It would just be speculation at this stage - and I did some of that speculation a page or two back, I think. Thanks. :smile: I don't know yet if I'll be including tac-lights in WARS. It's certainly a possibility - and will be much more likely if I can find suitable resources for them. I've got an awful lot of work to do, so I'll be unlikely to have time for them if I have to model and texture them from scratch myself - at least for the foreseeable future. Yo! I did do a little pecking around and found a Surefire X300 resource that'd fit the bill http://gamebanana.com/models/1185 but yeah nah I fully get you on the workload thing. When I was working on my weapon mods mod during the early days of FO4Edit the more things I figured out how to do the more crazy ideas I got and the workload spiraled out of control; got bored and went back to playing Skyrim instead. I've got no idea how you big-boys and girls manage to stay on top of things, but kudos! And truth be told; I don't think I've ever used a weaponlight or pipboy light for any serious reason in FO4, but the Roland Special does look neat. Also read some of your discussions regarding the scope mount height and things like the laser blocking sight picture and whether to side mount the LAM, how high up do you have the unit sitting? A DBAL for instance should hug the rail pretty tightly: http://jerkingthetrigger.com/blog/wp-content/uploads/2013/01/LDI-DBAL-D2-Class-1-IR-Laser.jpg - you can almost see the front post sight sticking out over the top of it if you want a known benchmark to reference against. Here's a link to a Comp M4 + DBAL setup on another rifle showing the sight picture and overall setup: https://www.ar15.com/forums/t_2_219/245855_Question_regarding_Larue_Mounts_and_the_clearance_of_a_LDI_DBAL_and_Comp_M4.html