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scarffj

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  1. my issue is that even if I open ANY save that works and save then reload or just reload the same save without saving it, it comes up I cant talk to NPC's
  2. I have an issue where I cannot talk to NPC's. I thought it was mod related but I don't think it is. I have a save I can load with all mods active to where there are no issues and can go thru load doors and not have this issue arise, however if I save and load the save I get the issue in the new save. Also if I load the save that works from a save that does not work it wont work and I cannot talk to NPC's but will work if I restart skyrim and load the one that works first. and although I cant talk to npc's I can open doors, pickpocket and talk to meeko the vanilla dog (after a blank dialog "camera change" her dialog pops up), I have deleted/disabled all mods that could cause the issue and still have this issue. Have also deleted the game dir and made a fresh reinstall, checked integrity w steam and just about everything it seems PLEASE help!! This is my arrow to the knee, heal meeeee I sent a ticket in to bethesda but I have no faith in them so I am also posting here lol
  3. I think I found it, looks like the hit shader has the attached sound gonna edit a copy w/o the sound and put it in see if that works. *EDIT It works!! thank you so much never would have thought to look at the visuals for the culprit!
  4. I tried removing the spell/ability from the npc and i still has the generic shadowcloak sound on activation. Also tried that in combination with "rebuilding" the ability, basically deleting the effect from the spell and attaching it again all tested using coc riverwood from menu and re acquiring npc. God I hate CK sometimes lol
  5. I have made a custom spell for a follower based on the Shadowcloak of Nocturnal effect for going invis while sneaking. It all works great but even with all sounds set to none it will not change sound. If I set sounds to something else it does not change. Any help would be appreciated
  6. Yet agein I figured it out lol.... I swear evrytime! all I had to do was type stop() in papyrus fragment on the End stage of the quest....
  7. So I made a follower worked great alone. Made a quest for it where you meet them, it works great as intended. My issue is after the quest is done and you try to talk to her there is nothing.... she just stares at me blankly no dialog no nothing other than idle AI. Only thing I can think of is that for whatever the reason the "alias acter" isnt shutting down? as the alias has nothing that would make it a follower in relationship or faction. HELP what to do?
  8. Figured it out. I set all the LVLchar I placed to an X marker via Enable Parent referring to the Xmarker, created an obj ref to the Xmark in papyrus fragment under the properties tab. then ran "Xmark123".Enable() under fragments for that stage of quest I wanted them to spawn after.. Hope this atleast helps others who may have trouble where I did
  9. Im currently trying to link the end of a dialog witch advances the quest lvl to 10 with an attack by lvl npc's For the life of me I cant figure out how to have an npc spawn in after dialog and attack or have a "starts inactive" npc activate after dialog. I have all dialog working quest progresses to end dialog where it advances the quest. Now I need attackers to spawn in or activate that I can attach a script to in order to advance the quest when they are killed. ANY help would be great, as my many hours of searching the internet prove futile. If anything else is needed to help let me know. Its really just a simple forced dialog w an alias acter where they are attacked after by previously unseen foes.
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