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AegisRunestone

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    Skyrim
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    Final Fantasy IV

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  1. My Mod: Silver Crossbow Bolts Research Done: - Creation Kit wiki -> Explosions - Creation Kit wiki -> Projectile - This video on creating enchanting arrows - Google I recently updated the mod to 1.04, besides some other changes, one of them was to make the Silver Bolt stick in walls/trees, etc. when fired like normal bolts/arrows. I'm not even sure if this is possible due to the nature of Explosion effects. The bolt uses an explosion to allow it to have an Enchantment effect where Undead take triple damage from the bolt. I tried putting the bolt (ammo, not projectile) in the Placed Object part of the Explosion to see if this would have the desired effect. It was close, the bolt would bounce off the walls. I did try the projectile; that will stick in the wall, but it crashes the game whenever you grab it. The effect of bouncing off the walls raised my curiosity: would it work on enemies? I gave it a shot, spawned some draugrs via console command, and the bolt bounced right off the enemy. Free ammo? Still, that's not what I wanted, so I scrapped the Placed Object in the Explosion. I have some screenshots here that will help us get an idea of what we need to do: Anyone have any ideas to get my bolts to stick in the wall while having an explosion attached to the projectile? Thank you.
  2. Silver Crossbow Bolts Research Done: - Creation Kit wiki -> Explosions - Creation Kit wiki -> Projectile - This video on creating enchanting arrows - Google I recently updated the mod to 1.04, besides some other changes, one of them was to make the Silver Bolt stick in walls/trees, etc. when fired like normal bolts/arrows. I'm not even sure if this is possible due to the nature of Explosion effects. The bolt uses an explosion to allow it to have an Enchantment effect where Undead take triple damage from the bolt. I tried putting the bolt (ammo, not projectile) in the Placed Object part of the Explosion to see if this would have the desired effect. It was close, the bolt would bounce off the walls. I did try the projectile; that will stick in the wall, but it crashes the game whenever you grab it. The effect of bouncing off the walls raised my curiosity: would it work on enemies? I gave it a shot, spawned some draugrs via console command, and the bolt bounced right off the enemy. Free ammo? Still, that's not what I wanted, so I scrapped the Placed Object in the Explosion. I have some screenshots here that will help us get an idea of what we need to do: Anyone have any ideas to get my bolts to stick in the wall while having an explosion attached to the projectile? Thank you.
  3. Back when it was released, I played World of Warcraft. My main was a Troll Hunter named Kul'thran, and I was playing on a RP Server. Since in the lore, the original Nightelf Demon Hunters were becoming corrupted by the Burning Legion (demons), I had a storyline where Kul'thran became the first Valewalker -- my made-up Hero Class, which was to replace the fallen Demon Hunters whom Elune was displeased with. Why a troll? That's a long story, and irrelevant to this post. In any case, I made a new set of Stalhrim armor, Stalhrim bow, a Stalhrim War Axe, and a Stalhrim Dagger for this Valewalker set. However, I feel like it doesn't represent--lore-wise--how I designed the weapons in the story. So, the Valewalker is a druidic version of the Shadow Hunter with the ability to manipulate Nature and Wind magic. A Valewalker specializes in a bow--with a one-handed axe and short sword as a melee back up, and uses a stealth ability called "Valewalking" to assassinate demons (I don't plan on implementing Valewalking, though). The other purpose was to destroy the old Demon Hunters. In essence, the Valewalker was to become the New Demon Hunter that could not be corrupted by the Burning Legion. However, the closet thing in Skyrim we have to Wind Magic is Unrelenting Force (and any other Shouts I might not know of), so I need some help with the enchantments. First off, we have Charaki Duti (Trollic for "Dancing Wind"), the Bow of Dancing Wind. Right now, it deals Frost Damage and Shock Damage like the Nightingale Bow. This isn't... what I want. I felt Frost and Shock would be a good combo to represent Wind Damage, but I really want it to be Wind. Charaki Duti also deals Nature damage. So, I'm assuming I need to make a new Magic Effect, and a new Enchantment, but I'm sure where to start. Charaki Duti has NO stagger or knock back abilities. But basic Wind and Nature damage is boring. I was thinking of giving it a Banish Daedra effect since it's supposed to be demon slaying bow. But it's also the Bow of Dancing Wind. What do you think would fit it best? I'm up for suggestions. My idea is to create a bow that inflicts some of wind damage (maybe stuns, but not paralyzes the target for a short time), and is more effective against Daedra. Then, we have Vendaval, the Short Sword of Gales. This is the off-hand weapon for melee. Since there are no short swords in Skyrim, it'll be dagger. Vendaval currently is enchanted with Shock Damage and Absorb Magicka. Then, we have Saikuron, the Axe of Cyclones. This is main hand weapon for melee. It's currently enchanted with Absorb Stamina, and again, Frost Damage. The point between the two weapons is also to deal wind and nature damage. Since Frost and Shock are my best idea for wind combos, that's what I enchanted them with. However, Saikuron Absorbs Stamina to show enemies down and strengthen the Valewalker, and Vendaval Absorbs Magicka because I wasn't sure what else to add. These weapons are not demon-slaying weapons, so Daedra aren't an issue. However, I want to make a power in which can only be used when Saikuron and Vendaval are equipped: Tornado Crash. When the power is active, for a certain amount of time, the Dragonborn can unleash a knock-back and stagger effect ONLY when using a double weapon power attack. Tornado Crash, by my lore, only happens when the two weapons are used together. How would I go about making such a power? Then, there's the armor set. The main piece of armor has resistance against Fire, Frost, Shock, and Poison to represent its protection against nature magic (I wonder if I should add Magic Resistance to represent protection from 'demonic' magic?). I'm okay with this. The boots are enchanted with Muffle, Increased Sneaking percentage, and Stamina Regen Rate. I'm not 100% pleased with the boots, but I think it represents the stealth aspect of the Valewalker well enough. The bracers are enchanted with Stamina Increase, One-handed Damage increase, and Carry Weight increase. I feel like some of the enchantments are random here. And honestly, it should increase Bow damage because... well, you'll see below. Then we have the Valewalker Circlet. No, not a helmet, a circlet (armored circlet). Valewalker's have a special ability which I called "Aura Sight." Aura Sight is what I called the flames in front of a Shadow Hunter's eyes (if any of you played War3: Frozen Throne, you know what I'm talking about). I'm thinking the Circlet gives the Dragonborn that power. Aura Sight allows the Valewalker to see through Illusions (which means, using this power, you could see invisible enemies), Detect other Auras in area (similar to Aura Whisper, though perhaps with objects, too). Aura Sight, when activated, would constantly drain magicka. Once the Dragonborn runs out of magicka, Aura Sight wears off. I'm thinking a 12 or 24 hour limit, too on using the ability. Currently, the circlet is enchanted with increased Bow Damage, Increased Health and Increased Health Regen rate. These enchantments, save maybe the increased Bow Damage don't make sense. And if the circlet grants Aura Sight, which as described, is a very powerful Power. Not a good idea to give it extra enchantments, hence why I wanted to put extra Bow Damage on the Bracers instead, and then remove one of its current enchantments. So, basically, I need help making Charaki Duti, Vendaval, and Saikuron be wind/nature based weapons, and to allow Vendaval and Saikuron, when the special power is active, to unleash Tornado Crash on a double power attack, and ONLY when the Dragonborn is wielding Vendaval and Saikuron together. Wielding one or the other OR neither, you'd be 1) unable to activate the Tornado Crash power and 2) if it is currently active, but you're using different melee weapons, it won't happen. There's also the other idea that Tornado Crash could be tied to Vendaval and Saikuron themselves instead of making it a power. And of course, there's implementing Aura Sight. This will be my largest and most complex mod to date, and I want to make it and release it, but I need your help. I'll go through some tutorials, but I will still need your help. Edit: I noticed that Dragonborn added a lot of new enchantments, where would I go to find out what each does? Thanks in advance. I'm open to suggestions, and advice!
  4. Yeah, I asked the owner. Pretty much 'no,' I can't make Kul'thran from that. :/ Thanks, though! That's why. :/ Unfortuantely.
  5. I made a first post here at reddit. The link to my mod can be found in my sig. So, I made a second post on reddit, but I'm also posting the same thing here. Two places to help is better than one, right? Anyway, Basically, my Silver Crossbow Bolts mod modifies all the base races to have a Spell, which gives them a "Silver Bolt Perk." The Silver Bolt Perk activates the triple damage against undead, werewolves, ghosts, and now, recently, vampires (why I didn't make them strong against vampires in the first place is beyond me). The thing is I want to make my Silver Bolts standalone so that there are less compatibility issues. I imagine any mod that modifies the base races will clash with my mod. Also, this would make it so that if you have a custom race, you wouldn't have to add the Silver Bolt Perk via console commands (as that is the only way to get the triple damage for custom races). Apparently, the Silver Sword has a script which gives the player a Perk when the sword is equipped. This perk allows the extra damage to undead, werewolves, and ghosts. When the player is not equipping the sword, the game removes the perk from the player. This sounded great! Almost perfect and I could see I just needed to replace the item equipped and the perk name for a new script! Except you can't apply a script directly to an arrow or bolt. :/ I took a look at Auriel's Bow and its Sunhallowed Arrows, but I'm completely confused on how they are all connected and what I need to follow. Auriel's Bow is much more complex since its arrows does more than triple damage to undead, but can also cause sunfire and be corrupted with blood. My bolts are simple in nature, yet the current version of the mod is a little complex for my liking. If you download my mod and look at in the CK to help me, please do so (just don't steal it, but I doubt anyone would). I also tried making an explosion effect which had the Silver Bolt Contact Enchantment on it and adding it to the bolts. I went in-game, removed the perk, but no dice. It seems the explosion effect itself has its own damage, and only uses the enchantment for effects, not damage. In essence, the explosion would make it so Silver Bolts would do triple damage against everything. Another thought was to make a script and apply it to all the crossbows in Dawnguard; a script that adds the Silver Bolt Perk to the player when a crossbow and silver bolts are equipped; however, that defeats the purpose of making the Bolts standalone and might clash with any mod that modifies Dawnguard's crossbows. I'm thinking of looking at enchanted/enchanting arrows mods to see what scripts the creators used and how they connected them all. But does anyone have any suggestions of mods I can look at? Tutorials I can use to help make the Silver Bolts be standalone, etc? Thanks to all who have helped me so far and thanks in advance to all who will try to help me in the future. :smile: Edit: Thanks to _Robbie at the skyrimmods subbreddit! Version 1.03 is out and it's perkless and standalone! Woo!
  6. Trying to do some mod editing recently, and I can do anything that uses Skyrim.esm, but anything else (Update, Dawnguard, Dragonborn) crashes. So, I'm going into my silverbolts.esp, which is dependent on Skyrim, Update, and Dawnguard. I get about 87% though loading Update, and then an error pops up saying something about 'strings' (I think 'strings.ccp' or something?) and a choice of "Abort" "Retry" or "Ignore." I've tried both Retry and and Ignore. Then, the normal dialogue where you're supposed to press "Yes to All" pops up, and I press that. And then Windows says "Creation Kit has stopped working." Using Windows 10 Anniversary Edition. I've tried the following: Running CK as Admin Running CK as Admin AND Win8 Running Steam and CK as Admin Running Steam and CK as Admin AND Win8 Running Steam WITHOUT Admin, and CK as Admin No dice. And yes, in order to play one of my Steam games, I normally have to run Steam with admin, but it doesn't cause any other issues. Help?
  7. My Silver Crossbow Bolts mod is here and in my sig. So, it's been a looonnngggg time since I updated this mod. But, I think it needs an update with two things First, to get the triple damage against undead (I need to double check if it effects everyone in the silver spectrum, including vampires), you need a perk since ammo items cannot have enchantments (those Sunhallowed Elven Arrows, though...). So, I edited all the base races to start with the Silver Bolt Perk added in the mod. However, that will clash with any mods that edit any of the base races, and I really would like my Silver Bolts to be stand-alone. So, I was thinking of removing the perk from the races, and then either making a MCM (which I don't know how to do) to activate the effect, or just let people know on the description to add the perk via the console commands. The latter is more hassle for the player, though. If there IS a way to get an enchantment on the silver bolts though without a perk, that would be fabulous (*looks at Sunhallowed Elven Arrows*). The other thing I want to add is to make the Silver Bolts more common with Dawnguard merchants... Would anyone like to pitch in your ideas or comments? I'd appreciate it.
  8. That would be pretty neat. It'd also be pretty cool if they added a third option for the Civil War quest: Unite the two sides and slaughter the Thalmor. Think about it: The Thalmor are driven from Skyrim by the Empire and the Stormcloaks (led by the Dragonborn), and maybe any other factions that are friendly to the Dragonborn that would like to help. Then the Empire has no reason to ban the worship of Talos, and the two sides can stop warring. Though, Ulfirc's murder would be needed to be dealt with. Still, I'd like a third option as I feel both the Empire and the Stormcloaks are in the wrong. It's the Thalmor that deserve death.
  9. So, currently, I'm using Save Manager GPI to manage all my characters, but it also shows the folders for SKSE and any Facial saves I have from the ECE (see attachment). I have a couple questions: 1) Is there a better save manager, and what exact steps must I take to transfer my characters over so they are safe, and work with the new save manager? 3) OR is there a way to make the current save manager I use exclude the SKSE/CME folders or be able to place my character saves in a different folder without Skyrim complaining? Thanks. :)
  10. Specifically, female mages. I have been searching all over Nexus using terms like "kimono" "japan dress" "japanese dress" "japan" "japan robes" and "robes" looking for what I'd like. http://i.imgur.com/QAXTiTf.png Basically, the type of kimono in here is pretty much what I'm looking for. Basically, long-skirted, and long, drape-like, sleeved kimono (in sky blue). Also, I'm not asking for the exact kimono portrayed in that picture (no need for the fancy designs). The reason I'd like this is because I want to make a female mage who, yes, looks like the character above (that's actually one of my original characters from my original world). I think it'd be fun to play her. Edit: Yeah, I found the Blades Samurai and Kimono mod; and it's okay. It's merely the mage robes recolored, and I appreciate having a kimono like the one above in the same color. I'm wondering, would making the kimono drape-like sleeves as gloves be easier than making it into one outfit?
  11. Yeah, I asked the owner. Pretty much 'no,' I can't make Kul'thran from that. :/ Thanks, though!
  12. Thanks for pointing that out, but I don't have Oblivion. :/ I'm not particularly interested, either, but it shows it can be done.
  13. I downloaded an ENB, and I don't like it. I forgot to backup my files. Does anyone have the originals? Thanks.
  14. So, my Silver Crossbow Bolts mod clashes with Better Vampires. I thought I had fixed this earlier by changing the Form IDs because in the Better Vampires mod, it seems like their silver bolts had the exact same IDs. So, I just changed the form IDs to have my first name in my nick in front of them. However, someone has stated that my mod still clashes with Better Vampires. Two types of Silver Bolts, and the ability to craft my bolts didn't appear. I recently cleaned out my mod and uploaded, so I don't know if that fixed anything. But my question is, what can I do to avoid clashing with Better Vampires? Thank you!
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