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galy3

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Everything posted by galy3

  1. First I don't undertand screen 1 Why is your weapon is not align. Handle must be on axis 0. For weapons, cause it static, you just have to copy nitrishapedata, and paste it over nitrishapedata from (exemple glasssword.nif). Don't copy nishape branche, just the nitrishapedata!
  2. You! You deserve a Kudo.
  3. blender tut I use max max, but this could help
  4. It will not work anyway, or if you will get in trouble in game. You can copy static nitriShape and materials, but if you copy a branch like NitriShapeData or, just copy and past over with skeleton, it will not work or it will, with wierd effect. The main problem is, In game every nif files with orphan vertex, block, skeleton, textures, and bad vertex number, bad material flag or type, skeleton will or can crash the game. The best way to do it is to merge thing in max or blender and export it in one clean file. Also note if you copy a shape branch, some time you get inversed polygones, even if you update tangent space.
  5. Ok! Do We have to care about this, looking to Ck, there no way to change it, but I still changing it in Tesnip, to be sure there will be no conflics with other mods. But realy, if there a load order, what I am doing? Do I waste my time changing it?
  6. I like porn, but porn in video games, looking back to Oblivion, modders seeing to have problems. Look like most of the time we have 2 options, bizard sex or lolita porn (final fantasy). Thanks to The witcher CD Projekt introduce originality. I'm totaly agree with this idea.
  7. Heu! Sorry I'm wrong. Nifskoope, Bsinvmarker; put it to 16600.
  8. In Nifskope under nitrishape there is scale option, put it back to 1. This is useful for ring, you overscale it for the inventory, to be able to see it.
  9. Hi. I got cloth mod and people sreaming this; You're naked! Is there an option in CK to make cloth script naked and not naked?
  10. Wait are you saying my steam version, the one I bought from ebgames is pirated one? Haha! :dance:
  11. Steam workshop is a walmart, big, easy to found our way in, full and fast to load a car for cheap. It kill the community, the social, the sharing, the human artist. On steam we are all chineses!
  12. I have a fun fact about it. I just made an armor, base on a kids tv show. In my description I was saying; there will be a cbbe version, making reference to a more compatible model. Since then, people ask me 2 things; young girs, womens or anime fan, want a blue, red orange or light version, they all asking me this through nexus forum or perso messages. And a lot of people asking me to release a cbbe version, big boobs less covering, they all asking me this through my e-mail! Ok guys why is so tabou to ask a perver version through nexus? And why is so tabou to make a armor and not making it less covering? There is a guys who tag my files has not realistic and He said, because in real life girls are to weak for full body armor..... Wait what? I have no problems whit stereotypes, but please pervers stop trolling everything you don't like, hidden in your e-mails. I love nude womens, but I like to see those artistes making full hight details armors too.
  13. Ok! It may so! It may sound absurd, but thank to jgreybear, I give it a try and it dam! It drive me like crazy... But I found something in to max. Here the solution; If you apply a poly edit just before dismemberment you get new vertices in a second. But If you apply a mesh edit, there is no problems! It look I can do every thing without prob, you just have to avoid poly edit at the end.
  14. Yes I try SomuchMorpher. There a lot of people who seen to have problem with this plugin, also not work if you have your own skin modifier. The weird thing is in max the morpher work perfect, I also export without weld vertex option, the nif 0 still have 4 more vertices.
  15. Hi! I have a wierd vertices number when I export from 3dsmax, I try every thing I can, (I try morph, by hand and a automatic plugin(call SoMuchMorpher), but I still got 2 differents vertices number in nifskope. One of my nitrishape is call clothbody, this one is ok! Get: 1194 in my nif 0 and 1, the next is rosearmor the nif 0 have 6146 vertices and nif 1 have 6150 vertices. And Yes! both of them have the same vertices numbers in 3dsmax max files and 3ds files(I try) So it means... by exporting, Is that possible something, somewhere, can change the vertices num? Thank and sorry for my english.. I am trying.
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