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Herasson

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Everything posted by Herasson

  1. Thanks for the constant effort over the years in providing a modbase. Hope you will be as long as before online. :-)
  2. You need the mod Place Everywhere for that. With that you should be able to rotate everything like you want. Be aware that you need to switch the axis on which you want to rotate with CTRL.
  3. Either you use advanced bubble turrets where you also get wallmounted turrets or you use "place everywhere" and simply turn your base game turrets a 180 degree vertically around and mount it on the ceiling.
  4. Not as a possible published mod, only for personal use due to restriction made by bethesda to not port any content from one game to another.
  5. He relates to the crafting menu where every item you craft is shown as holograph with the currently edited part highlitghted with a pulsing light.
  6. Uhm....why then not use the automatron workbench? Robots created with this WB can be assigned to jobs like every settler.
  7. I think homemaker adds rocks for building. In combination with Place Everywhere you can do as you wish.
  8. Hmmm good question, have not used this way for long only for testing purposes. The FC is fully charged or at least enough charged?
  9. You can collect the vast amounts of PA frames in the game, modify them, command them to enter the PA and set them to guard.
  10. As I use some other modifiers on PAs this sadly not work for me unless I merge them together...if I decide for myself to do such thing. ^^
  11. You can try this one http://www.nexusmods.com/fallout4/mods/6977/?
  12. Naaa, this can't be piracy as modding the original textures would also be piracy as you use the original content, modify and repack it. With your comparison every cosmetic mod on nexus is basically piracy as the original files were extracted, modified and repacked. As this DLC will be (as in Skyrim) non-payed content it could not be a problem to give users the possibility to chose which optimization the want in the end instead of being forced to take it or leave it...
  13. No, sorry, would have told you already as I share information willingly. :-)
  14. Or OP simply use the already available texture mods on nexus... With the said mods my game looks pretty well and the official screenshots of the texture pack don't really astonishing me.
  15. As I second that the board of directors at Beth will (sadly) give a s*** on this petition. Money flows and that's all what count. :-/
  16. Yep, this was exactly what I meant. Maybe you can take this mod and change it to your own likings? Should not be to hard as this changes specific parts already; the parts you want. Maybe someone took already a look on the static enemy level after first visit, he/she could give you a hint on that.
  17. Problem comes with the balancing as you need to visit certain areas with a possible lower level which is then not doable. So there is the necessity for dynamic range. The best solution would be no permanent level range, but I do not know if this can be undone with mods.
  18. How about that as a starter? http://www.nexusmods.com/fallout4/mods/4078/?
  19. You spammed the day before several threads with exactly the same video and screenshot...
  20. Thanks for the reply. Is it something which can be done in the custon config or do I need the Creation Kit or something equal?
  21. Hi there...as I use it sometimes the cannibal perk was a choice I made quite early in the game. What annoys me is the fact that it kicks immediately in when I stroke the spacebar or wanna jump somehwere and a dead body is in the line of sight. Is there a possibility to prolong the functionality for a check how long the button is pressed?
  22. Robot Home Defence gives you the opportunity to build sentry bots and make them stationary: http://www.nexusmods.com/fallout4/mods/5787/
  23. using also 225 plugins atm, but no issues so far. As damanding said it is difficult to figure your problem out of this fuzzy description. I would say this is a loadorder issue or 2 mods touch the same categorie.
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