You can modify the skyrim nifs in nifskope and you can get them to import into blender. also the first skinned mesh I got into skyrim was using max and exporting to a F3 version nif and then using nifskope to fix it up to be skyrim consumable. It's been possible to do with both max and blender since about 5 days after skyrims release. Basically open a skyrim nif, change it's version num to F3, then open a F3 nif and basically copy paste the data from the skyrim nif to the F3 nif. You'll have to modify a few things in the nif, but basically that is how it is done. Thanks for the reply. This may make me dense but I can't for the life of me figure out how to change the version number of a nif to F3. I am going to assume that F3 means Fallout 3? But I have combed through all of the actions, options, and setting that I can find and no where does it allow me to change the nif version. The nearest thing I can find is in the Render->Settings->General->Startup Version. This is a text box that currently contains "20.2.0.7". This does match things in the nif XML file: <version num="20.2.0.7">Emerge, Empire Earth III, Fallout 3, Skyrim</version> This makes it seem like Fallout 3 and Skyrim have the same version. Any further help pointing me in right direction is much appreciated. Fal.