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Nudedragon

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Posts posted by Nudedragon

  1. Honestly? No.

    It feels like bethesda games are getting buggier, less safe to mod, and more exploitative of the fanbase all at the same time. It seems like modding f04 is, if not exactly more difficult, at least less stable than modding previous titles. They added the creation club and sold season passes, both of which are eugh. And it's just my own experience, but fallout 4 feels the buggiest out of any bethesda title to date. Even in an unmodded game, I'm walking on eggshells making sure I do everything juuuust so or else the games going to implode. Quests, dialogue, and animations are constantly bugging. There's a tremendous number of issues with textures and models. Fullscreen and windowed both have bugs, as do most of the graphics settings. Not everyone experiences them, but it's likely you will experience at least one or two. Objects just disappear when loading, and many, many of the perks don't work as intended.
    Even if everything in fallout 4 worked well it would be a mediocre game. The combat is okay, but not amazing. Increasing difficulty just makes everything into a bullet sponge. The settlement building can be fun but we're very limited by the wasteland theme and it's tedious. There's laughably little to actually do, and few npcs filling the game, making it feel barren. I started a sneaky character in my first run but had almost nothing to steal because there's nobody to steal from. I also went charismatic but there's barely anyone to persuade and little to gain from it. If anything, a lot of persuaion checks just speed the conversation along, which means less dialogue, but you get a little xp for it.

    Modding helps, but not enough. And when you add in the colossal number of bugs, I'm starting to wonder what we're paying bethesda for. Their products feel like an early beta on release, and never get fixed. I've enjoyed the game a little, but I've spent more frustrated hours trying to get it to work than I have actually playing, and if I could go back in time, I would stop myself from purchasing this.
  2. Surprisingly, I've heard the opposite complaint, too. I recently watched a video showcasing weapon mods that complained that most weapon mods aren't viable to use in endgame, and end up only being good at lower levels. I think mod authors design their weapons to be balanced in their own games, for the most part, which means they're not necessarily balanced in games of people who have easier or harder settings.

    Plus, of course, people who just make their gun ridiculously overpowered for the fun of it. Some ppl enjoy tossing enemies around like ragdolls :P

  3. Another big con that nobody seems to realize, right now the community is open and shares almost everything with each other, what do you think will happen to this in the future if money comes into play?

    To ensure your mod remains most popular, mod authors will keep their own assets and knowledge only to themselves, this is done to avoid competition and to ensure the most profit, if you share anything then you only feed your competition and this will mean less money for you.

    So by being a good guy that helps people, you will lose money, so of course modders will become self-centered and the community we know now will disappear.

     

    How many mods do you guys think would be here today if they did not have any assets from other modders resources, or stuff like tutorials floating out there???

    Sry but I can't fathom why people would even think monetizing mods is a good idea, it will turn an open community into a market where your only goal is to make money, the quality and quantity of mods produced with a "market" system like Steam wants it to be will be just a fraction of what it is today.

     

    I made 2 mods and I'm pretty proud of them, however if it wasn't for all those modders resources I'm using, or the 100's of tutorials I watched, or the personal assistance from dozens of modders here on the Nexus, then I would not have been able to make any mods!

    This Steam market system will only work out for people who can create their own stuff, meaning you need advanced knowledge of mesh editing programs like MAX3DS, then you also need advanced knowledge of a texture program to create your own textures, then you also need to know how to implement those things and how to create scripts and all that stuff.

    In short: the little guy will have nowhere to turn for help, and how many legendary modders do we have right now that started out small, but they got better over time due to the help of the COMMUNITY because information and assets were shared OPEN AND FREELY.

     

    Just imagine for a second that SKSE had to be paid for, lets say 10 bucks, so every single mod that wants to use SKSE plugins first needs to pay that 10 bucks.

    You want to use some more modders resources, pay another 5 bucks here, another 5 bucks there, rinse, repeat...

    Imo this kind of system will only destroy the modding scene, new modders will have no chance to survive in this greedy and toxic environment.

    If you like the 50.000+ mods we have for Skyrim now, then enjoy it while it lasts because if new modders are not encouraged and nourished in an open and free environment then not many mods will see the light of day in the future.

     

    All very good points, and points I hadn't considered yet.

  4.  

    I have to say I have never been so utterly disappointed in the Nexus community mod users as of right now. Brilliant mod makers have for years invested enormous amounts of time and effort for my benefit as a user absolutely free of charge. They have even provided support and improved based on my feedback. Now, when they have gotten the opportunity (some of them by Bethesda directly, as I understand it) to make a buck out of this, perhaps even seeing a chance to get the job of their dreams - we the users answer by spamming their sites with hate comments, calling them sell-outs and even threaten them.

     

    To be fair, that's exactly what selling out is. It isn't automatically a bad thing, but it is the act of changing your behavior in exchange for money. So charging for something that was previously free is, by definition, selling out. I have mixed opinions on the matter. It's up to each mod author to choose for themselves, and power to them.

     

    Pros to paid modding, in my opinion:

    • Mod authors deserve donations from people that can afford to donate! Modding is a huge commitment, lots of work and time invested. Much of modding is just for the users, like compatibility patches and suggested features.
    • Modders might be able to spend more time modding if they're getting an income from it.
    • As the steam workshop grows more popular, perhaps the workshop will be updated to be more effective. It's still a pain to upload mods with multiple versions, optional files, and circumstantial updates, to the workshop.
    • If modding pays, more people will pick up modding! (hopefully)

    Cons to paid modding, in my opinion:

    • More modders will use the steam workshop exclusively. The steam workshop is shitty, and limits modders in ways the nexus, *site not allowed*, etc don't.
    • Currently, people use mods by the hundreds. Most people can't afford to buy hundreds of mods, though.
    • Modders will need actual beta testing teams. Previously, modders released mods in the beta state, and let players test for free. If they want to sell their mod, however, it needs to be polished before release. Few will test a mod for free, if they have to pay for the mod.
    • Small mods will lose popularity. Not many people will buy 2 mb mods, and if those mods don't sell, authors will stop producing them.
    • Mod authors shouldn't be beholden to the mod user. People who sell their mods, however, will be accountable to their customers.*
    • Most of the money is going to valve and bethesda. Valve and bethesda didn't produce the mod, they didn't assist in it's creation at all. Bethesda just deigned to offer their development tool to players... a tool which was funded by skyrim sales already.
    • Money won't necessarily ensure higher quality. After all, the official skyrim dlc weren't cleaned, and remain incredibly buggy to this day.

    *Remember the drama with Arthmoor'ss Open Cities? He had every right to put in oblivion gates, since it was his mod that he was letting other people use. If he'd(?) been selling that mod, though, he'd have had to change it. Otherwise, people would stop buying the mod. Free content leaves the content creator in control.

     

    Personally, I'll never buy a mod if 75% of the money is going to Valve and Bethesda. It's the same reason I don't use Patreon. I'm not donating to Patreon, or Bethesda, or Valve. I'm donating to the Author, Cartoonist, or whomever, not a go between. If I can't avoid the go between, I won't pay. The only reason Bethesda agreed to let mod authors charge for mods was because it's a way for Bethesda to get paid.

  5. Unfortunately, that mod does not work for me. I have no conflicts with it, either, so it's not an issue of the mod being overwritten. I've tried the loose files and the esp version, as well as the edited file found in the comments section.

  6. So the brawl bugs fix on the nexus is about as hit-and-miss as vanilla brawling. Mod added npcs almost never work, and vanilla npcs still are about 50/50. Brawling currently doesn't work with or without mods, and it's incredibly frustrating. I'd like to be able to enter the fighters guild without being killed by Vilkas a couple times, for example.

     

    It'd be fantastic if someone took the time to do a more functional repair of the brawl system, or perhaps replace it entirely. Replacing the system entirely might be more effective, but as I'm not a modder, I could be totally off base here.

  7. I've been getting script lag and I'm wondering if there are any other mods than Wet and Cold, and Dual - Combat Realism that could be adding significant strain on the script system in my game.

    Hopefully there's a big offender I can eliminate.

    Skyrim.esm
    Update.esm
    Unofficial Skyrim Patch.esp
    Dawnguard.esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    Skyrim Project Optimization - Full Version.esm
    Falskaar.esm
    Wyrmstooth.esp
    ClimatesOfTamriel.esm
    ETaC - RESOURCES.esm
    MFVM.esm
    RSkyrimChildren.esm
    HighResTexturePack01.esp
    HighResTexturePack02.esp
    HighResTexturePack03.esp
    Unofficial High Resolution Patch.esp
    Cutting Room Floor.esp
    ETaC - Complete.esp
    ORM-Arvak.esp
    Patch - Falskaar - RS kids.esp
    Better Dynamic Snow.esp
    ClimatesOfTamriel-Dragonborn-Patch.esp
    JiubQuestMarkers.esp
    Moss Rocks.esp
    ClimatesOfTamriel Falskaar.esp
    NonEssentialChildren.esp
    sandboxcylinderheight.esp
    CoT-WeatherPatch.esp
    CoT-WeatherPatch_Snow-40.esp
    Appropriately Attired Jarls Redux.esp
    Resplendent - The Races Package.esp
    DexionEvicusfix.esp
    Dragon Stalking Fix.esp
    Dual Wield Parrying_SKSE.esp
    EnchantedArsenal.esp
    FISS.esp
    Guards Attack Hostiles.esp
    Beards.esp
    Hothtrooper44_Armor_Ecksstra.esp
    Supreme Storms - Cot Version.esp
    RealisticNightsCOT_DB.esp
    CoT-WeatherPatch_DB.esp
    RSChildren_PatchNEC.esp
    Patch - Wyrm - RS kids.esp
    Elemental Staves.esp
    Realistic Lighting Overhaul - Major City Interiors.esp
    Brows.esp
    Guard Dialogue Overhaul.esp
    Better Stealth AI for Followers.esp
    SkyUI.esp
    Dual Sheath Redux.esp
    TheChoiceIsYours_Dragonborn.esp
    Weapons & Armor Fixes_Remade.esp
    AOS.esp
    DeadlySpellImpacts.esp
    WetandCold.esp
    WetandCold - Ashes.esp
    Traps Are Dangerous.esp
    RemoveExteriorFog-AIO.esp
    RealisticNightsDG.esp
    AOS2_CoT3_1_patch.esp
    ClimatesOfTamriel-Dawnguard-Patch.esp
    ClimatesOfTamriel-Sound.esp
    ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
    ExpandedSnowSystems-CoT.esp
    CoT-WeatherPatch_ESS.esp
    RealisticNightsCOT.esp
    CoT-WeatherPatch_SupStorms.esp
    ESS Patch for CoT DG Patch.esp
    AOS_TAD Patch.esp
    AOS2_WetandCold Patch.esp
    ORM-Blackguard.esp
    Clothing & Clutter Fixes.esp
    PrinceandPauperRS.esp
    RSChildren - Complete.esp
    RSChildren_PatchUSKP.esp
    JZBai_PracticalFemaleArmors.esp
    CollegeOfWinterholdImmersive.esp
    ETaC - Dragon Bridge South.esp
    3DNPC.esp
    FCO - Follower Commentary Overhaul.esp
    MFVM_Hearthfire_Patch.esp
    Patch - Interesting NPCs - RS kids.esp
    Complete Crafting Overhaul_Remade.esp
    Lore Weapon Expansion.esp
    Realistic Lighting Overhaul - Dungeons.esp
    GreenWaterFix_v2withDawnguard.esp
    Realistic Lighting Overhaul - Dawnguard Interiors.esp
    Book Covers Skyrim.esp
    Skyrim Immersive Creatures.esp
    Helgen Reborn.esp
    SkyFalls + SkyMills + DG + DB + FS + WT.esp
    RealisticWaterTwo.esp
    AOS2_RealisticWaterTwo Patch.esp
    RealisticWaterTwo - Wyrmstooth.esp
    Undeath.esp
    Better Vampires.esp
    Cloaks - Dawnguard.esp
    RealisticNights.esp
    Predator Vision.esp
    Combat Evolved.esp
    No Permanent Essentials Redux.esp
    RBB - New Lands Merge.esp
    RealisticWaterTwo - Waves - Falskaar.esp
    Realistic Lighting Overhaul - Major City Exteriors.esp
    Ebonvale.esp
    Civil War Overhaul.esp
    RLO - Major City Exteriors - No Guard Torches.esp
    RealisticWaterTwo - Falskaar.esp
    FalskaarClouds.esp
    Thunderchild - Epic Shout Package.esp
    Remove Interior Fog V2 - Full Version.esp
    Skyrim Immersive Creatures - DLC2.esp
    Immersive Whiterun.esp
    Animallica.esp
    MoonAndStar_MAS.esp
    Immersive Solstheim.esp
    Hebrock_Der Schatten von Meresis - EV.esp
    Hothtrooper44_ArmorCompilation.esp
    Inconsequential NPCs.esp
    AnnaNPCs.esp
    Patch - Inconsequential NPCs - RS kids.esp
    Heimfeigr.esp
    RealisticWaterTwo - Legendary.esp
    TheChoiceIsYours.esp
    Inigo.esp
    SeranaDialogEdit.esp
    No Permanent Essentials Redux -- Dawnguard.esp
    Run For Your Lives.esp
    Cloaks.esp
    1nivWICCloaks.esp
    1nivWICSkyCloaksPatch.esp
    Immersive Orc Strongholds.esp
    No Permanent Essentials Redux -- Dragonborn.esp
    Inconsequential NPCs - Enhancement.esp
    Inconsequential NPCs - CRF Compatibility Patch.esp
    SMIM-Merged-All.esp
    SFO - Dragonborn.esp
    Syerscote.esp
    AgentOfRighteousMight.esp
    KhalSpellmakingMod.esp
    KnockedUp.esp
    SPTConsistentOlderPeople.esp
    CWINPCImprovements.esp
    Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
    Book Covers Skyrim - Lost Library.esp
    Skyrim Flora Overhaul.esp
    Aurora - Standing Stones of Skyrim.esp
    RealisticWaterTwo - Waves - Wyrmstooth.esp
    ETaC - Falskaar Patch.esp
    SkySight-Simply-Bigger-Trees-Slower-Branches.esp
    Grass_On_Steroids_SFO-SHORT.esp
    TradeBarter.esp
    Unique Uniques.esp
    Thunderchild Wyrmstooth Patch.esp
    CWIDawnDragonPatch.esp
    WheelsOfLull.esp
    CompanionArissa.esp
    Cloaks - USKP Patch.esp
    DragonCombatOverhaulDragonborn.esp
    dD-No Spinning Death Animation.esp
    AOS2_DCOd Patch.esp
    The Paarthurnax Dilemma.esp
    Magic of the Magna-Ge.esp
    Spectraverse - Only After Dragon Rising.esp
    ETaC - Complete CRF Patch.esp
    HoldBorderBanners.esp
    Dwemertech - Magic of the Dwarves.esp
    MzarkWonders.esp
    Brevi_MoonlightTales.esp
    TheChoiceIsYours_Dawnguard.esp
    KWPoachersAxe.esp
    Duel - Combat Realism.esp
    BloodmoonRising.esp
    RBB - Row Boats - Hearthfire Hotfix.esp
    When Vampires Attack.esp
    aMidianborn_Skyforge_Weapons.esp
    AOS2_GDO Patch.esp
    AOS2_WAF Patch.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    iActivate.esp
    iActivate - USKP.esp
    iHUD.esp
    skyforgedWeapons.esp
    Alternate Start - Live Another Life.esp
    Bashed Patch, 0.esp
    ASIS-Dependency.esp
    Dual Sheath Redux Patch.esp
    ASIS.esp

     

     

  8. Sorry about the delayed update, first couple weeks of a new semester are always hectic. If this qualifies as 'bumping,' I'll be happy to move this into private messages, just let me know.

     

    One possibility for the rival; I've got another I'll add soon.

    Thalmor Agent: Trained on the Summerset Isles, this agent is known as a prodigy. He or she excelled in all his or her training, and became the youngest Thalmor agent to date. Accustomed to effortless success in all his or her endeavors, this Altmer drips with confidence, assuming him or herself to be superior to all others. The agent's attitude generated friction between his or herself and superior officers. He or she acted without orders, expecting his or her superiors to adjust their tactics accordingly. Eventually the agent became more trouble than he or she was worth, and was reassigned to a distant hold. Now the agent finds him or herself in Skyrim overlooking the civil war. The Altmer's mission is not to ensure victory for a given side, rather, he or she is expected to make the war costly to the Stormcloaks and Empire both.

     

    Frustrated with the reassignment, the Thalmor agent believes the mission beneath him or herself. He or she finds the Nord lifestyle to be barbaric, and believes their lore to be superstition. Highly skeptical of the Helgen reports, this agent scoffs at all dragon sightings. Shortly after being called to High Hrothgar, he or she confronts the Dragonborn, intending to put the superstitions to rest.

     

    a) Tasting defeat for the first time, the Thalmor Agent becomes obsessed with the Dragonborn. Unable to accept defeat from a 'lesser' being, his or her mission becomes a secondary concern. The agent's only interest is to surpass the Dragonborn in every way, leading him or her to slay dragons, challenge factions the Dragonborn's joined, and duel the Dragonborn.

     

    b) Finding the Dragonborn to be a worthy opponent, the Thalmor Agent lets this adversary live. Interfering whenever the Dragonborn's goals conflict with the Thalmor's, he or she continues to view dueling the Dragonborn as a form of entertainment.

  9. Neither. Most of the features they add sound cool in theory, but prove negligible or overpowered in gameplay. There's no way to tote around fifteen followers and still be balanced. Teaching them magic has little impact. Yea, they learn a spell... but do you actually notice in gameplay? The follower isn't significantly stronger with dual wield, improved ai, or new spells. Plus, it's not like you can watch them fight while you're in combat.

     

    Of course, maybe you just like having a small army behind you,. If you have to choose, grab AFT, it's superior.

  10. You do realise that killing the emperor will put the bastards that want him dead into power and not necessarily someone better?

     

    @nudedragon begone troll. This is a role playing discussion, don't bring religion into this. The OP had a moral dilemma in his role play, this can happen if you get very into it, so we debated it.

    Ever since I saw a comic about a recently deceased guy going to hell because of the terrible things he did in video games, I can't stop wondering if it's truly wrong to actually do bad things in video games. This has made it very hard for me to choose whenever to join the dark brotherhood or not; I love the questline and the story that goes with it, but I am so afraid of what will happen in the afterlife if I join the brotherhood.

     

    Unlike you, I actually read the OP. This isn't a role playing discussion, you just hijacked the thread.

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