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Falridorian

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Everything posted by Falridorian

  1. You can modify the skyrim nifs in nifskope and you can get them to import into blender. also the first skinned mesh I got into skyrim was using max and exporting to a F3 version nif and then using nifskope to fix it up to be skyrim consumable. It's been possible to do with both max and blender since about 5 days after skyrims release. Basically open a skyrim nif, change it's version num to F3, then open a F3 nif and basically copy paste the data from the skyrim nif to the F3 nif. You'll have to modify a few things in the nif, but basically that is how it is done. Thanks for the reply. This may make me dense but I can't for the life of me figure out how to change the version number of a nif to F3. I am going to assume that F3 means Fallout 3? But I have combed through all of the actions, options, and setting that I can find and no where does it allow me to change the nif version. The nearest thing I can find is in the Render->Settings->General->Startup Version. This is a text box that currently contains "20.2.0.7". This does match things in the nif XML file: <version num="20.2.0.7">Emerge, Empire Earth III, Fallout 3, Skyrim</version> This makes it seem like Fallout 3 and Skyrim have the same version. Any further help pointing me in right direction is much appreciated. Fal.
  2. First, thanks in advance to any and all who reply to this post. I have been struggling with this topic myself; that is, how to create/modify Skyrim armor using Blender. There are a few tutorials that look pretty good on how to do this using 3DS Max, but nothing at all for Blender so far. A few posts up someone talks about exporting a .obj from Nifskope, modifying mesh in Blender, export modified mesh from Blender, import .obj into Nifskope. I have tried various permutations of this workflow but so far nothing works. In all of my attempts so far as soon as the .obj file goes through Blender (even when otherwize completely untouched) then the mesh that gets imported back into Nifskope is garbage. I have also tried exporting as a .3ds object from Blender since NifSkope appears to accept this form as an import but still no joy. Questions: Is anyone actually making this workflow work on Skyrim armors? Is there any other Blender workflow that is working on Skyrim armors? Is there some magical Blender import/export configurations that needs to happen? Is there a procedure that must be followed within Blender to make the export work correctly? Any answers or discussion will be appreciated at this point. Fal.
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