Makes sense. =) Also, a note about Casa's pack: I've had the pleasure of roleplaying and speaking with him--he is a perfectionist and does top quality work. However, the files in that pack are massive. Other than the sheer size, there really is no downside to using them, but at some point you'll need to consider how much you expect your audience to download versus their level patience. Another issue with nude skin models--and this is something even Casa points out--is that because skin and flesh bits are mapped into the armor models themselves instead of existing on an "under layer", anytime your players choose one of the races (such as Genasi), they will only see the "nice" mapping (aka Casa's skins) on those particular nude models. There will still be seam lines and color discrepancies anytime the player equips an armor piece with any flesh parts at all, such as warlock armor, "hands", etc. There ARE theoretically ways to correct all of this, but no one to my knowldge has put in the time and effort for it (due to the amount of 3D modeling involved--which is already quite difficult due to the tools required), and because of the daunting size of the file output as a result. Unless you plan on having considerable nudity in the module in some form, it would be my suggestion to go with alternative fixes, such as Viola's Yuan-ti Head reskin. Then some of the space you save can be put toward adding other options, like more hair. (And by gods, is there a lot of hair out there on the vault...) Or heck, even by making what is already available on -some- races available by others: Briescence's Human Hair for Genasi Grimwolf's Air Genasi Hair for Male Humans If it helps, Viola's fix basically just opens the diffuse map that the Yuanti models access, then alters the color on those to mimic that of the usual human heads. It is wise to check the alpha layers on those maps AND the brightness of the tint map channels as well to ensure the most seamlessness with other existing models in the game. For Briescence's and Grimwolf's fixes, they probably just duplicated the models using Runnderduck's MDB Cloner, then renamed the files to fit the naming conventions for Genasi (which is better understood in this tutorial). Easy enough, unless there are clipping issues--which is why Grimwolf did not convert female Genasi hair for Human women. When you run into errors like that, it requires much more tinkering, usually involving Adinos' model manipulating tool, or something as fancy and expensive as 3DS Max.