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Posts posted by Leoxs996
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That was it! My left pane was a mess compared to mi right pane (something like Falskaar overwriting a mod, when it should be that mod overwriting Falskaar). Started a game, fought, saved and loaded with no issues (so far). So that's a reminder for me: read the damn software instructions.
Thank you very much for your help!
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Also, if using MO, ensure that your left pane is matching your right pane load order.
Well, I was not taking this into account. I'll arrange it and see if it works. Thanks for pointing it out.
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Thought it was maybe a memory issue, so tried lowering the settings + safetyload + DynDOLOD + increased the SKSE memory patch from 768mb to 1024mb. Nothing. It has to be a mod conflict that I cannot seem to spot.
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Well, I moved Steam and MO to the drive's root and, guess what? It still crashes, now shortly after the new game loading screen finishes.
Edit: I disabled Skyrim Unbound and it still crashes, so the problem is not with that mod.
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You should reinstall steam & skyrim away from the x86 folder. I dont use it but I would guess MO should also be moved. That will ensure all registry keys are set properly. May take a while but should cut down on time spent troubleshooting. It fixed a lot of my problems.
That would take time, indeed. But I'm out of ideas, so trying it could not hurt.
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That's a good approach, just go enabling one by one until you find the culprit. On a side note: not all the mods need cleaning. Some mods have dirty edits, but they are unoffensive and required for the mod to work. Nevertheless, LOOT will warn you about the mods that do need cleaning.
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So, I emptied my overwrite folder (I am using Mod Organizer) and it loaded with New Game. Went to the character creation screen and it after I finished creating my character. Don't know if it has to do with Skyrim Unbound.
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I hear you, Skyrim is very sensitive. I mean, I am amazed of how fast it can crash.
So, let's go step by step.
First, Nexus Mod Manager installs it files in Program Files, yes, but the mods it downloads go to the Nexus Mod Manager folder in Documents, by default. When you activate a mod, it dumps everything in Skyrim's Data folder, inside Skyrim's installation directory.
Second, what mods did you install? Did you read the mod's instructions carefully? Many mods require other mods in order to work, many other mods require Skyrim Script Extender (SKSE).
Third, did you arrange your load order manually? I recommend you to download LOOT, it's a program that scans all your mods and sorts the load order automatically. It's a must for every Skyrim player.
Last but not least, I also recommend you to read this little guide to start with Skyrim modding. It talks about the essentials tools (like LOOT) and other important stuff.
Greetings!
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Did You use this Guide or some Idiot who read this Guide & made his own?
https://support.steampowered.com/kb_article.php?p_faqid=231
It quite easy to do. I have no idea were you went wrong.
Most probable best guess is you didn't reset the registry keys?
Oh, I think I didn't explain myself in my previous post, I moved Skyrim; not the Steam Installation. Just create a new Steam library in the drive's root, then copied the game folder and it's corresponding .acf to the new library location. I've done it before and the games worked just fine. Also, verify game integrity cache reports no problems.
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Well, I moved the installation to the drive's root. Started the game up, then coc riverwood01 and it loaded. I entered some tavern, went to the other side of the map (with tlc, tgm and speedmult) and entered another tavern there; all fine. Then I saved the game, loaded and It crashed, but I started the game again and this time It did load the game.
So I went to the main menu, hit new game and... It crashed as soon as the loading screen finished, It didn't even get to the "Bethesda Softworks" thing. I am using Skyrim Unbound, so, if the plugins load correctly with the coc command, why wouldn't they load with new game?
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By any chance, is Skyrim installed in Program Files(x86) folder? If so, that can cause problems with UAC permissions, even if set to admin.
Actually, it is. Let me try moving it to the drive root.
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So, I am starting to feel that this just crashes whenever it feels like it. I checked my inis (enblocal, skyrim, skyrimprefs and skse) and noticed there where missing a few configurations, so I configured them correctly and got the game working (the updated modlist is in the first post). By working I mean that I coc riverwood01 from the console, ran around a bit, then saved and loaded that game successfully.
I created a copy of that modlist from MO, activated a few more mods (Open Cities and Atlas Map Markers legendary) to see if the problem was with the inis. The game crashed. I thought "Ok, I can live without those mods", so I loaded the copy of the working modlist and... It crashed, again, with the modlist that was working 5 minutes ago. Still don't get it. -
So, I removed a few more mods (Warzones, Open Cities and Armor Disguises); then proceeded to create a new game. It loaded normally. I played for like ten minutes or so, fought, got killed I couple of times (which caused Death Alternative to activate) with no problems whatsoever. Then I saved the gamed, and loaded that save immediately afterward and it cashed. It crashed loading the game I just played less than a minute ago, still can't figure out why.
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So, I usually do not go posting on forums for help, but I went through the troubleshoot guide and I can't find the cause of this CTD.
I have SKSE installed, also ENB boost. Configured the ENB (v308), the inis and SKSE according to the STEP guide. Created the merged patch, the bashed patch, cleaned the ITMs and UDRs, ordered the load order (duh) with LOOT and runned the Skyproc patchers every time I breathed near the load order. Also, I like to think that I have read all the mod instructions carefully and downloaded all the necessary compatibility patches (not sure here, maybe I missed something). Yet still this thing crashes upon loading. The funny thing is that it worked this afternoon: I started a new game, created the character, ran around a bit and then I exited the game. In the evening I went to play a little and it just crashes, yet I did not touch a thing.
Anyways, here is my modlist and inis: https://modwat.ch/u/tercept Here are my system specs: http://speccy.piriform.com/results/uIoJuVHWVUnQovDSdueLcvs
So, that's all. Greetings to you all!
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Nevermind, I'm going to reinstall the game and activate mods one by one. I think it's best that way.
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Thanks again for your reply, you were right about the FWE-Alternate Travel not being an esp. I checked my masters, no one was missing. Also rearranged some RH Ironsights plugins, downloaded the FOIP.... But still nothing. Here how the load order is now:
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] Unofficial Fallout 3 Patch.esm
[X] HairPack.esm
[X] Destruction.esm
[X] RH_IRONSIGHTS.esm
[X] DCInteriors_ComboEdition.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] FO3 Wanderers Edition - Alternate Travel.esm
[ ] StreetLights - Wasteland.esp
[X] Project Beauty- Point Lookout.esp
[X] Project Beauty- Broken Steel.esp
[X] CASM.esp
[X] CONELRAD 640-1240.esp
[X] F3ProjectRealityMkI.esp
[X] megalight.esp
[X] Realistic Interior Lighting.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - PL.esp
[X] Fellout-Full.esp
[X] Fellout-pipboylight.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] Combat Enhanced-Tactics.esp
[X] CombatEnhanced-Package v02.esp
[X] dD - Enhanced Blood Main.esp
[X] hair_add_npc.esp
[X] Destruction - CP - Fellout.esp
[X] Destruction - Main.esp
[X] Destruction - Main - Statics.esp
[X] Destruction - DLC.esp
[X] Destruction - DLC - Statics.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[ ] FO3 Wanderers Edition - Followers Enhanced.esp
[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp
[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp
[X] WeaponModKits.esp
[X] WMKAA12Shotgun.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - Project Beauty.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp
[ ] FOOK2 - [DESTRUCTION] DIK.esp
[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp
[ ] FOOK2 - [DESTRUCTION] Main.esp
[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp
[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp
[X] Merged Patch.esp
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Well, I did what you said, and it stills give me CTD. Here's the new load order:
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] StreetLights - Wasteland.esp
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] Unofficial Fallout 3 Patch.esm
[X] HairPack.esm
[X] Destruction.esm
[X] RH_IRONSIGHTS.esm
[X] DCInteriors_ComboEdition.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Project Beauty- Point Lookout.esp
[X] Project Beauty- Broken Steel.esp
[X] CASM.esp
[X] CONELRAD 640-1240.esp
[X] F3ProjectRealityMkI.esp
[X] megalight.esp
[X] Realistic Interior Lighting.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - PL.esp
[X] Fellout-Full.esp
[X] Fellout-Zeta.esp
[X] Fellout-PointLookout.esp
[X] Fellout-pipboylight.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-Anchorage.esp
[X] Combat Enhanced-Tactics.esp
[X] CombatEnhanced-Package v02.esp
[X] dD - Enhanced Blood Main.esp
[X] hair_add_npc.esp
[X] Destruction - CP - Fellout.esp
[X] Destruction - DLC - Statics.esp
[X] Destruction - DLC.esp
[X] Destruction - Main - Statics.esp
[X] Destruction - Main.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_RemoveReticule.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[ ] FO3 Wanderers Edition - Followers Enhanced.esp
[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp
[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp
[X] WeaponModKits.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - Zeta.esp
[X] WMKAA12Shotgun.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp
[ ] FOOK2 - [DESTRUCTION] DIK.esp
[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp
[ ] FOOK2 - [DESTRUCTION] Main.esp
[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp
[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp
[X] Merged Patch.esp -
Yes, I've read this http://steamcommunity.com/sharedfiles/filedetails/?id=149946772 guide. BOSS wouldn't have to sort this things out? It wasn't such a headache with Skyrim. Oh, well. Thanks for the reply, I'll do what you are saying.
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Hi,
Fallout 3 is giving me a CTD without even getting to the main menu. Yes, I know this is a mod issue, but I've been trying reinstalling mods, changing load orders and so on for like five hours. Honestly it's driving me crazy. So, thought you might please help me. Here is my load order:
[X] Fallout3.esm
[X] Anchorage.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] ThePitt.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] Project Beauty.esm
[X] Unofficial Fallout 3 Patch.esm
[X] StreetLights.esm
[X] HairPack.esm
[X] Destruction.esm
[X] RH_IRONSIGHTS.esm
[X] DCInteriors_ComboEdition.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] Enhanced Weather - Rain and Snow.esm
[X] EVE.esm
[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[ ] FO3 Wanderers Edition - Followers Enhanced.esp
[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp
[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp
[X] Mart's Mutant Mod - Project Beauty.esp
[X] Project Beauty- Point Lookout.esp
[X] Project Beauty- Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] WeaponModKits.esp
[X] WMKAA12Shotgun.esp
[X] WeaponModKits - Zeta.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - ThePitt.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] CASM.esp
[X] CONELRAD 640-1240.esp
[X] F3ProjectRealityMkI.esp
[X] megalight.esp
[X] Realistic Interior Lighting.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - PL.esp
[X] StreetLights - Wasteland.esp
[X] Fellout-Full.esp
[X] Fellout-Zeta.esp
[X] Fellout-PointLookout.esp
[X] Fellout-pipboylight.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-Anchorage.esp
[X] Combat Enhanced-Tactics.esp
[X] CombatEnhanced-Package v02.esp
[X] dD - Enhanced Blood Main.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[X] hair_add_npc.esp
[X] Destruction - CP - Fellout.esp
[X] Destruction - DLC - Statics.esp
[X] Destruction - DLC.esp
[X] Destruction - Main - Statics.esp
[X] Destruction - Main.esp
[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp
[ ] FOOK2 - [DESTRUCTION] DIK.esp
[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp
[ ] FOOK2 - [DESTRUCTION] Main.esp
[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp
[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_RemoveReticule.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Blackened FWE + MMM + EVE + Project Beauty + Destruction.esp
[X] Merged Patch.espWhat's wrong with it? It's something missing? One of those mods it's causing the CTDs?
Thanks in advance!
[HELP] Can't find the cause of this CTD on load (Skyrim classic)
in Skyrim LE
Posted
I totally agree with you.