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Kuldebar

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Nexus Mods Profile

About Kuldebar

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  • Country
    United States
  • Currently Playing
    Skyrim and all DLC's
  • Favourite Game
    Betrayal at Krondor
  1. Project Parallax has the enbseries ini files for just parallax stuff...it's not to hard to enable the other stuff and "steal" settings from other enb's that catch you fancy for the god rays, mist, etc.
  2. There's been a few mods since game release that have partially attempted to replace the vanilla bound weapon skins but they are abandoned and incomplete, or mess with stats and such causing compatibility issues with mods like SPERG, etc. What I am looking for is a simple replacer, nothing fancy. No need for anything handmade. The conjured weapons are supposed to be of daedric origin, so just renaming the appropriate daedric mesh and texture files would do the job...except when I looked at the files, the correlation wasn't readily apparent to me. My reason why I think this mod would be welcome: The current blue flaming weapons make it very annoying to play in first person as a primary conjuration/melee/archer type battle mage. So anyone who knows their way around Skyrim weapon textures and meshes, can we just make bound weapons = daedric weapons in the looks department?
  3. You are the culprit...is that mod list you posted...is it randomly ordered? Luck of the draw? No Unofficial Patches...RaceMenuPlugin.esp...known problem mod. Additionally, why do you assume a mod is making you freeze and CTD? It could very well be memory related. But you gave no indication if you use enboost and/or Sheson's Memory Patch. You may have memory issues and mod related issues...you have a big fat pile of mess there, you may want to reconsider your mod selections, load order and start using the free utilities that help prevent such train wrecks. :) So, how can anyone tell you which mod to blame, when chances are...you might be to blame?
  4. A wild edit from a (rationally) unrelated mod. Treva Manor have a gate? Bring up the console, click the gate object, see what the ID number is...that will tell you where it's coming from. <or> Just untick blocks of mods, load up and see when it goes away. Process of elimination. Also easier if you DON'T shovel all your mods into a single DATA folder ( /puke) Seriously, that's crazy stupid. I use Mod Organizer, trouble-shooting is helluva lot easier! I once had a mod (since fixed) that added a Gate to Winterhold. Unfortunately, it also moved the Gate in Riverwood, tearing it up horribly...yes my first thoughts weren't that a Winterhold mod was causing such a thing, but TESSEdit reveals all - if one just looks.
  5. That is one thing that can cause the issue, but I stopped disabling VSYNC for Skyrim ages ago, this crazy cart syndrome is caused by other (less understood) things as well. All I can say is this: I can now have ALL 200 of my mods enabled at the beginning of the game without my cart going whack mode by using the linked "mesh fix" mod. Additionally, I find I have other issues later in game if I enable something as far reaching as IAv7 after the game has started... Also if it is altering collision values on one NIF file, it's not readily apparent to the player character. If I had to choose between the prisoner cart flipping around at the start of every new game or an attacking random wolf that lunges, misses and passes through a moving cart (which I don't use moving carts in the game except for the prisoner scene) -I shall take the no crazy cart option.
  6. TouringCarriages SOS and Many Other Mods Compatibility Patch by UniqueOne Fixed the Prisoner Cart issue for me. I always ran with vsync enabled and never edited iPresentInterval...learned the hard way about the bad tips circulating when the game was new. Anyway, the crazy cart has other causes. I had the problem after Immersive Armors V7 came out. It didn't always get this bad but it was a hell of a ride: http://i.imgur.com/5kR3bFh.jpg
  7. There's many basic follower mods that work just fine and have different looks and stats for all tastes, so full featured companions that are quality work with voice acting and a back story, etc? The Return of Thorald GreyMane-A Fully Voiced-Standalone Male Companion by rhowington and billyro I don't think you listed that one... I have about 20+ follower mods installed and The Return of Thorald GreyMane.
  8. Why not both? Battle Buddy Jon Battle-Born by Kuldebar The Return of Thorald GreyMane-A Fully Voiced-Standalone Male Companion by rhowington and billyro
  9. And that is exactly what happened, jet4571, thank you!
  10. Well, bringing back quests is cool, but I worry about scripting complications, I was thinking of just getting the unused NPC's out of storage and out in the "real" world. But, Cutting Room Floor takes that much further...
  11. Clothing and Clutter Fixes by kryptopyr: http://www.nexusmods.com/skyrim/mods/43053/? SUMMARY OF MAIN FEATURES More consistent values & weights for clothing and misc items.More logical pricing for Glazed, Nordic, and Silver clutter.Some previously unplayable or inaccessible items are now playable or otherwise accessible in game.Almost all instances of hooded robes have been removed from the game and replaced with separate robe and hood combinations.Adds more diversity to the robed outfits worn by NPCs.The strength of an enchantment on a piece of enchanted jewelry is now properly reflected by the quality of the base jewelry.Circlets can now be worn with most hoods.Necklaces and/or rings that were invisible when worn with certain clothing can now be seen.Corrects incorrect keywords on jewelry, clothing, and misc items.Adds keywords that were missing from certain items that prevented them from being sold or properly identified by the game mechanics.
  12. From the UESPWiki: It seems to me that these NPC's are a goldmine for a moder who wished to add some fully fleshed out NPC's to the game. Take the College Guard for instance: Hello!? Why don't we pop him into the game. And by "we", I mean someone else of course! :p
  13. Mod Showcase: FavouredSouls Angels In Skyrim: http://modsreloaded.com/favored-souls-angels Custom race integration into Skyrim isn't a beginner project. It covers a huge area of modding. I'm not aware of any custom race mods at the moment that have winged player characters, certainly not flying, winged characters.
  14. There some body mods out there with wing slots, I've seen them on Nexus. moving wings by badgremlin Flying can be problematic/glitchy in Skyrim's game engine but it's definitely doable: Flyable Broomstick by J3X So, some of the groundwork has been tread on before, that should give you hope.
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