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Xavyos

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Everything posted by Xavyos

  1. Hey, just came around again. I regularly follow this compilation since you first started it in January and I'm still using it as my basic mod "setting". I absolutly hope there will be another update at some point after Nuka-World releases.
  2. Thank you for your swift respone. I made a clean install yesterday and already did everything you suggested. Of course the game got a lot sharper but it still seemed as if my text is behind milk glass. Apparently the Sweetfx.cfg from the Sharpening-Module of the ReShade-Preset caused that issue. Just replaced it with the file from the Cinematic-Preset and everything is back to normal. And I totally agree with you. The game looks so much better, offers so much more and even runs so much smoother than the vanilla version. It's is just great. Thank you for putting together such a great compilation!
  3. So i have another issue. My game loses focus regularly and almost everything blurs. If i focus whatever is blured, it sharpens again. And with that comes, that everything that is text on screen blurs depending on the background. I the picture the text next to Codsworth "Codsworth and the talk option" is almost not readable (http://imgur.com/jhII6mV). I don't think it has something to do with the shader/enb, as i switched between different configurations already, but i don't have an idea what else it could be.
  4. FYI: Apparently the Heavy Weapons HD-mod doesn't exist anymore on the nexus. The link leads to a "file not found"-page
  5. I do have an issue with the light and i don't quite know where this is coming from. Depending on the camera position more or less all lights and reflections are off, or on. Got to pics as comparison in the link. http://imgur.com/a/LTNTf Does anyone know what that is and where it might be coming from? Edit: Solved it. Due to the fact that i was very busy the last weeks and months I started to mod my Fallout with this guide some time ago but dropped it somewhere along the way. Today I finished what I started. The enbseries d3d11.dll was outdated by now. Everything works fine with the up-to-date d3d11.dll.
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