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Ifrit66

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  1. NEVERMIND :D i just figgured out what was wrong and got it in the game with a few others without any help and i have no bloody idea what im doing!!!
  2. Hey im trying to implement a slime from the slime variation pack into my game and when i put the code into the objects.lua file i get this error in the editor mod_assets/scripts/objects.lua:125: unexpected symbol near '<eof>' soo i dont code ... and im trying to figgure it out but i have no bloody idea lol here is the code i am useing defineObject{ name = "bone_slime", class = "Monster", model = "mod_assets/models/monsters/bone_slime.fbx", meshName = "green_slime_mesh", animations = { idle = "assets/animations/monsters/slime/green_slime_idle.fbx", moveForward = "assets/animations/monsters/slime/green_slime_move_forward.fbx", moveBackward = "assets/animations/monsters/slime/green_slime_move_backward.fbx", strafeLeft = "assets/animations/monsters/slime/green_slime_strafe_left.fbx", strafeRight = "assets/animations/monsters/slime/green_slime_strafe_right.fbx", turnLeft = "assets/animations/monsters/slime/green_slime_turn_left.fbx", turnRight = "assets/animations/monsters/slime/green_slime_turn_right.fbx", attack = "assets/animations/monsters/slime/green_slime_attack.fbx", attackBack = "assets/animations/monsters/slime/green_slime_attack_back.fbx", attackLeft = "assets/animations/monsters/slime/green_slime_attack_left.fbx", attackRight = "assets/animations/monsters/slime/green_slime_attack_right.fbx", getHitFrontLeft = "assets/animations/monsters/slime/green_slime_get_hit_front_left.fbx", getHitFrontRight = "assets/animations/monsters/slime/green_slime_get_hit_front_right.fbx", getHitBack = "assets/animations/monsters/slime/green_slime_get_hit_back.fbx", getHitLeft = "assets/animations/monsters/slime/green_slime_get_hit_left.fbx", getHitRight = "assets/animations/monsters/slime/green_slime_get_hit_right.fbx", fall = "assets/animations/monsters/slime/green_slime_get_hit_front_left.fbx", }, moveSound = "slime_walk", attackSound = "slime_attack", hitSound = "slime_hit", dieSound = "slime_die", hitEffect = "hit_flame", capsuleHeight = 0.2, capsuleRadius = 0.7, collisionRadius = 0.8, health = 500, immunities = { "fire", "assassination", "backstab" }, sight = 2.5, allAroundSight = true, attackPower = 40, accuracy = 30, coolDown = { 1, 5 }, evasion = -20, movementCoolDown = 5, noRecoilInterval = { 0.1, 0.5 }, exp = 230, healthIncrement = 50, attackPowerIncrement = 5, brain = "Slime",
  3. Hey had an idea for a new mob hopefully somebody can create it or even link me to a site that already has something similar well ZOMBIES! i think its a very long overdue addition to the game they should have at least 3 variations of gore (for example..hanging entrails, missing jaw with tongue hanging out, rotten flesh etc etc) hopefully i have sparked an idea or two :)
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