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Coinkidoink

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  1. Trying to teach myself the modding in this game to do this. So far my best lead is what i think is a function called "UI_WALK" in TppUiBootInit.lua where keybinds are set, i have looked high and low for this phrase in the LUA files, but so far nothing that seems related. The search continues, but it's like a needle in a haystack right now.
  2. Would love this also. Just tried using a controller for the first time and you can move at like at least double the speed or something absurd we walk at with a keyboard and still be stealthy. It sucks extra bad right now cause the cosmetic DLC just hit and interesting stuff like The Boss's sneaking suit isn't 100% quiet when crouching so you have to use the walk key while wearing it.
  3. It's just a asthetic thing for me, not a realism question. I'd just like to wear the camo clothing, but not lose out on anything cause i'm not wearing the sneaking suit.
  4. The camo armor in this game looks really good, but the problem is that it becomes very sub optimal to put it on instead of the sneaking suit when you research that since it makes your crouched footsteps silent. So if any kind soul wants to do it, it would be really neat to get a mod that puts that muffle effect on all the regular camo armor also.
  5. Flaming Hair. Basically hair that is fire, i know i saw this recently (either that or i dreamt it up), anyone know what i'm talking about?
  6. Is he here to hurt us? Is it a sigh of fortune? Or misfortune???
  7. Hey! I'm trying to create a script that will automatically close and lock a door a few seconds after use. Not a load door, but a regular animated swinging door. (ImpJailDoor02 is the one i started working on) I have all of that working, but i have run into two problems: 1: The player can close the door while the script is running, tried to prevent this with the "BlockActivation" function, but i either used it incorrectly or it can't do what i want it to do. 2: Nothing prevents the player from following behind a NPC opening the door. Is there possibly a collision plane that will let through NPCs, but not the player that i can activate and deactivate? Unrelated tips for cleaning up the script if it's needed is also of course welcome. For some reason the "code" function of the forums would not save the spaces created with tab key presses making the script a bit annoying to read, apologies for that. Script in question:
  8. Some unknown mod has made me friendly to vampires it seems. Does anyone know the relevant faction id to remove myself from to get them to go hostile again? The vampire dog's are aggressive, but the vampires themselves are friendly, so it's one they don't share.
  9. Has anyone ever run into a error that makes finishers sometimes not kill the target? The beheading animation at the start of the game and in Solitude is also bugged in the way that nothing happens after the nameless stormcloak is beheaded, this may be unrelated tho. Basically it almost 100% needs two finishers to kill a target, the first finisher does nothing at all, and then the second kills. Even on backstabs. Tried to disable all mods, tried to have them all back on again and tried with a fresh install. Has anyone had something similar?
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