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Qrygg

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Posts posted by Qrygg

  1. In response to post #54930308. #54930478, #54930773, #54930833, #54930843, #54930848, #54930913 are all replies on the same post.


    Kevin843 wrote: Like I said before no REAL virtual data=no using Vortex, I dont want my data folder messed up and ability to reorder mods is what makes MO2 the best mod manager. I am disappointed it is highly anticipated it will not have a virtual data like MO2. Hopefully there will still be community builds of MO2 for future Bethesda games. No way I can go back to installing mods to data folder now. I wont even bother using it if it dosent have these "Essential" MO2 features.
    Zora wrote: I agree, not using a virtual file system is a step-back from what could be a huge improvement to mod managers we've seen so far. I still have high hopes for Vortex and will probably use it either way.
    SarahTheMascara wrote: I agree. Keeping the data folder clean is essential for me as well. I have so many different builds for Skyrim and I'm jumping back and forth between profiles regularly.
    BlueGunk wrote: From the interview with Tannin, 10 May 2017:

    Robin: I think we both know the biggest questions we've received around Vortex have been in regards to virtualisation and how Vortex will handle and store files on people's hard-drives. Is Vortex going to use virtualisation?

    Tannin: Yes it does.

    I know people have - often very strong - opinions on the topic so I ask that you please read my reasons before you go to the comments and vent.

    In the initial release of Vortex, virtualisation will be implemented using links (symbolic or hard links), similar to NMM v0.6. We've left the door open so we can implement different approaches (i.e. the usvfs library from Mod Organizer) but at this point I don't think there will be a "no virtualisation" option.
    Dark0ne wrote: Thanks for your feedback.

    If you're not interested in a mod manager that doesn't use MO's functionality VFS, that's fine. But this is about Vortex, not MO.

    I'll be deleting any more comments that follow this line of thought as it's completely irrelevant to what I've talked about in this news article.
    Yggdrasil7557 wrote: There are many reasons for this, Tannin is the original developer of mod organizer, and he was one of the people who decided not to use virtual filing. the new program will feature mod managing methods similar to how mod organizer currently works, the file managing will be able to work in many the same ways that mo does, the only difference is that it will actually place the files in the correct locations, this is for the same reason that el presidente gave up on mo2, the crashes due to virtual filing, especially in 64 bit are far too complex. for more info go read all previous posts about vortex, including the post where tannin said he was discontinuing development of mo1
    Valyn81 wrote: Remember that it is not the same thing as the old NMM did, corrupting your data folder easily.

    TanninOne is helping them make the new Vortex, so you know Vortex will have some aspect of MO2 in order to help minimize data folder corruption.

    *EDIT*
    Seems BlueGunk, Yggdrasil7557, and I all have the same thought at about the same time, lol.


    I'm confused... where does it say there will be no virtualization?
  2. I have to say, I'm really satisfied with vanilla lighting + lighting mod + reshade. ENB seems like a (mostly) unnecessary performance hit, honestly. Maybe if you have a monster GPU, 980/1080 or something. Vanilla "original" skyrim I HAD to use ENB or SweetFX etc, but I don't have the same urge. And it's very well optimized too.

  3. In response to post #43279135.


    MrJoseCuervo wrote: I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.

    I for one am sad this happened but hope you have sufficiently legally protected yourself and your intellectual property.




    Not sure what you are referring to?
  4. In response to post #43256435. #43259165, #43278925 are all replies on the same post.


    Qrygg wrote: I would argue that MO is indeed much more popular, and even perhaps more widely used than NMM as far as Skyrim/FO4 modding goes. Most of the time I downloaded directly from the MO Github, which wouldn't appear on any Nexus traffic counter.

    I have to say, other than jumping through hoops to get MO to function properly due to various bugs and whatnot, MO is NOT more complicated to use than NMM. In fact, I find it simpler. Install, download and install your mods, check the box, play the game. Couldn't be simpler. In addition, your install folder doesn't get messed up, and you don't have to periodically re-install the game because of uninstalling mods that replaced key game components.

    NMMs current "vfs" is nowhere near what we enjoy with MO. Hardlinks? Really? An imperfect "patch," if that.

    Looking forward to seeing the new and improved MO 3.0! Er, I mean... NMM... (nah, it's really MO 3.0)
    Dark0ne wrote:
    I would argue that MO is indeed much more popular, and even perhaps more widely used than NMM as far as Skyrim/FO4 modding goes.


    More people login to NMM to download Skyrim mods each month than have downloaded MO through the entire course of its life on the Nexus. MO is indeed popular, especially with the active users in the community who actually comment (but who represent a small fraction of the total user base of the site). But the majority are still using NMM.

    While I understand you said you download MO through GitHub and therefore your download stats won't have been added to the Nexus (although, if you downloaded MO at least once from the Nexus, it will have been counted), I'd wager that there are more people who use NMM without logging in each month (whose stats, likewise, wouldn't be counted) than there are people who download MO from GitHub rather than through the Nexus, so it balances that discrepancy out.

    This doesn't negate what else you've said in your post. It just seems to be a common myth that MO is more widely used than NMM, which simply isn't true.
    Exoclyps wrote: It's most probably not, as you say, more widely used. The main reason I'd like to argue is that quite frankly people do not know about MO. You got NMM as an easy to access link at the top while you have to kind of know about MO's existence beforehand to use it. This means most new users will end up using NMM in their first go.

    And since different users wants different options what I'd love to see is an option, like a switch that goes "Turn On vfs" that uses the MO's system. This would give both sides the option to use what they like.


    I stand corrected, re-reading the OP I see now that you already stated this. Somehow I must have skipped over it. Apologies.

    A switch or something along those lines is exactly what we need. I dislike it when people say that something needs to be one thing or the other. Why not both? Unless there is a technical reason, of course.
  5. I have to say, other than jumping through hoops to get MO to function properly due to various bugs and whatnot, MO is NOT more complicated to use than NMM. In fact, I find it simpler. Install, download and install your mods, check the box, play the game. Couldn't be simpler. In addition, your install folder doesn't get messed up, and you don't have to periodically re-install the game because of uninstalling mods that replaced key game components.
  6. This might not be the right place to ask but im encountering a game-breaking bug with this list and I cannot seem to find the mod responsible for it.

     

    The bug is that when going to the first suit of power armor, I have to hit R and transfer my fusion core into the power armor. The animation does not play, and my character is sorta like sucked into the power armor. I think have all the damage reduction and so on from the armor but I have NO HUD and I CANT access my inventory at all. When I press tab a few options appear at the bottom (stimpack, radaway, cycle damage, perk chart, etc.) but I cant access my map, weapons, clothing, quests, stats, etc.

     

    I also can't exit the power armor, ever. When I run out of minigun ammo all i can ever do is melee with it.

     

    Does anyone know what mod or problem might be causing this? For the most part I only have the mods in the list installed, and the additional ones I've installed have absolutely nothing to do with power armor whatsoever...

     

    It's really, really frustrating the hell out of me.

     

    When looking in third person the armor pieces are incorrectly placed, with the shoulders floating above the head, and the player character not appearing at all

     

    Edit: I've installed the entire mod list and the game fresh twice now, taking something like 8 hours to do, so please any help would be majorly appreciated.

     

    Edit 2: No idea what mod was causing it but i did a third fresh install and now it works properly.

    Something to be aware of is that quite a few of the mods on the list have not been updated recently, while others have. So you might have weird texture or mesh issues, or even a custom animation since those are out now.

     

    @Haoswidasee, can't wait for the update! Good luck on your single!

  7. A suggestion for the @Haoswidasee: Consider putting the more ostentatious of the lore-breaking mods you've listed in your Optional Mods list. E.g., the cannabis mods, any of the texture mods that change the general coloration that is kind of standard in Bethesda Fallout games. It's easy enough to just filter these out as somebody is following the compilation, but from an organization standpoint it makes more sense for these to be in Optional Mods.

     

    My opinion. I look forward to seeing updates in the near future!

  8. There is a chance that both mods are conflicting somehow. Are you using Mod Organizer 2? I'd recommend switching if you aren't, it will show you conflicts in an easy-to-understand way. Also, the latest beta version of MO2 is mostly stable, I highly recommend it.

     

    Speaking of conflicts, this guide has tons of them. I understand the mod order is dictated by NMM install order, but for anyone using MO it is a simple matter to choose which files from each mod to use. Just a heads up to watch for the conflicts in MO.

  9. Just wanted to throw out there (I realize there is a dedicated forum for this, but it is kinda on-topic so here goes) that I had to donate 3 times over the course of about 8 months before the site finally recognized that I had done so. Might want to double-check your supporter system; I'd be very surprised if I was the only person who had this experience. Not that I wouldn't have donated 3 times regardless... ;)

     

    For people using Adblock on Chrome (not sure about other browsers) you can choose to have Adblock permanently disabled on this site without it being turned off for other sites. I highly recommend this route for active users of Adblock Plus on Chrome.

  10. What to do first?

     

    I've been focusing on the Minutemen quest-line, and just started the Brotherhood of Steel quest-line. I've read that the faction quest-lines all collide eventually... what I am asking is if it is possible for me to successfully complete all of them?

     

    In Skyrim, each faction quest-line was basically isolated from each other. It was possible to complete the Companions quest-line without intersecting with the Mages Guild quest-line, etc. In past Fallout games it was possible to complete multiple faction quest-lines, and there were ways to deal with the "fallout" of the decisions made during these quests. (Forgive the pun)

     

    Anyways, I want to really finish up the game in a positive way; I'm searching for the ever elusive "perfect ending", hoping there is such a thing (I'm looking at you, Mass Effect 3, grr).

  11. AT&T Uverse, North/Central California (Santa Cruz, just south of SF), same problem. Around ~6PM PST, the site AND forums become completely inaccessible, with no solution on my end. Cache, cookies etc. have done nothing to alleviate this issue. Been occurring since Monday or Tuesday iirc. I'm seeing that pretty much all the people having the same problem are also on AT&T Uverse, maybe Nexus could check on that?

     

    As for the East Coast flooding... Wouldn't that mean that more sites than just Nexusmods.com would be down during that time? This is the only site I've had any issues with for a long time, and this is definitely not the same old "servers are overloaded try again later" or "servers not functioning 100%". BTW, haven't had any of those problems with the Nexus in about a year.

  12. I've searched to no avail for an answer to this problem. If this has already been posted before, please link to the other thread and I'll delete this one.

     

    Nothing I download from skyrim.nexusmods.com registers on the system. I am properly logged in and everything, but nothing I do is marking a mod as downloaded. This means that my Download History is basically useless, along with the endorse feature; I can't endorse what I haven't downloaded, right?

     

    I'm wondering if a new system was put in place that only registers downloads if downloaded through NMM. I am using Mod Organizer, so when I click Download NMM it actually is downloaded through MO. Just a thought, no idea if that is related or not. I'd really like to start giving mod authors the credit they deserve, but I can't do that if the system won't let me.

  13. In response to post #24643354.


    joz23 wrote:


    First of all, no one is forcing you to buy mods, they are a 100% optional part of PC gaming.

    Second of all, Nexus is not "in bed" with Valve and Bethesda. Nexus happens to be the largest or one of the largest mod repositories for TESV: Skyrim, and it would be foolish to not have relations with Bethesda, who created the game, and Valve, who distribute the game. If Bethesda got pissed at Nexus, they could issue a Cease and Desist letter for using trademarked/copyrighted material. They support the modding community because, frankly, it means better reviews and more playing of their games on the PC platform; and they don't have to pay a dime of it.

    If anything I choose to view the cut from Valve as a thumb-in-cheek move: "Valve is allowing modders to charge money for their mods? Well let's take a piece of the pie, no need for Valve to grow rich off modders hard work!"
  14. OK so I backtracked a bit (loaded an earlier save, Hooray! for good saving habits) and it loaded just fine. Something in the save was interfering with ENB. Huh. Anyways, everything is working great now!

     

    :thumbsup: See here for a little showcase of sorts of ENB's that are definitely worth considering: http://www.nexusmods.com/skyrim/images/474300/?

     

    Definitely gonna take a look at that, thanks for the help and the link :)

  15. I'm trying the injector version now, hoping that works. Main reason why I chose RealVision is because it has a good rep for working properly and is well documented, no doubt once I get ENB working I'll find something a little more risque :wink:

     

    EDIT: And.... no dice. This time enbhost.exe topped out at 655mb, and TESV.exe at 641mb. Could it be a SKSE plugin or something along those lines? Or maybe it is because it isn't running through Mod Organizer or something? I feel like I'm grasping at straws here, but I really want to be able to use ENB. :/

     

    EDIT 2: I copied my profile and made a new profile in Mod Organizer, disabled a few script intensive mods to test. Then loaded up Skyrim, and started a new character. It loaded right up! Closed out, went back to my default profile in MO, started Skyrim, created a new character. It also worked! So something to do with my save is causing it to not load? I'm not too far into the game, but I'd hate to start over if there is a way to fix the issue... Any thoughts?

  16. EDIT: Problem Solved! Apparently something in my save file was causing a conflict with ENB. Not sure how that's possible, but when I loaded an earlier save it worked perfectly. Pro Tip: Save often!

     

     

    I'm not sure what exactly is the actual cause, but whenever I try to install and use ENBoost or an ENB preset, I get an infinite loading screen in Skyrim. I've attached my enblocal.ini settings, although they are the automatic settings that RealVision gave me.

    I do not use RazorComms (yuck!) and I do have Avast! installed and running on my machine, but it is not giving me any errors (I have Avast! debugging on so it would tell me if it were causing problems). I see in Task Manager that enbhost.exe loads around 650mb, and TESV.exe loads around 650mb, then both stop loading anything and I get to stare at a loading screen for ever and a day.

     

    System Specs: i5 2500K @ 4.3GHz - MSI GTX760 2GB OC Gaming Edition - 8GB RAM G.Skill Ripjaws

     

    EDIT: Forgot to mention that the game works GREAT when ENB is not installed... But whenever it IS installed I get the ILS with enbhost.exe.

     

     

     

    [PROXY]

    EnableProxyLibrary=true
    InitProxyFunctions=true
    ProxyLibrary=d3d9_smaa.dll
    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=false
    UseDefferedRendering=true
    IgnoreCreationKit=true
    ForceFakeVideocard=false
    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true
    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0
    [MEMORY]
    ExpandSystemMemoryX64=true
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=8192
    EnableCompression=true
    AutodetectVideoMemorySize=false
    [WINDOW]
    ForceBorderless=false
    ForceBorderlessFullscreen=false
    [ENGINE]
    ForceAnisotropicFiltering=true
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=true
    VSyncSkipNumFrames=0
    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=60.0
    [iNPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    [ADAPTIVEQUALITY]
    Enable=true
    Quality=1
    DesiredFPS=30.0
    [ANTIALIASING]
    EnableEdgeAA=true
    EnableTemporalAA=false
    EnableSubPixelAA=false
    EnableTransparencyAA=false
    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixAliasedTextures=true
    IgnoreLoadingScreen=true
    IgnoreInventory=true
    FixSsaoWaterTransparency=true
    FixSsaoHairTransparency=true
    FixTintGamma=false
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true

    I'm at the frustration level where anything else I do will just make things worse, and I couldn't find any info on this issue googling or searching on the nexus forums so I thought I'd take a break from messing with it to post this. Any help/advice would be very much appreciated.
  17. So it figures that only a couple days after I get the "new" drivers, Nvidia releases even "newer" drivers... :wallbash:

     

    I did not realize that your post had anything to do with my problem. After watching the vid, I'm not sure it would solve anything. And I don't want to give up my PhysX support either, as I do BOINC from time to time. :/

     

    I'm guessing that something in my mods list is having a negative interaction with the new drivers.

     

    Here is the list from BOSS. The mods after RCRN are out of order due to BOSS not recognizing them.

     

    Skyrim.esm

    Update.esm
    Unofficial Skyrim Patch.esp
    Dawnguard.esm
    Unofficial Dawnguard Patch.esp
    HearthFires.esm
    Unofficial Hearthfire Patch.esp
    Dragonborn.esm
    Unofficial Dragonborn Patch.esp
    RaceCompatibility.esm
    Deus Mons.esm
    hdtHighHeel.esm
    JSwords.esm
    KohdiReachwindEyrie-Vera.esm
    Wyrmstooth.esp
    ApachiiHair.esm
    Brawl Bugs CE.esp
    RaceCompatibilityUSKPOverride.esp
    Chesko_Frostfall.esp
    Morning Fogs.esp
    StaticMeshImprovementMod.esp
    StaticMeshImprovementMod-DragonbornTernFix.esp
    StaticMeshImprovementMod-FurnitureChestSnowFix.esp
    StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
    CalienteVanillaArmorTweaks.esp
    ExpandedJewelryCrafting.esp
    SDO Full-LOD - Giant Campfires.esp
    SDO Full-LOD - The Morthal Swamp Complete.esp
    SDO Full-LOD - Waterfall Effects.esp
    SDO Full-LOD - Whiterun Trundra Creeks.esp
    SkyFalls + SkyMills + DG + DB.esp
    SkyFalls + SkyMills Wyrmstooth.esp
    SkyFalls Dragonborn Small waterfalls.esp
    ShootingStars.esp
    Skyrim Flora Overhaul.esp
    JSwords_Load_Screens.esp
    RaceMenu.esp
    RaceMenuPlugin.esp
    SkyUI.esp
    BlitzConsoleCommandsMCM.esp
    backpackfrankdema.esp
    Heavenly She-wolf Skyrim.esp
    Cloaks.esp
    Omegared99-GalleryOfArmor.esp
    Davjes_SorceressArmorHHS.esp
    DemonHunterArmor.esp
    ScarletDawnArmor.esp
    MidnightBreed.esp
    JSwordsDistributionBalancePlugin.esp
    little armors of zeca.esp
    Mord Sith Cara.esp
    WarmongerArmory_Vanilla.esp
    Warhammer Sorceress Robes.esp
    Mavari Armor.esp
    Raven Set v1.4.esp
    Soul Armor 2.esp
    HDT Havok Object.esp
    Equipping Overhaul.esp
    HarvestOverhaul.esp
    HarvestOverhaulCreatures.esp
    buildablehouse.esp
    Deus Mons_WithNPCs.esp
    KohdiReachwindEyrie.esp
    Dragon Cliff Manor.esp
    RiversideLodge.esp
    simplepoh.esp
    Vjarkell Castle.esp
    Headtracking.esp
    Mannequin.esp
    SFO - Dragonborn.esp
    Convenient Horses.esp
    Convenient Horses - Unique Frost.esp
    dD - Enhanced Blood Main.esp
    Helgen Reborn.esp
    Candlelight_Toggle_3x.esp
    DragonCombatOverhaul.esp
    The Dance of Death.esp
    dD-No Spinning Death Animation.esp
    AzarHairPonyTail 03 - Havok.esp
    Kaleen2.esp
    NaiadRaceByDen.esp
    OrientalRace.esp
    XRCO.esp
    UFO - Ultimate Follower Overhaul.esp
    Alternate Start - Live Another Life.esp
    dD - Realistic Ragdoll Force - Realistic.esp
    getSnowy.esp
    Spells Cast Light.esp
    WATER.esp
    WATER Plants.esp
    WATER DG.esp
    WATER DB Waves.esp
    RCRNdgdb.esp
    rcrnShaders.esp
    RCRNvolumetric.esp
    ESPv1_1nondependent.esp
    MeridaHair.esp
    Special Eyes.esp
    TheEyesOfBeauty.esp
    OK... More like 100 mods lol.
    While we are kinda talking about crashes... I also seem to have a memory leak or something like that going on. I leave Task Manager up on my other monitor and watch as TESV.exe gradually gains memory usage until it maxes out at 3.2GB and CTDs. Is this sorta normal? I don't understand how anyone could have more mods than me and still stay within the 3.2GB limit if this is normal.
  18. I recently updated my drivers for my GTX760 to 337.50, the new-ish Beta "Wonder Drivers" that supposedly bring with it a large performance increase for Skyrim. However, pretty much every single time I've played Skyrim since I updated the drivers I've had a kernel crash about 15 or so minutes in. I am running around 75 mods. The game is as stable as a modded version of Skyrim has any right to be :P

     

    I did indeed completely uninstall and remove the previous drivers I had installed, so that can't be the issue. Completely uninstalling included manually uninstalling the drivers, then erasing all registry references while in Safe Mode and manually deleting the Windows driver cache folder.

     

    My rig:

    i5 2500K @ 4.6GHz

    8GB DDR3

    MSI GTX760 2GB OC Edition

    And somewhere around 4TB of drive space on two Seagate high capacity 7200RPM hard disks.

     

    While the GPU does have a factory overclock, I don't believe that could have anything to do with this issue, for a number of reasons but primarily because this is the first time I've ever had this problem. I've watched the heat level and it never goes above 62 degrees Celsius, which is well within save parameters.

     

    Any help with this issue would be much appreciated!

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