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lastcontract

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  1. I'm looking all over the pace for a simple tutorial of how to get started modding Fallout 76 and I come across some things in FO4 but still it seems so outdated that I keep shying away and searching for something else. Using SWF files for example? Is that really the approach Bethesda took for allowing mods? Seems strange to jump on that bandwagon but w/e. If someone wouldn't mind pointing me to a simple hello world tutorial and some references I should become familiar with that would be great. One mod I really want to write is a complete item database tool that (tries) to read the items you acquire in game, how they were acquired, where on the map your character is when picked up, and any other meta data I can collect. It's advanced - from reading incoming text, inspection windows, quest results, and then sending that either to a local log file to share and upload later or in real-time with a 3rd party server. Even a Git repository of some mod for FO76 would work - not sure why the community doesn't work together to build these mods in the open. Thanks for your help and references.
  2. I think it would be nice to take it a step further and simply auto loot any item that breaks down into a resource I'm searching for.
  3. I want to write a mod that aids me in creating a public database of in-game items for FO76. So this mod would need to record items as they are moved into your inventory, track where they came from, and grab a location where they were looted. After that, I'd like to expand to tracking other things in the game but for now just items would be nice. Would anyone be kind enough to point me in the right direction of getting started? I haven't modded Bethesda games (or PC games for that matter) but I'd very much like to learn and or help someone if they too are interested in building this.
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