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Dispenser101

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Everything posted by Dispenser101

  1. Or better - stop them from standing up until fight ends.
  2. Settlers assigned to artillery piece never leave it, maybe there is a way to use that script for guard posts.
  3. You know the thing, once settlement got attacked those dumbs (even guards) immediately rush enemy to death, leaving posts, walls and defences behind... But accidentally I founded a solution, artillery piece works as PERFECT guard post. Once assigned, settler stays there for good. And what's more important, even if there are enemies he still holds position, never moves further than 3-4 meters away from the cannon. Should be easy to do I suppose, just use artillery behavior for usual guard posts. Or at least explain, so I could do that by myself.
  4. Reinstalled fall, restoring old mods. Sadly one of my favorites setted to hidden, on other sites found only old bugged version. So if anyone still have it please drop a link (SRM.esp and these settlement bats like tcrh, shgm, etc).
  5. Reinstalled fall, restoring old mods. Sadly one of my favorites setted to hidden, on other sites found only old bugged version. So if anyone still have it please drop a link (SRM.esp and these settlement bats like tcrh, shgm, etc).
  6. I found it annoying to see npcs getting up in few secs, pretty much ruining battles. Of course it's possible to make everyone non essential, but it's not suit for serious playthrough. Constantly enabling and disabling it just to make some npc battle is also pain in ass. So can someone make knockout system for everone the same way as followers? If npc is taken down, it should stay on the ground untill fight ends,
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