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derluxuriouspanzer

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  1. Does anyone know how to edit EVE's files so so that one or two animations happen all the time. I want to edit it so that a specific EVE visual effect (out of the four or so for laser weapons) happens 100% of the time when I kill human NPCs with a crit. I have some experience with GECK but unsure how to edit without breaking anything. Your advice will be greatly appreciated
  2. Is there anyway to see a list of scripts being after running the game? I'm currently trying to fix a bug after combining several mods together to be compatible. The bug involves my character randomly and automatically eating food that I don't have but still giving me the benefits which is kind of ruining the immersion, and only certain areas does this. I was hoping to see what's being triggered and what is triggering it
  3. for the txt files you sent me, am I suppose to replace any of my files or copy and paste? My fallout 3 game folder doesnt have any files called masterlist.txt or lotemplate.txt. I'm not sure what to do with the data Also, to turn off Imp's auto-eat-if-not-on-full-health feature, can't I just edit his script, so that if health does not equal full, do nothing?
  4. Let's continue tomorrow. Thanks again for everything you've done so far. Much appreciated. Wait, does it mean there is no way to disable that feature of Imp's mod? I would prefer for the game not to make my character eat invisible food just because I'm not at full health.
  5. yes, I used loot to reorganize my load order and I am using latest version of Updated UF3P
  6. I believe so. It's straight from my Documents/My Games/Fallout3/saves folder. IMCN and FWE are the only mods that keeps track of the need to eat food. And Imp, the publisher of IMCN made a compatibility .esp patch for FWE, which I believe does overwrite FWE's food functions.
  7. I am currently not using our project files. This happens with my current mods installed including IMCN. Eating food and getting that message is strictly featured only in IMCN Attached link is a site to download a save file before it happens.A short walking towards the collapsed bridge should trigger it (before you're close enough for the raiders to attack you) http://s000.tinyupload.com/index.php?file_id=00628979032498295437
  8. Below is a screenshot of what usually happens for the bug. I would wonder around and this message would pop up and my IMCN needs would increase as if I ate something. I believe IMCN's primary needs overwrites that of FWE. So this is more likely a problem with IMCN than FWE http://s23.postimg.org/l12h9rpyj/screenshot.png
  9. Btw, I meant to ask you help for a bug I've been encountering which probably is related to me using only GECK to make compatibility .esp files. One of the things that keeps happening to me in game is certain areas seem to trigger my character to eat food (or rather, the IMCN effects of eating food, like filling hydration or calories percentage, if you know what I'm talking about.) For example, everytime I'm near the front door of my megaton house, a message would come up saying I am currently eating, even though I clearly did not make my character eat. Is it caused by the compatibility patches that I made or was it a problem in the original IMCN mod?
  10. Alright, I think I got it. So this is the file I can make changes to and will show in game? http://s4.postimg.org/i6a2n5ga5/image.png
  11. They aren't directly installed into the game though. I dragged and dropped contents from the downloaded rar file into the game folder.
  12. How did you change the FalloutFood mod from "Unmanaged" to that status? I'm on steps from comment #40 http://s22.postimg.org/cdxygkadt/image.png
  13. How did you get those files into KittyBlacksTUT.esp? This might be my last post for tonight, but I'll be on all day tomorrow to get this done since I don't have work this week. Thanks for all your help so far!
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