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RainingWillow

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  1. So for a while I have been trying to find a good resurrection mod. This desire for me started after getting 'Lord of the Dead Reborn' mod which allowed me a fully necromancer game. As I played I realized something. After my spouse died (Farkas for those wondering) and playing the quest where that one necromancer wanted to bring her dead husband back but couldn't because his body was already burned and she imprisons the two dead lover ghosts. What I realized was wouldn't it be normal for a necromancer to actively try to revive their dead loved ones? OR for some to try to perfect the act of raising the dead? So I began to look for a good mod. Unfortunately the only ones I could find were reaaaaaaaaaly unbalanced, and didn't offer what I was looking for. They just added a spell that let you bring them back and that's it. What I was looking for was more of a full scale ritual. Something the player would have to 'research' at the college, perhaps in a sneaky way since if they got caught they would be kicked out for necromancy (perhaps involving getting the keys from the librarian and getting into those locked cabinets) along with lots of experiments. Perhaps the option to just contact the Daedric void-of-tentacle-porn and trade something for the knowledge, like the memories of the npc you revive turning them into more of an undead thrall. I imagine this mod having a bunch of cave diving for materials and some sneaking and possible experiments with animals in the field to discover what might work. Maybe even work a little with dawn guard quest where after an npc dies the player can cast a spell to trap the soul before 3 seconds after death, trapping their soul in the Carrin and then the player has to convince the soul to return or fight to trap them in a soul gem (maybe if they choose to fight if the player doesn't have high enough speech they turn hostile upon revival). But the mod would also probably require the play to be able to pick up the dead body completely so they could get it placed for the ritual. Of course I get my idea's can get a little too wild so what do you guys think? What elements do you think this would involve or would be a good addition?
  2. This would make playing a lot more difficult, bu the player could make use of some other concepts, like ones from Bird Box. Particularly the scene where they would tap rocks to make sound to tell where they were, and what they were around. Perhaps the player as blindness sets in only has a certain amount of time to gather some rocks and other bit to fashion an automatic rock clicker (parts most likely found off of a dwarven Spider) or to just get rocks in general which can be used as a shout with virtually no recharge, or they have a scream they would do the same thing but more of a recharge. Both would have the drawback of creating noise and alerting nearby enemies or guards, causing the player to either be attacked or to have guards watch them preventing them from being seen. Other npc's and creatures would always be 'visible' since they always make noise, just when they are farther away you can't hear them well and by default you really don't know where they are till it's too late (perhaps you can train a skill to get better at hearing and preceiving the world around) and where you step creates a very small field of vision for short bursts. Speaking of short bursts the automatic clicking device would have a similar fade effect where it only lasts so long but gives another click every second. Going back to what I said with clicking devices causing sound perhaps they would need to be refueld, so you would have to keep your eyes out for fuel or risk needing to act manually. But for a stealthier method the player could collect different bugs like cicada's or crickets that they could put in a small cage that would produce all the sounded needed with out need for refuel and wouldn't draw attention to the player. I know there are mods that do complete visual art effect overhauls, like one that makes it look like an oil or pixar art with no in depth detail and so it could use a similar effect. It would be a massive mod but I think it's do-able. Perhaps it might just be simple as fetching range from the program and changing it's texture within a certain distance to show an outline of the shapes, but ground and walls will always require a sound (like the proposed scream, click, or chirp) to see. Maybe an additional element would be like a mini game where when at stores the shop keep could try to sell you something and you have a choice for checking it for accuracy at the chance of offending the shop keeper if you check something that was the legit product, but also chance he may apologize and give you a discount to keep you from telling the guard. Maybe you have 3 chances a day to guess wrong before you have to wait to come back. Could also include when money is handed to you (Amount higher than 15 or 10) you could choose to count which would also run the same risk or offending the shop keeper were they honest. You could also add where certain items in your inventory get mislabeled if not messed with for too long (you forget what you have) and will require you to check or guess and use the item. If an item is mislabled and you try and sell it shop keepers could tell you it's something cheap so they steal your high-priced item and you only learn after. Mislabled item's could appear as "Sword ???" and "Potion ???" or similar stuff. Run on a timer like realistic needs and dieseases perishable items. I'm probably over thinking this stuff but I still think It would be a cool mod and thought someone else might enjoy this series of thoughts.
  3. I personally like this idea. If I knew how to mod or make mods I would totally be behind it. And also how time everyone posts an interesting or weird mod idea on here someone always brings lore into it? Not everyone cares if a mod is lore breaking or not they just want cool features. All in all this mod sounds really challenging, but I see a potential to make it easier (kind of) what if instead of going with the massive mess that is the first version in the movie:instead the mod could use the smaller version found later in the movie. The flying version. http://www.asharperfocus.com/images/Howls27.jpg (I know they look like the same size for those who haven't seen the movie at all or in a long time but in actuality the flying one is more like the home in solitude while the legged version is like castle Volkihar) This mod would still be difficult, but perhaps the home could actually be a creature that can be tracked and called, but when the entrance section is clicked on it transports the player to the actual house which would be situated somewhere in the sky with moving cloud and parts, something simple to make it seam like it's moving while it really isn't. Perhaps a spell tome could be found somewhere random in a field (to make it interesting) or a turnip headed scarecrow could be keeping it in his jacket. As for howels spells and transformation I think that should be it's own mod all together.
  4. The Norse Rune idea is interesting, but maybe instead make him the son of a viking? And he wound up washed up after a horrible accident to his families ship leaving him the only survivor? The mod could involve the player hunting down sold shipwrecked items and decorative pieces from the crashed ship and checking and digging at shores for more bit, piecing them together to discover his past. possible treasure maps and interrogations or books? Similar to the dark elf who you throw in prison to join the guild?
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