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Nealus

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Posts posted by Nealus

  1. As a veteran of sneaking-gameplay, I would recommend these:

    Phitt's Explosives

    Binoculars

    Phitt's Artifacts

    Why only apple (link is in my signature)

    Duke Patrick's

    -fresh kills now alert the NPC

    -near miss magic and arrows alert the target

    Flaming Arrows

    Grumblepunk's arrow replacement pack

    Assassins Tripwires

    No Sneak Eye

    Lynge Thieves Highway

  2. Gameplay:

     

    KEa magic and Skill Extender (KSE)

    Hear no evil

    Jail Shackles

    Duke Patrick's

    -fresh kills now alert the npc's

    -near miss magic and arrows alert the target

    Phitt's Explosives

    Enchanced Economy

    Lynge's Dark Brotherhood assassins

    Lynge's Thieves Highway

    Oblivion Sound Sets

    Vaults of Cyrodiil

    Flaming Arrows

     

    Global:

     

    OOO

    WAC

    Elsweyr: Deserts of Anneqina

     

    Creatures:

     

    Vacuity's spirits and ephemerals

    Mimics

    Creature DIversity

     

    Textures:

     

    --really too many little retexture mods to list---

    Qarl's TP

     

    Magic:

    Secrets of Mertvitel

    Fearsome Magicka

     

    Quests:

    Thievery In The Imperial City

    The Lost Spires

    Lynge's Stories From The Sea

    Ivellon

     

    Misc:

     

    Phitt's Artifacts

    ALEX (req. COBL)

    Dark UI Darn

     

    Homes:

     

    Necropolis

    Dwemer Skyship

    Farragut Renewed (my mod)

    Enchaced Druid's Tree Home

     

    Races:

    Err... I use vanilla ones with various beautifications

     

    I can't play without that three red marked mods

  3. You can easily find all the changes that mod makes into Details section in 'load plugin' window.

    Don't forget to run Havok (World->Run Havok Sim) and ambient lighting (A) too see everything :)

  4. The problem is that I don't know any good english-languaged file hostings where you do not need to download a special downloader, toolbar, or wait for a couple of minutes.

    If you give me a link, I'll upload file there for sure.

  5. I'm starting this topic because I love when something actually happen around you...

    And there maybe mods that bring various events that I don't know about.

     

    So there's list of such mods:

     

    Raiders of Cyrodiil (It adds some good and evil factions, but I dislike it because of many NPC's with same faces and some other little things)

    OOO (I saw orges attacking minotaurs in the ruins of Nonungalo and some knights of the Dragon travelling across the roads )

    Random Encounters (Adds a chance that thief will steal something valuable from you or you encounter enemies/ghost in the wilderness after readind a book/looting/waiting/sleeping)

    Lynge Dark Brotherhood Assassins (Brings elements of surprise attacks :P)

    Battle Between Two Forts (recent mod, it's very obvious what it adds)

     

    ...

  6. >>>but actually the two points you bring up are actually the ones I'm emphasizing in. I want very little light, as to create a scary atmosphere and...

    I knew it, and I suggest you to rework these

    I'm sorry for DP, but my previous post is messed up somewhy.

  7. I don't like how you did the lighting and that this ruin looks like vanilla one. Try to implement something really interesting and unusual.

    I can send to you my unfinished ayleid dungeon as an example. Mod is on russian, but that isn't important, I suppose.

     

    PS

    I tried to mod Doom once, too :P

  8. Vows and Covenants is really good mod, I translated it to russian myself. It took me nearly two weeks to do it.

    But you would need a... special character for one of those vows, because they influent your char's life very much.

  9. KEa - can't play Oblivion without his Magic And Skill externder, which has no analogues in the mod library.

     

    Oscuro - can't play without OOO as well

     

    Visman - for his amazing Secrets of Mertvitel, IMO, best necromantic-themed mod

     

    Phitt - for many great mods

  10. In FM you can turn on/off all spells (each one is allowed/blocked separately), so if you don't want enemies to use magic charges just turn'em off in the ini. This spell will still be available to a player.

    But yes, FM is comlicated.

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