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Posts posted by Nudedragon
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Surprisingly, I've heard the opposite complaint, too. I recently watched a video showcasing weapon mods that complained that most weapon mods aren't viable to use in endgame, and end up only being good at lower levels. I think mod authors design their weapons to be balanced in their own games, for the most part, which means they're not necessarily balanced in games of people who have easier or harder settings.
Plus, of course, people who just make their gun ridiculously overpowered for the fun of it. Some ppl enjoy tossing enemies around like ragdolls :P -
Sorry to see this is abandoned, I was just getting on the forums to suggest a mod like this.
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Another big con that nobody seems to realize, right now the community is open and shares almost everything with each other, what do you think will happen to this in the future if money comes into play?
To ensure your mod remains most popular, mod authors will keep their own assets and knowledge only to themselves, this is done to avoid competition and to ensure the most profit, if you share anything then you only feed your competition and this will mean less money for you.
So by being a good guy that helps people, you will lose money, so of course modders will become self-centered and the community we know now will disappear.
How many mods do you guys think would be here today if they did not have any assets from other modders resources, or stuff like tutorials floating out there???
Sry but I can't fathom why people would even think monetizing mods is a good idea, it will turn an open community into a market where your only goal is to make money, the quality and quantity of mods produced with a "market" system like Steam wants it to be will be just a fraction of what it is today.
I made 2 mods and I'm pretty proud of them, however if it wasn't for all those modders resources I'm using, or the 100's of tutorials I watched, or the personal assistance from dozens of modders here on the Nexus, then I would not have been able to make any mods!
This Steam market system will only work out for people who can create their own stuff, meaning you need advanced knowledge of mesh editing programs like MAX3DS, then you also need advanced knowledge of a texture program to create your own textures, then you also need to know how to implement those things and how to create scripts and all that stuff.
In short: the little guy will have nowhere to turn for help, and how many legendary modders do we have right now that started out small, but they got better over time due to the help of the COMMUNITY because information and assets were shared OPEN AND FREELY.
Just imagine for a second that SKSE had to be paid for, lets say 10 bucks, so every single mod that wants to use SKSE plugins first needs to pay that 10 bucks.
You want to use some more modders resources, pay another 5 bucks here, another 5 bucks there, rinse, repeat...
Imo this kind of system will only destroy the modding scene, new modders will have no chance to survive in this greedy and toxic environment.
If you like the 50.000+ mods we have for Skyrim now, then enjoy it while it lasts because if new modders are not encouraged and nourished in an open and free environment then not many mods will see the light of day in the future.
All very good points, and points I hadn't considered yet.
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I have to say I have never been so utterly disappointed in the Nexus community mod users as of right now. Brilliant mod makers have for years invested enormous amounts of time and effort for my benefit as a user absolutely free of charge. They have even provided support and improved based on my feedback. Now, when they have gotten the opportunity (some of them by Bethesda directly, as I understand it) to make a buck out of this, perhaps even seeing a chance to get the job of their dreams - we the users answer by spamming their sites with hate comments, calling them sell-outs and even threaten them.
To be fair, that's exactly what selling out is. It isn't automatically a bad thing, but it is the act of changing your behavior in exchange for money. So charging for something that was previously free is, by definition, selling out. I have mixed opinions on the matter. It's up to each mod author to choose for themselves, and power to them.
Pros to paid modding, in my opinion:
- Mod authors deserve donations from people that can afford to donate! Modding is a huge commitment, lots of work and time invested. Much of modding is just for the users, like compatibility patches and suggested features.
- Modders might be able to spend more time modding if they're getting an income from it.
- As the steam workshop grows more popular, perhaps the workshop will be updated to be more effective. It's still a pain to upload mods with multiple versions, optional files, and circumstantial updates, to the workshop.
- If modding pays, more people will pick up modding! (hopefully)
Cons to paid modding, in my opinion:
- More modders will use the steam workshop exclusively. The steam workshop is shitty, and limits modders in ways the nexus, *site not allowed*, etc don't.
- Currently, people use mods by the hundreds. Most people can't afford to buy hundreds of mods, though.
- Modders will need actual beta testing teams. Previously, modders released mods in the beta state, and let players test for free. If they want to sell their mod, however, it needs to be polished before release. Few will test a mod for free, if they have to pay for the mod.
- Small mods will lose popularity. Not many people will buy 2 mb mods, and if those mods don't sell, authors will stop producing them.
- Mod authors shouldn't be beholden to the mod user. People who sell their mods, however, will be accountable to their customers.*
- Most of the money is going to valve and bethesda. Valve and bethesda didn't produce the mod, they didn't assist in it's creation at all. Bethesda just deigned to offer their development tool to players... a tool which was funded by skyrim sales already.
- Money won't necessarily ensure higher quality. After all, the official skyrim dlc weren't cleaned, and remain incredibly buggy to this day.
*Remember the drama with Arthmoor'ss Open Cities? He had every right to put in oblivion gates, since it was his mod that he was letting other people use. If he'd(?) been selling that mod, though, he'd have had to change it. Otherwise, people would stop buying the mod. Free content leaves the content creator in control.
Personally, I'll never buy a mod if 75% of the money is going to Valve and Bethesda. It's the same reason I don't use Patreon. I'm not donating to Patreon, or Bethesda, or Valve. I'm donating to the Author, Cartoonist, or whomever, not a go between. If I can't avoid the go between, I won't pay. The only reason Bethesda agreed to let mod authors charge for mods was because it's a way for Bethesda to get paid.
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Unfortunately, that mod does not work for me. I have no conflicts with it, either, so it's not an issue of the mod being overwritten. I've tried the loose files and the esp version, as well as the edited file found in the comments section.
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So the brawl bugs fix on the nexus is about as hit-and-miss as vanilla brawling. Mod added npcs almost never work, and vanilla npcs still are about 50/50. Brawling currently doesn't work with or without mods, and it's incredibly frustrating. I'd like to be able to enter the fighters guild without being killed by Vilkas a couple times, for example.
It'd be fantastic if someone took the time to do a more functional repair of the brawl system, or perhaps replace it entirely. Replacing the system entirely might be more effective, but as I'm not a modder, I could be totally off base here.
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I've been getting script lag and I'm wondering if there are any other mods than Wet and Cold, and Dual - Combat Realism that could be adding significant strain on the script system in my game.
Hopefully there's a big offender I can eliminate.
Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmFalskaar.esmWyrmstooth.espClimatesOfTamriel.esmETaC - RESOURCES.esmMFVM.esmRSkyrimChildren.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.espETaC - Complete.espORM-Arvak.espPatch - Falskaar - RS kids.espBetter Dynamic Snow.espClimatesOfTamriel-Dragonborn-Patch.espJiubQuestMarkers.espMoss Rocks.espClimatesOfTamriel Falskaar.espNonEssentialChildren.espsandboxcylinderheight.espCoT-WeatherPatch.espCoT-WeatherPatch_Snow-40.espAppropriately Attired Jarls Redux.espResplendent - The Races Package.espDexionEvicusfix.espDragon Stalking Fix.espDual Wield Parrying_SKSE.espEnchantedArsenal.espFISS.espGuards Attack Hostiles.espBeards.espHothtrooper44_Armor_Ecksstra.espSupreme Storms - Cot Version.espRealisticNightsCOT_DB.espCoT-WeatherPatch_DB.espRSChildren_PatchNEC.espPatch - Wyrm - RS kids.espElemental Staves.espRealistic Lighting Overhaul - Major City Interiors.espBrows.espGuard Dialogue Overhaul.espBetter Stealth AI for Followers.espSkyUI.espDual Sheath Redux.espTheChoiceIsYours_Dragonborn.espWeapons & Armor Fixes_Remade.espAOS.espDeadlySpellImpacts.espWetandCold.espWetandCold - Ashes.espTraps Are Dangerous.espRemoveExteriorFog-AIO.espRealisticNightsDG.espAOS2_CoT3_1_patch.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Sound.espClimatesOfTamriel-Sound-Dawnguard-Patch.espExpandedSnowSystems-CoT.espCoT-WeatherPatch_ESS.espRealisticNightsCOT.espCoT-WeatherPatch_SupStorms.espESS Patch for CoT DG Patch.espAOS_TAD Patch.espAOS2_WetandCold Patch.espORM-Blackguard.espClothing & Clutter Fixes.espPrinceandPauperRS.espRSChildren - Complete.espRSChildren_PatchUSKP.espJZBai_PracticalFemaleArmors.espCollegeOfWinterholdImmersive.espETaC - Dragon Bridge South.esp3DNPC.espFCO - Follower Commentary Overhaul.espMFVM_Hearthfire_Patch.espPatch - Interesting NPCs - RS kids.espComplete Crafting Overhaul_Remade.espLore Weapon Expansion.espRealistic Lighting Overhaul - Dungeons.espGreenWaterFix_v2withDawnguard.espRealistic Lighting Overhaul - Dawnguard Interiors.espBook Covers Skyrim.espSkyrim Immersive Creatures.espHelgen Reborn.espSkyFalls + SkyMills + DG + DB + FS + WT.espRealisticWaterTwo.espAOS2_RealisticWaterTwo Patch.espRealisticWaterTwo - Wyrmstooth.espUndeath.espBetter Vampires.espCloaks - Dawnguard.espRealisticNights.espPredator Vision.espCombat Evolved.espNo Permanent Essentials Redux.espRBB - New Lands Merge.espRealisticWaterTwo - Waves - Falskaar.espRealistic Lighting Overhaul - Major City Exteriors.espEbonvale.espCivil War Overhaul.espRLO - Major City Exteriors - No Guard Torches.espRealisticWaterTwo - Falskaar.espFalskaarClouds.espThunderchild - Epic Shout Package.espRemove Interior Fog V2 - Full Version.espSkyrim Immersive Creatures - DLC2.espImmersive Whiterun.espAnimallica.espMoonAndStar_MAS.espImmersive Solstheim.espHebrock_Der Schatten von Meresis - EV.espHothtrooper44_ArmorCompilation.espInconsequential NPCs.espAnnaNPCs.espPatch - Inconsequential NPCs - RS kids.espHeimfeigr.espRealisticWaterTwo - Legendary.espTheChoiceIsYours.espInigo.espSeranaDialogEdit.espNo Permanent Essentials Redux -- Dawnguard.espRun For Your Lives.espCloaks.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espImmersive Orc Strongholds.espNo Permanent Essentials Redux -- Dragonborn.espInconsequential NPCs - Enhancement.espInconsequential NPCs - CRF Compatibility Patch.espSMIM-Merged-All.espSFO - Dragonborn.espSyerscote.espAgentOfRighteousMight.espKhalSpellmakingMod.espKnockedUp.espSPTConsistentOlderPeople.espCWINPCImprovements.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espBook Covers Skyrim - Lost Library.espSkyrim Flora Overhaul.espAurora - Standing Stones of Skyrim.espRealisticWaterTwo - Waves - Wyrmstooth.espETaC - Falskaar Patch.espSkySight-Simply-Bigger-Trees-Slower-Branches.espGrass_On_Steroids_SFO-SHORT.espTradeBarter.espUnique Uniques.espThunderchild Wyrmstooth Patch.espCWIDawnDragonPatch.espWheelsOfLull.espCompanionArissa.espCloaks - USKP Patch.espDragonCombatOverhaulDragonborn.espdD-No Spinning Death Animation.espAOS2_DCOd Patch.espThe Paarthurnax Dilemma.espMagic of the Magna-Ge.espSpectraverse - Only After Dragon Rising.espETaC - Complete CRF Patch.espHoldBorderBanners.espDwemertech - Magic of the Dwarves.espMzarkWonders.espBrevi_MoonlightTales.espTheChoiceIsYours_Dawnguard.espKWPoachersAxe.espDuel - Combat Realism.espBloodmoonRising.espRBB - Row Boats - Hearthfire Hotfix.espWhen Vampires Attack.espaMidianborn_Skyforge_Weapons.espAOS2_GDO Patch.espAOS2_WAF Patch.espdD - Realistic Ragdoll Force - Realistic.espiActivate.espiActivate - USKP.espiHUD.espskyforgedWeapons.espAlternate Start - Live Another Life.espBashed Patch, 0.espASIS-Dependency.espDual Sheath Redux Patch.espASIS.esp -
I could have sworn I used to have a mod for this, but I might be thinking about another elder scrolls game, since I can't find it. Is there a mod that adds equip / un-equip animations for spell staffs?
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Try getting rid of Skyrim Performance Plus - The Rift, which clearly affects the area. Or the riften texture pack you've got installed. I've heard that Riften is a problem space in general, though.
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I've been getting mixed information on this for ages. Should skyproc patches always exclude each other and the bashed patch, or is that just for some patches but not others?
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It could use this model http://www.nexusmods.com/skyrim/mods/23911/? if you got permission
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I don't know of any mods that do this. Mods that change fire visuals will affect fire spells, of course, but that's all I can think of.
Oh, there's deadly spell impacts, but that just changes the decals applied by spells. I think decal is the word I'm looking for.
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Sorry about the delayed update, first couple weeks of a new semester are always hectic. If this qualifies as 'bumping,' I'll be happy to move this into private messages, just let me know.
One possibility for the rival; I've got another I'll add soon.
Thalmor Agent: Trained on the Summerset Isles, this agent is known as a prodigy. He or she excelled in all his or her training, and became the youngest Thalmor agent to date. Accustomed to effortless success in all his or her endeavors, this Altmer drips with confidence, assuming him or herself to be superior to all others. The agent's attitude generated friction between his or herself and superior officers. He or she acted without orders, expecting his or her superiors to adjust their tactics accordingly. Eventually the agent became more trouble than he or she was worth, and was reassigned to a distant hold. Now the agent finds him or herself in Skyrim overlooking the civil war. The Altmer's mission is not to ensure victory for a given side, rather, he or she is expected to make the war costly to the Stormcloaks and Empire both.
Frustrated with the reassignment, the Thalmor agent believes the mission beneath him or herself. He or she finds the Nord lifestyle to be barbaric, and believes their lore to be superstition. Highly skeptical of the Helgen reports, this agent scoffs at all dragon sightings. Shortly after being called to High Hrothgar, he or she confronts the Dragonborn, intending to put the superstitions to rest.
a) Tasting defeat for the first time, the Thalmor Agent becomes obsessed with the Dragonborn. Unable to accept defeat from a 'lesser' being, his or her mission becomes a secondary concern. The agent's only interest is to surpass the Dragonborn in every way, leading him or her to slay dragons, challenge factions the Dragonborn's joined, and duel the Dragonborn.
b) Finding the Dragonborn to be a worthy opponent, the Thalmor Agent lets this adversary live. Interfering whenever the Dragonborn's goals conflict with the Thalmor's, he or she continues to view dueling the Dragonborn as a form of entertainment.
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You should download the skyre guide (it exists for a reason) and read what the enemy scaling module does. It's not just a buff, and can even be a nerf, in some cases. It's really meant to work with enemy ai and the combat modules.
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You might want to consider a clean install.
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It had nothing to do with his character, unless his RP includes video games in skyrim, and gamers being denied sovngarde.
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Neither. Most of the features they add sound cool in theory, but prove negligible or overpowered in gameplay. There's no way to tote around fifteen followers and still be balanced. Teaching them magic has little impact. Yea, they learn a spell... but do you actually notice in gameplay? The follower isn't significantly stronger with dual wield, improved ai, or new spells. Plus, it's not like you can watch them fight while you're in combat.
Of course, maybe you just like having a small army behind you,. If you have to choose, grab AFT, it's superior.
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What do you mean by "everyone".
Rabbit
/thread
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You do realise that killing the emperor will put the bastards that want him dead into power and not necessarily someone better?
@nudedragon begone troll. This is a role playing discussion, don't bring religion into this. The OP had a moral dilemma in his role play, this can happen if you get very into it, so we debated it.
Ever since I saw a comic about a recently deceased guy going to hell because of the terrible things he did in video games, I can't stop wondering if it's truly wrong to actually do bad things in video games. This has made it very hard for me to choose whenever to join the dark brotherhood or not; I love the questline and the story that goes with it, but I am so afraid of what will happen in the afterlife if I join the brotherhood.
Unlike you, I actually read the OP. This isn't a role playing discussion, you just hijacked the thread.
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http://i2.kym-cdn.com/photos/images/newsfeed/000/770/012/3e9.gif
The bible, koran, etc says nothing about video games. You're good.
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Copyright is a sticky issue, and it's law is very much dependent upon how well large corporations have bribed local politicians.
Fixed that for you.
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you can affect this with view distance (object, I think, but I'm not sure about that). There are also many far more effective performance tweaks than affecting how close trees have to be to fully render.
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The high resolution files are out of order.
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It definitely comes from whatever textures you have installed for skin, not the armor.
Fallout 4 worth buying ?
in Discussion
Posted
Honestly? No.
Modding helps, but not enough. And when you add in the colossal number of bugs, I'm starting to wonder what we're paying bethesda for. Their products feel like an early beta on release, and never get fixed. I've enjoyed the game a little, but I've spent more frustrated hours trying to get it to work than I have actually playing, and if I could go back in time, I would stop myself from purchasing this.