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Joshuahoeth

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Posts posted by Joshuahoeth

  1. So I am asking for a friend as she hasn't made an account yet but we were making mod. She basically was trying to make the dragons have combat taunts.

    The problem is, all the lines Mirmulnir is supposed to have such as "Krif krin. Pruzah" and his other combat lines that play only for that battle, despite being the generic dragon voice type seem to have been replaced with the random roars by Bethesda.

    Now I know for a fact those lines are/were present in the game, they were what originally inspired this mod's creations, without them the variety is severely limited.

    Are we just missing something obvious or did Bethesda remove them? Is there away to get them back, the voice reference tool even says what they are supposed to be.

     

     

     

    sorry if this is the wrong location for this sort of thing

     

    *EDIT*

     

     

    For clarification this is for Skyrim, if it wasn't obvious enough, and the files are there, just the data in them is random roars, instead of the line

     

    *EDIT*

     

    Was just informed that lines are actually missing in the vanilla Skyrim and were introduced by the unofficial patch, sorry we had researched it before but only came to the conclusion that the death scream was added by it

  2. For no Explicable reason my Editor no longer starts, my paths are right, I have the redists installed, the splash screen appears it goes through the loading process, but then it just disappears and the process ends... please can anyone help me I can't update my

    mods :sad:

     

    *EDIT*

     

    I have also tried verifying and pretty much everything I could think of

  3. Did Firaxis seriously not give us the ability to mod DLC files, I don't understand the point of them even being visible, when ever you try to open any of them you get a "Not Yet Verified" Error, this is a serious flaw in the moddability of Xcom 2, DLC modding is possible in other games, it should be here too.

     

    Does anyone else have an issue with this, I haven't seen anyone else complain about this at all

  4. So the way I thought the game would handle this was that an Avatar would spawn after Skulljacking the Codex, then from that point on Avatars would spawn rarely on missions much like Codices do after Skulljacking an Officier, sadly this is not the way it works, so I am proposing that after one Skulljacks a Codex rarely an Avatar can spawn on following missions, but perhaps limit it to one Avatar a mission, how hard would this be to do and what are everyone's thoughts

  5. Long story short I am the Author of a mod, previous versions of my mod didn't overwrite the default game config files, however for whatever reason upon updating, the mod now does, would anyone be able to help me, it doesn't even have the original config files mentioned in the mod, so I don't know where it is getting the values

  6. Prior to the update that added Zip Mode I myself didn't mind the Gremlin speed, I like slower animations in fact, but after that update EVEN WHEN NOT USING ZIP MODE some features of it still lingered, most of those have been patched but a lot still remain, can someone please make a mod that slows the Gremlins back down, even fixing the other stuff would be appreciated but I really just want to fix the Gremlins

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