's legitimate claim, but there's nothing stopping everyone, privately, from giving their characters a good knees.

    About the Mannequins. Does anyone know how to add cbp bones and corrected face bones to them? Mannequins would be more useful if their cbp bones worked. I mean... Tits and butts were bouncing, and the face didn't have that subtle rat mark on it.

    Regarding mannequins and the knee... I always use a knee fix. The mannequins always didn't care about this fix. No one has ever had any failures from the knee fix. There was a crash due to the enabled ragdoll collision on older PCs. But I have long forgotten about this. There haven't been any problems with mannequins for a long time... Well, except for the fact that they don't use full skeletons.

     

  8. 1 hour ago, Karna5 said:

    I'd just like to mention that concepts like psychopath are not nuanced or accurate enough to express humanity. For instance, my parents moved me to a new state when I was ten which put me as an outsider in a new environment where people began by constantly name calling me and progressed within a few years to people pushing me around and then hitting me. By age fifteen groups of people in corridors at school would gather around me and hit me, and others would constantly call me names. Some older guys would see what was happening and start me on the path of learning various martial arts, but regardless of that, the oppression overall would not stop. I'd even start reading magazines like GQ and the like and try to learn how to fit in, and I'd start buying nice clothing, but still, even at age 20, I'd be walking alone in a mall, and women I didn't know what look at me and say to me, "You are ugly!" Guys would walk up to me and spit at my feet. My senior year at high school I skipped class 1204 times and slept at home, instead reading books all night or writing dungeons for AD&D. But I also started snapping. At age seventeen I had enough and beat up a dozen different bullies over the course of the year. By my mid 20s I had been in at least 200 fights. My whole world was utter conviction that every time I would step in a room somebody might attack me, so I was incapable of walking into a room without deciding in advance how I would defeat each man in it.

    I remember someone said to me once, "You really know how to make an entrance." And I realized he was referring to the fact I always stopped in the doorway and looked around at each person before I stepped in (I am also 6' 5" which I guess helps the effect). But I wasn't making an entrance. I was looking for potential enemies and calculating how to defeat them.

    But I gradually became aware I was missing many opportunities in life for relationships with women because I was frightening everyone. I would never ever fight people I thought were weaker than me or who didn't want to fight me, but I was so intently watching for enemies it scared people who didn't know me. I remember one time my buddy and I went to a new nightclub to check it out, and I was watching the dance floor, and I heard someone below me speaking to me. I looked down and asked, "What?" And there was a man looking up at me asking, "You're not going to beat me up, are you?" I had not even seen him. And he was obviously not a threat. Of course I was not going to beat him up. But I became aware I must have been putting that aura out without realizing it.

    At around age 26 I realized I had a problem and started working intellectually to calm down, to stop feeling like I wanted to explode all the time, to stop reacting with force when I felt threatened. It took around four years, but I succeeded. I'm still careful. I still watch for attackers (much harder now that I'm legally blind and use a blind cane when outside my house, but my awareness is still there). But I no longer project danger to people who don't know me.

    I mention all this because I was broken. Years of abuse by total strangers broke me. My society broke me, and it's absolutely feasible that if you raise people in a vault with various conditions, you can break them, and they will see the world differently depending on the method with which you break them.

    The Overseer of vault 88 in Fallout 4 is a totally credible scientist. That she grew up to see the world as she did is completely feasible. That kind of broken humanity is easy to cultivate and perpetuate generation after generation.

    A few weeks ago I listened to the Ice-T autobiography audiobook called "Split Decision."  And I very much identified with much of it--not the crime aspects, but the being broken aspects. The book was incredibly bleak, but that's because to me growing up I saw the world with the same bleakness.

    Can you raise humans in such a way that they will annihilate each other with nuclear bombs? The answer is yes, obviously yes. Look at how many nuclear bombs we have in the world. Of course yes.

    Is it wrong? Very much yes, but humanity frankly isn't about right or wrong. Justice doesn't exist in the real world. It's a fairy tale. The only thing that exists is being broken and trying to heal, and what method of brokenness exists with each human depends on what happened to them growing up and whether they were ever able to live long enough to break out of Hell and fix themselves.

    I'm glad Jonathan Nolan is the man responsible for creating the Fallout TV series because he understands humanity and its different perspectives. His villains are not Darth Vader style villains. They are just people who see the world differently and think they're doing the right thing. The vault 33 overseer is not evil. He's just broken and wrong. The bounty hunter ghoul is not evil. He's also just broken and wrong. Lucy is not evil, but she's in the process of breaking. The BoS kid is not evil. But he's also breaking.

    This is also why I used Lawrence Block as a frame of reference for a Fallout 5 story. In Lawrence Block novels, everyone is human. But they're broken. I suppose considering the context of Fallout, I could have used Jonathan Nolan as a frame of reference. Most people who don't read or listen to fictional novels might not be familiar with Lawrence Block, but people who have seen the Westworld remake or Person of Interest or the Fallout TV series or would be familiar with Jonathan Nolan even if they're not aware he's the creator.

    I want someone like that to write Fallout 5. I do not want cliche quest lines. I want broken people who all think they're doing the right thing.

    In my city, when I was in school, there were a bunch of “groups”. Youth gangs were called “groups.” Shaven-headed guys in club jackets, worn-in boots, with bloody bandages tied on their knuckles, wandered around the school as if at home. The teachers were afraid of them like hell. The teachers smiled ingratiatingly at them. There was no control over the gangs. The police didn't care about hooliganism in schools because the country had recently been destroyed and chaos had spilled onto the streets. Who hasn’t seen how crowds of a hundred people break each other’s heads with rebar and bricks... He had a wonderful childhood.😁

    • Like 1
  9. 29 minutes ago, worm82075 said:

    That proves my point. My description of reality seems convoluted to you because your view of reality is skewed by the absence of true despair that our modern society affords us. When everything gets set to zero whoever is willing to kill for it gets to take the helm and outside of civilized society those that attempt to subtly steer the ship end up thrown overboard.

    To me, until I was 20 years old, the world seemed big. Then time began to speed up, and I realized that the world was a small room with frightened people. Anyone who starts moving in this room will definitely wake up those around him with his impudent behavior. I mean... That the motives of both saints and scoundrels are simple. There is no point in coming up with a complex philosophy of their behavior when the circumstances of each death are clear and understandable. They just move around because sitting and waiting to die in a crowd without doing anything is tiring. 😁

  10. 17 minutes ago, worm82075 said:

    Art imitates life. The true depths of depravity mankind is capable of will never be reflected in our art because the prevalence of such evil would extinguish all attempts. The 7 deadly sins are not a fabrication of fantastical ideas but rather an accurate description of the many different paths to ruin. It's too easy for those that grew up in the digital age to attribute the behavior of man to technology that permeates every aspect of our existence but our true nature is not our own and the shadow cares not for the material world for there is only kill or be killed.

    It sounds too complicated and exoteric. In reality, these are small people, with their fears, simple desires and a total blockade of information... They are surrounded by a crowd of sycophantic pragmatists with whom you are comfortable because they only say what you want to hear and do not say what they really are they think about you. The best description of any elite... This is a pack of rats that hangs at the helm, trying to turn the ships towards their own benefit. Any king in our world is a miserable hostage to his retinue.

  11. 20 minutes ago, worm82075 said:

    Well, in this case "Corporation" is just means to operate in the current system and money is just a path to power. The true goal is world domination because of course it is. It's the wet dream of every authoritarian psychopath that has ever been the leader of...anything.

    I think these are just regular cardboard characters. Their world is TV shows, video games, manga. In reality, such people do not exist. People live like insects. Long-term strategies are meaningless. Born today - tomorrow it’s time to get ready for the cemetery... After 102 years of life, after the 7th heart transplant from a fresh child. 😁

  12. 37 minutes ago, worm82075 said:

    If the Timeline hadn't split in 1946, Vault-Tec would have been the Umbrella Corporation.

    Well, yes... The most important thing for an evil organization is to create nonsense that no one understands. So that no one can understand what they really want to achieve. Yeah... Corporation... So they must want money... Earning capital is the goal of all corporations. But if they don’t need money, if, on the contrary, they spend a lot of money to torture people underground for some reason... Be sure. This is an evil organization. 🙂

  13. If I were writing the Fallout 5 script, I would turn to Vernor Vinge. "A Deepness in the Sky". I mean... It's a shame that Fallout has cringe aliens. Aliens are ideal for the role of the global villain of the Fallout world. In "A Deepness in the Sky" the role of the aliens was played by humans. They were secretly present in orbit of the alien planet (the alien society in the novel is similar to the society of people of the 20th century). By controlling the carporatocracy and introducing technology, they led their society towards thermonuclear war. If you think about it, Vault-Tec Corporation's motives and actions are similar in Fallout. Vault-Tec's strategy makes no sense in the context of the desire to gain profit, or power. Their actions are aimed exclusively at studying human weaknesses and unleashing a thermonuclear war. Vault-Tec goal is the destruction of human society.

    • Like 2
  14. This could have happened in the fallout world before the war. Dark detective shows require industrial and post-industrial societies, but in the world of fallout, developed communities do not exist. People in the world of Fallout from bgs are an extinct species. Instead of detectives, they will soon need anthropologists and archaeologists.

    There is a more suitable platform for the Dark Detective setting... Cyberpunk 2077. But I couldn’t play Cyberpunk. I hate 1st person games. I can only play in 3rd person.

    • Like 1
  15. Make concept art. I don't know exactly what this plant should look like. Does he have tentacles? Without tentacles it will be a little dreary. 😆 Seriously, it's very difficult to make a complex trap with a set of animations. Because it requires hat2014, for which there are no scripts, bones, documentation or anything at all. In general, it is very difficult to collect a new creature. It's easy to make a trap with just one animation. Accordingly, gamebryo for a trap, havok for a victim. It's easy to make a bunch of animations for aaf. Like a flower, a predator mocks its unfortunate victim. That's why tentacles are necessary. 🙂

  16. 16 hours ago, DiodeLadder said:

    Karna, I'm sorry but I'm not seeing what you are saying in your video, or in my video. 

    Here's my findings from my own testing :  Third person shots actually go a little off to the left from where the reticle is on a few Bethesda guns in the unmodded game, if I remember correctly, but I think it is to do with the wrong AnimTextData for those particular guns (they probably updated the animations for those guns without updating the AnimTextData - this does not affect the first person).  Third person anim actually calculates the bullet trajectory from the center of the screen as if the shooter is at the center of screen, and not where you see the player character model is on screen (this only affects shots if the target is very very close).  Also, there are a few Bethesda gun models with iron sight not properly aligned on 3D models, but compensated in the first person animations (which is the reason why using Deliverer as the base for animating custom gun can make it really difficult to align the sight properly in game).  

    I've tested specifically for the accuracy of aimed shots on guns extensively, and aimed shots always go to where I'm pointing at.  In my video, I've actually made some 60-80 m shots to demonstrate this.  Aimed shots are definitely not luck based.  I happen to be showing my own custom gun in the video, but the aiming works the same way for any vanilla guns with no mods used.  If the aimed shots hat cone of accuracy, or "luck based system" which I don't think exists in aimed shots, I'd have noticed while testing.  I disagree with all of you, lol, but this is after I've done countless hours of testing guns in FO4 specifically on the subject.

    I do agree that Far Cry is much easier, though, but I think that is because the hit box in that game seems to be more forgiving while characters are moving.  In FC6, I found it ridiculously easy to make headshots, but that is because the game is compensating for my shots and not because I'm any good, lol.

    Also an interesting experience. I don't know if a similar method exists for weapons, but animObject can be synchronized without textData. If animObjUnequip is inserted not into the last frame, but into frame 0. Before Load and Draw. I recently discovered this. If this annotation is in frame 0, then the gamebryo animation is always perfectly in sync with havok without generating any text data.

    • Like 1
  17. Ummm. I don't know. In my opinion, the combat mechanics in fo4 are one of the simplest. The NPCs are some of the dumbest, if not the dumbest, I've ever seen in a game. You need to set up weapon for one-shot kills and install some mod with bullet time mechanics. For example, the old Scooter mod. In a month you will develop a conditioned reflex. You will reflexively kill crowds of NPCs without straining yourself at all.

  18. In general, I did it. Thanks everyone for the advice. NiVisController works great with meshes and bgs nodes. If someone needs it, you can use the resources as you wish. Later I will make more animations with the camera. I will make a tripod for professional photography. I made this model from a photograph of a real press camera. It seems huge, but in reality these cameras were exactly that gigantic in size.

    https://disk.yandex.ru/d/ULerqZB8LMe_ow

    https://youtu.be/FSvFxj_BjAY?si=DL4A65B8tpW5zr9r

    • Like 1
  19. 1 hour ago, dldrzz000 said:

    This is beyond my ken but there are annotations of pipboyLightOff and pipboyLightOn. I guess the pipboy light could be a real light source and it's probably worth a try.

    No, the pipboy's light is weak. I need to make a light with lensFlare. Looks very realistic, like a real flash. I have embedded NiVisController in the way specified by DiodLadder. Using the visibility track in Dope Sheet. In vanilla, animObjects with NiStringExtraData lie at coordinates 0,0,0. But I don't know how the bgs artists attached them to the rig. I can only attach objects with NiStringExtraData physically... By placing them in the desired coordinates and animating them along with the actor. It's tiring. So I'll create a separate invisible AnimObject with a bsValueNode with NiStringExtraData and animate it separately from the camera. There will simply be 2 animObj.

  20. On 4/27/2024 at 12:20 AM, ChuckYufarley said:

     

    I don't know... Neither method works. Perhaps it was necessary to register animObj on NiStringExtraData and fully animate it. With bones, the animLoop sequence for the glowMap flash works, but the NiVisController doesn't work. I also tried WeaponFire. Probably none of the weapon annotations in animObject are working In general, there is no light.

    https://disk.yandex.ru/d/E3JUiAbYeum42A

    P.S. I checked. NiVisController works with NiStringExtraData. I'll have to redo all the animation for animObj with NiStringExtraData. If there is a Skin modifier, then nothing works except uv animation. I was confused by the fact that AutoPlay sequences work on objects with bones. In fact, the sequences work in this case exclusively with uv animation.

  21. 48 minutes ago, DiodeLadder said:

    I might not be thinking this thoroughly, but can you treat the camera as a weapon?  "weaponFire" can trigger a muzzle flash, and that might be something you could use?  

    Don't know. The problem is that I didn't make this weapon. I don't know the nuances. I tried using cullBone with a different camera model to show/hide the flash grid. In the end it didn't work and I just animated the flash in sync with the havoc animation using auto loop sequences. I'll try your annotation. Also, it would be possible to hide and show the lights as Chuck suggested, using the NiBoolInterpolator (that is, if I show and hide the AddonNode bone on the visibility track in Dope Sheet)... But I don't know how the engine handles bsValueNode . In principle, you can try to make a camera - a weapon. Take exciting screenshots?

  22. If you can avoid updating, avoid updating. As far as I understand, this cannot be called an update. This is just another useless patch that won't do anything useful other than take out f4se. Of all the additions to the engine libraries, only support for wide-format monitors is implemented. But modders have been implementing this support without bgs for a hundred years now. There are no really necessary updates. No rtx support, no trace error fixes for reflex refraction shaders. Why the hell does anyone need this update then?

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