-
Posts
40 -
Joined
-
Last visited
Anguti222's Achievements
-
My laptop crashed again, and now Dark Souls doesn't have any sound either. I think the problem is the PC.
-
I messed around with the resolution to try and improve the FPS, then everything suddenly went black and I cannot see anything. I can hear Dark Souls playing, but nothing is visible, just pure black. There was a recent problem with my laptop that made the keys useless, even the windows button, I had to shut it down by pulling the plug and removing the battery, Dark Souls got major FPS problems after that event. I have tried to reinstall, I have even tried to remove all files and reinstalling it, it stays the same. I have tried to change the resolution, but nothing happens. Is there some way to fix this?
-
Thanks for the help.
- 3 replies
-
- armor
- legate lanius
-
(and 2 more)
Tagged with:
-
Legate Lanius only has 19 DT, which is 4 less DT compared to Centurion armor and 1 DT lower than reinforced metal armor. It is obviously insufficient for the final boss, I suggest 22 DT for the Legate armor and 5 DT for the Legate helmet. Can someone also increase the DT of the Marked Beast helmets to 4? They are supposed to be variants of the Legate helmet after all.
- 3 replies
-
- armor
- legate lanius
-
(and 2 more)
Tagged with:
-
One mod I was thinking about made a retextured version with no statistical changes and it required the use of console commands to gain and a separate mod was made to put it in the game. The other mod used Cowboy Repeater mods. A new one introduces a unique variant, it looks good, but it's not what I'm looking for. No offense is directed at the creators.
- 2 replies
-
- trail carbine
- guns
-
(and 4 more)
Tagged with:
-
The Trail Carbine is absurdly durable for a lever action rifle, and there were two weapon mods planned for it, but they were cut. I want the Trail Carbine to have 200 HP, and 300 hp with the Steel Forged Receiver applied. I want the Custom Stock to reduce the weight by 1. There are a few mods that include the cut weapon mods, but I don't want to use WMX or WME and the other mods that use the cut Trail Carbine weapon mods aren't satisfactory.
- 2 replies
-
- trail carbine
- guns
-
(and 4 more)
Tagged with:
-
More durable Remnants armor.
Anguti222 replied to Anguti222's topic in Fallout New Vegas's Mod Ideas
It works, though the Remnants Power Armor seems to no longer take any damage when the mod is deactivated after activation. The Gannon Family Tesla Armor doesn't have that issue. It might be caused by a replacer mod I used.- 5 replies
-
- remnants
- power armor
-
(and 3 more)
Tagged with:
-
The level 50 perks have a few issues. Though You Died requires maximum karma to give the full benefit, which isn't much of an issue if you farm good karma by slaughtering Fiends, Power Gangers and feral ghouls, but is problematic for people who aren't mass-murdering goody-two-shoes, or someone who uses the Killing Karma Rewards Removed mod. The health boost is also bugged, causing issues with an achievement and consuming buffout while having this perk messing with healing. I think the health boost should be replaced with a permanent 30% DR effect, Veteran Rangers have a perk with that effect. I also want the perk to no longer require full karma to get full effect. Just Lucky I'm Alive is very difficult to gain because the game throws good karma at you constantly, meaning you either need to have companions do most of the killing or you need to commit a lot of petty crime to keep your karma neutral. The critical damage boost is great, but luck boost is nearly useless, since most characters that would benefit from this perk have very high luck and having to almost die just to use the luck boost is very problematic. The luck boost should be replaced with a 5% critical chance boost, just like Finesse. Ain't like that now has a broken hidden effect, it is supposed to reduce AP cost but it only works outside of VATS, which renders it useless. It should be replaced with a Math Wrath-like effect.
-
I'll use the no kill karma perk, thanks.
-
The Karma system in New Vegas is botched, it's extremely easy to maintain good karma no matter what you have done just by mass murdering Fiends, Powder Gangers and feral ghouls. It's very difficult to maintain evil or neutral karma without engaging in petty theft constantly because of these issues. Spoilers ahead. Many NPCs that should be good have neutral karma, while others have good karma even when they have questionable morals. There are also some actions that should give negative karma such as grave robbery is treated as neutral, while others that should give positive karma such as mercy killing crucified people does not change karma. Killing Fiends, Powder Gangers and feral ghouls should not give positive karma, but you shouldn't get negative karma for stealing from Powder Gangers as they are just raiders with dynamite. Killing named Fiends and Powder Gangers should give positive karma, the Fiend leaders are some of the sickest people in the Mojave. Cobb, Eddie and Scrambler are definitely evil bastards, Hannigan, Carter and Dawes are a bit more questionable, but they are certainly immoral so it makes sense to get good karma for killing them. Meyers isn't a bad guy, even though he is a bit ruthless. The Powder Gangers in Vault 19 are much more neutral, except for Cooke, who practically created a raider gang, was apparently blowing stuff up even before he was arrested and plans to do something that qualifies as terrorism. Caesar's Legion are marauding slavers, the only reason they aren't complete evil is because they keep their free citizens from being butchered by raiders, that doesn't make up for their all the rape, sexism, torture, slavery and slaughter they do. Stealing from them shouldn't affect karma at all. Killing unnamed legionaries, including the centurions in the last battle, shouldn't affect karma, mainly because evil or neutral karma characters that aren't aligned with legion would have issues maintaining their karma. Killing named legionaries should give positive karma. Vulpes Inculta, the centurions at Hoover Dam and Legate Lanius aren't the only bad guys in the Legion, they are all bad guys. Freeing slaves such as the Weathers in Left My Heart and the captured Powder Gangers in Booted should give positive karma, from what I've seen, freeing the Weathers does not affect karma, you only get good karma by convincing Frank Weathers to stop being abusive. The NCR has some decent folks in it, but the only ones I have seen with good karma are the hostages(you should get good karma for getting them released too) in Boulder City and the doctors, not even Colonel Hsu has good karma, which makes no sense whatsoever considering his character. The NCR NPCs that IMO should have good karma are Colonel Hsu, Ranger Sterling, Lieutenant Gorobets, Major Dhatri and Ranger Andy. Colonel Hsu because he is the only high ranking officer that hasn't done something to make things worse, unlike Chief Hanlon who has an entire quest that uncovers his wrongdoings and his goals would leave the Mojave in the grasp of Legion, he is neutral, as he should be. Colonel Moore is vicious and brutal, neutral or evil. General Oliver is an obtrusive jerk who is jealous of Hanlon, allowed the Powder Gangers to be created by relocating NCRCF guards and his plan would screw the NCR and the rest of the Mojave over without interference, neutral or evil. Contreras should be evil, considering he is a sleazy, corrupt arms dealer. Dr. Hildern is coldblooded, sending multiple mercenaries to die without losing any sleep over it, and taking credit for Angela's work and yet he has good karma even though he should be neutral or evil. Angela Williams has neutral karma despite being genuinely concerned about Keely and the mercenaries Hildern hired, including the Courier. Sterling, Gorobets, Dhatri and Andy are quite admirable, Sterling is a survivor, his loyalty unquestionable, even with his hands crippled and thrown out of the rangers, he still serves NCR as a First Recon. Gorobets is the leader of First Recon, his concern for his subordinates is clear. Dhatri did his best to keep the Bittersprings massacre from getting worse and adopted Bitter Root, raising him to make up for the massacre. Andy is a former Ranger, he would be out fighting the legion if he hadn't been crippled by a legion grenade carried by a slave child, willing to teach his moves to the Courier for restoring his pride or for telling him about station Charlie. The Khans are drug peddlers who supplies the fiends with chems and are allied with legion, but the only one that seems to be truly evil is Oscar Velasco because he murders innocent refugees in petty revenge. Papa Khan is nearly blinded with vengeance, but he is willing to listen to his subordinates. Regis is reasonable and willing to cooperate with the courier. Melissa dragged her father into crime, but she is just an average Khan otherwise, and she supports the Courier if she is told that the Legion are sexist slavers. Jack and Diane are kinda screwed up, but they love each other and Jack can be convinced to make healing chems. Jerry the Punk is just a kid that wants to have a family. The Strip generally seems to have have well implemented karma, except for Heck Gunderson who is a ruthless and relentless brahmin baron who gained his fortune by making mercenaries run off his competition and would gladly attempt to destroy the Strip if he gets angry enough, and Crocker who has the same issue as some other NCR members have, a good person that should have good karma but is neutral for some reason. The Followers of the Apocalypse are generally good, the only one with questionable morals being Anderson, who is a murderer that helps run an illegal operation. However, the only named members with good karma that I know of are Julie Farkas and Ignacio Rivas. Usanagi, Emily Ortal and Arcade Gannon all have neutral karma for some reason, another NPC that should have good karma is Elizabeth Kieran, an NCR friend of Julie Farkas who wants to supply Freeside. Freeside in general is quite neutral, the Garret twins are questionable, but they aren't evil as they are willing to help the Followers. McCaffery should be evil as he is arrogant and amoral. The Van Graffs are evil as they should be. The Kings are pretty decent for a gang, but their tolerance of Pacer, abusive treatment of squatters and their unwillingness to reconcile with NCR makes them morally grey, except for The King who keeps his gang in check and helps the people who needs it the most and is willing to negotiate with NCR if the Courier helps him out and tells the truth about Pacer and Kieran. Alice McLafferty is definitely evil, she schemes with Gloria to destroy other caravan companies to get a monopoly and she wants the courier to steal blueprints from the Gunrunners, though she doesn't hold it against the Courier if he/she refuses. The Mojave chapter of Brotherhood of Steel aren't like the knights in shining armor in the Capital Wasteland, they are ruthless, stubborn and the only truly reasonable member is Veronica. Really, the only member that should have positive karma is McNamara because he saved the chapter after they lost Helios One, the rest are neutral because this chapter has no interest in helping anyone but themselves. You shouldn't even lose karma for destroying the bunker, losing Veronica is bad enough. With these changes, the Karma system would make more sense and the courier would no longer have infinite access to positive karma. If anyone wants to add anything to this, feel free to make a comment.
-
Increase the requirements of the SMMG to 100 Gun skill and 8 Strength, it makes the requirements equal to the LMG. It's weight and it's classification as a heavy weapon makes it cumbersome but it would be easier to wield than a minigun. Add a crit multiplier, 0.06 is the same as the LMG and it seems fitting. Set the fire rate to 15, that gives it a max DPS of 630 with 20% fire rate boost from Fast Shot and 18% dmg boost from damage boosting perks. Significantly higher compared to CZ57 Avenger's 540 DPS with the same bonuses. My calculations tell me that the SMMG and CZ57 Avenger have the exact same DPS against 15 DT enemies using standard rounds with this configuration, 360 DPS. CZ57 Avenger has much higher DPS with AP rounds, 504 DPS. Note: It may be using 10mm Magnum(it's a real cartridge) instead of 10mm auto, much like how Survivalist's Rifle probably uses .50 beowulf instead of .50 AE or .50 GI like 12.7mm pistol and 12.7mm SMG uses. Set the explosion damage of the Red Glare to 60, it will reach 100 with Demolition Expert, Bloody Mess and Lord Death. The default rocket ammo multipliers should be used. No need for the DT reduction with 50 impact damage. The spread should be set to 0.2, less than unmodified missile launcher, but more a than modified missile launcher. The damage may seem low for an explosive weapon, but the fire rate and long range would make the Red Glare superior to Mercy if it was any stronger. Gaining HE rockets is also very easy, you just need to buy a large amount of standard rockets, convert them to HE rockets and sell the leftover conductors to regain caps.
- 7 replies
-
- lonesome road
- red glare
- (and 7 more)
-
More common hatchets and throwing knives/hatchets.
Anguti222 replied to Anguti222's topic in Fallout New Vegas's Mod Ideas
Okay, I'll test it.- 2 replies
-
- thrown weapons
- hachet
-
(and 6 more)
Tagged with:
-
Hatchets and throwing knives/hatchets are extremely rare for some reason. Which doesn't make sense as these weapon should be quite appealing to raider types and fits their popular image. The hatchet is in the same tier as tire iron, but it should be a bit less common since it's more powerful and tire irons probably were much more common in pre-war times. Throwing knives and throwing hatchets should get similar treatment, it's especially fitting to make sadistic raiders like the Fiends, Jackals and Vipers use them while these weapons wouldn't be used by Powder Gangers since these guys are more into explosives and wouldn't have much access to these weapons anyway. It also makes the Cowboy perk more appealing for melee characters as these weapons are pretty powerful with a 25% dmg boost. It also makes acquiring them much less of a hassle since you won't have to buy them from Mick & Ralph only after passing a speech check, you won't also have to rely on sheer luck just to get the hatchets.
- 2 replies
-
- thrown weapons
- hachet
-
(and 6 more)
Tagged with:
-
For some reason the game freezes every time I try to barter with Contreras after getting This Machine, I remember the game freezing even without starting his quest when using a weaker PC. It might have something to do with the supply shack cell, I remember the FPS being slow when I used a weak PC.
-
Nerf Gobi Campaign Sniper Rifle.
Anguti222 replied to Anguti222's topic in Fallout New Vegas's Mod Ideas
Excellent, thanks.- 4 replies
-
- sniper rifle
- gobi campaign sniper rifle
-
(and 3 more)
Tagged with: