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monsta14

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About monsta14

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    Belgium
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    fallout new vegas, skyrim, Borderlands 2, Dragon age 3
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    Skyrim, Fallout,LoZ Twilight princess, bioshock series

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  1. So i made some mashups in outfit studio. 2 of them are pretty much the same except 1 has a jacket added. so i got the idea to make the jacket version an option at the workbench. I managed to get the base outfit ingame. i did some searching and saw i needed an omod and work with keywords n such. so right now i have some keywords an omod and the armor + the normal armor addon and the jecket armor addon and the recipe to upgrade it. i just can't get it to show up at the workbench. and thus i decided to ask around here. Can someone briefly explain to me how i add a mod to and armor or weapon through the workbench.
  2. hey so as this is a post about settlement building i was wondering if any of you could help me. i made a topic explaining my issue: https://forums.nexusmods.com/index.php?/topic/4498215-top-half-of-settlement-ui-missing/ but what it comes down to is that i can't see the top half of my settlement ui.
  3. so i'm using the following settlement mods: -homemaker -ske -settlement objects expansion pack -better vendor stall -functional displays/weapon racks -Scrap dead things -snapnbuild I also use the full dialogue mod if that matters. Any help would be great. i already tried removing my interface folder but that doesn't fix it.
  4. So i'm trying to change the legendary effects of certain unique weapons without removing them completely. however i can't seem to find where to add or remove weapon mods to specific weapons. Any help would be appreciated.
  5. I can't believe this is actually happening. i mean wtf is valve thinking? -Hey you know that part about games that keeps people playing for years? -You mean mods? those files created by fans for other fans? -Yea, let's throw in some capitalism to screw all of them over. -Yea, great. no honestly i get that some modders want some compensation but that's what the donate button is for. this is gonna screw everyone over: - Mod makers will start doing it for money instead of fun. (not all of them but some) - You think mod users are entitled pricks now? well prepare for some crazy butthurt kids crying over lost money because they can't keep their load order stable. - I use around 15-200 mods for both Skyrim and Fallout NV alone, even if they only ask 0.50 cents for a mod i won't be able to afford them all. - people might stop supporting their nexus version because they're free (nexus might turn in some kind of mod demo site) - People might resort to pirating mods, which imo i can't blame them for. I've been fairly negative because i find it hard to find anything positive but let's see: - More people will try making mods. (can be a bad thing too) - Mod makers will be encouraged to spend more time on them. I never really liked the fact that i was forced to use steam to play games i bought on disk (yes i still buy disks cuz i like actually holding the games), but it's a handy tool and the sales are amazing. This kinda feels like a start for micropayments to sneak into singleplayer games like skyrim/Fallout.
  6. So i would like to have aela as my thief characters follower but it wouldn't make sense to join the companions as a thief. So i would like to know if anyone would be able to make, or explain me how to make a mod that lets you do some favors for aela and befriending her. It's not like she can't be anyone's friend because she is part of the companions.
  7. so i'm trying to remake the knifegloves from dead rising 2 using the meshes of the kitchen knife and boxing gloves they look fine in nifskope and the geck but they look like normal boxing gloves in the game itself. in the image i have opened the item itself so you can see i use the model, the formlist and the armor addons. i did this in the same way as the boxing gloves were done. any help would be appreciated. i hope i posted this in the right section on the forum. http://farm8.staticflickr.com/7391/12294761744_2314d3e982_z.jpg
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