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Polov

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  1. This works, but I accidentally deleted some stuff from this cell before and now the state is reversed to my modded version. I need to somehow replace my modded cell with the original one. I should probably somehow copy the original cell and overwrite it over my modded one but I don't know how to do this, if it's possible in FO3Edit. EDIT: I think that I figured it out. I successfully copied the vanilla cell, overwriting my modded one. The only problem is that exiting the Springvale school now works but from the outside the door are still a static item, there's no connection to the outside word. I guess that I must copy more stuff, then it should work.
  2. Hey, I hope that someone can help me. My mod was close to finishing, but during some final touches I accidentally deleted the vanilla cell - SpringvaleSchool01. I realized my mistake too late, when I already saved the mod and closed the GECK, so I couldn't revert the change and my previous version of my .esp goes way back. Is there any way to restore the deleted vanilla cell? I found two "solutions" online, the first one suggests to copy the cell from some intact .esp and make connections through doors anew. I couldn't make this to work, however, because the copied worldspace never appeared in my original .esp. The second solution mentions that I should create another .esp that overwrites the changes from my original .esp, in my case it needs to overwrite (or replace) the missing SpringvaleSchool01 cell. But I don't understand how this works. If someone knows how to do it, I can also send my .esp over. Thanks in advance
  3. Neither English nor German are my mother languages, but I speak and write fluently both of them. Send me your stuff over and I'll see, what can I do. You can contact me over PM.
  4. Hello, can someone please help me with making refined punga fruits from Fallout 3: Point Lookout respawnable? I tried searching for a script that prevents them from respawning but obviously I wasn't very successful. I would like them to respawn both outside and inside the Ark & Dove Cathedral. Thanks P.S. Providing me a console command to force respawn ingredients would work too.
  5. Good to have you back, SomeGuy. I didn't write any comments while you were gone because I knew that you'll eventually return and make us happy with the announcement of NVB III. I only have one question, though: Did you spend a lot of time creating Marko's face?
  6. I haven't done Russell yet but I'm looking forward to it. My character Blondie (she's a girl and no, she's not named after Clint Eastwood) is currently travelling with Bradley, discovering long lost caves and vaults. They just emerged from the Linus Caverns and it blew my mind - what you, SomeGuy, do with your mods, is hard to describe, your content surpasses the vanilla one by far IMO. If it weren't for you and your mods, I wouldn't be playing NV anymore, vanilla seems so bland in comparison with your content. Blondie is already an established bounty hunter (finished NVB I) but Russell & NVB II yet await her. And majority of the Inheritance, I suppose.
  7. Besides NVB I & II of course, do you recommend playing Inheritance and/or Russell before NVB III? Gracias.
  8. Do you still need a voice actor for Bobby Jammer? P.S. Replaying through NVB I now, my character just killed Fred. It's pure awesome.
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