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smdursoii

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Posts posted by smdursoii

  1. I'm a bit late and you probably got it sorted, but it occurred to me you might have the GOG version.

    They edited the registry to stop Origin from overwriting the game.

    If you have the GOG version, edit the registry

    HKLM/SOFTWARE/(Wow6432Node*)/BioWare/Dragon Age

    rename value 'Path_' to 'Path'

     

    After you install the toolset you can change it back and the tooset will still work.

    If you aren't using the GOG version, then I don't know what's causing it.

    Thank you so very much! Had same problem and this was the solution. I appreciate you posting this information.

  2. I know this is an old post, but after stumbling upon it, I would like confirm the exact same glitch under identical setting at Taffington and I fixed it the exact same way, moving them Northward adjacent to the house, though it was a pain in the ass as I had built a 2 floor General store. But thank you for this post , helped me solve my problem! :dance:

  3. I just started having this exact same problem today. I have confirmed that, for me at least, the mod causing it is Vault 1080. I have reported this to mod author and hopefully we'll have a fix soon. In the meantime thanks for your suggestion, I am using that Fungus Light Remover as a fix which works great.

  4. @Dark0ne

     

    The most enjoyable part of reading your essay's is how incredibly level headed, well thought out, logical and reasonable each and every statement is. Thank you for all your incredibly hard work in maintaining this community and especially for protecting the rights of mod authors/users. Thank you.

  5. In response to post #37154580. #37155085 is also a reply to the same post.


    mindcrime02 wrote: Don't know if anyone answered this, but I got my game to work, finally. I followed the instructions according to the article: updated NMM to the newest update, had all my mods restored, made sure all my mods were checked, then started up the game. Once I started up a save game, my PC would CTD, even if I chose new game. If I read correctly (don't know if I read it from bethesda.net forums or here), you need to disable any UI mods, in my case, it would be Pleasant UI. Once done, started up my game again, and Viola! Game loaded up!

    I had played on Survival before without the beta (1.4). My save game changed the difficulty from survival to very hard. You will get notified that you can change the difficulty back to survival.

    Update: I just tried enabling Pleasant UI and it crashes. Once removed the game works.
    mindcrime02 wrote: I've read people having issues with their mods being disabled every time they load their game. For some reason mine remain the same. I have a profile on NMM and made a backup of my mod list. Also, I am running the latest NMM update (0.61.20).

    My plugins.txt has an asterisk before every line (not added by me, more than likely by NMM). I got Fallout 4 Configuration Tool running with "Set INI to Readonly after saving" turned on.

    So far my game loads without any issues and I hope it stays that way.


    Thank you for the explanation!! Was having exactly the same problem until I disabled my ui mods and now I'm back in action. Also having issue of mods being disabled each time I play. My plugins.txt is set readonly, but I will give the Fallout 4 Configuration Tool a shot with that option enabled. Ty again
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