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Posts posted by Slikpik
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Could anyone please retexture the followers doctor uniform to have the letters MPF on it and send me the files for it please? You will be credited in the mod
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Well all you have to do is, create a new winrar file somewhere on your computer thats easy to get to. Add your esp to that file and in the file manager on your mod on the nexus, upload that winrar file
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Hey? I know I shouldn't bump but I kinda think you think this has died because I don't need help. Just in case...
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Thanks. While we're on messages, what's wrong with this?
scn MISSING3QuestScript Short bMDoOnce Short MButton Begin GameMode if (bMDoOnce != 1) ShowMessage MISSING3Startup StartQuest Missing3 Set bMDoOnce to 1 If IsModLoaded "The Unlocker.esp" ShowMessage Missing3SlickUnlocker endif endif end Begin MenuMode 1001 Set MButton to GetButtonPressed if (MButton == 0) con_QuitGame endif end
I want it to quit game but nothing happens when I press the button. What do I need to make it exit game?
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??
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So, I've seen the Begin MenuMode function and then numbers after that. What I think they are is just a random number that you put in. Like the script would be:
scn MessageScript Short Button Begin MenuMode 124557 Set Button to GetButtonPressed If (Button == 3) (script goes here) endif end
That number would be the one for the message that appears, would I use that for every other script I use that uses the same message?
I hope I make sense. If not, explain to me what the number is after MenuMode please.
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This would be really complicated. Plus there's already a mod like this out there
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Thanks man. You are the best! Kudos to you
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Ok so I've changed the script a bit but it still wont unlock the item.
scn SLIKUnlocker ref Item Begin OnFire if (GetCrosshairRef GetLockLevel > 1) Set Item to GetCrosshairRef Item.Unlock endif end
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I've got a detonator. You aim at something that's locked with it and upon firing, it unlocks... The script compiles but it wont work in game. Here's the script
scn SLIKUnlocker Short Item Begin OnFire if (GetCrosshairRef GetLockLevel > 1) Set Item to GetCrosshairRef Unlock Item endif end
What needs changed?
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Try
scn NWSDeathclawstartScript int DoOnce float timer Begin onactivate Player if DoOnce == 0 Set Timer to 5 activate DeathclawdoorREF.activate DisablePlayerControls 1 1 1 1 1 1 1 Claw1REF.Playgroup TurnRight 1 Set DoOnce to 1 endif if ( timer > 0 ) set timer to getSecondsPassed else activate DeathclawdoorREF.SetOpenState 3 EnablePlayerControls 1 1 1 1 1 1 1 endif End
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Um, download FNVEdit to check if you are missing master files.
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<p>Doesn't matter... Got it...</p>
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It works. Thanks a lot. I must of done something wrong because every time I tried to add the editor bit it came up with an error. Again, thanks.
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Yes. I don't understand. Changing the target doesn't work I don't know what to do
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NVSE won't work in Geck? I can run all the mods that require NVSE in game but when I go to GECK and try to make a script using a command that requires NVSE, I can't? Why?
Anyone help?
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I could use you. Can you do lip files with your voicing?
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Could anyone possibly make some armor from Unreal Tournament 3 on Fallout?
Something like this
http://newvegas.nexusmods.com/images/6299790-1362157521.jpg
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No there's no way I'd ever show anything like that of a child
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So I've made a quest mod thats basically a sequel to Missing I but it kinda branches off from the Missing series. If I put in the description something like "The wasteland pedo's return" will I get into trouble?
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I'm working on the plank
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Tell me the result scripts for both the topics
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maybe a bad install? try reinstalling fallout
MenuMode function?
in Discussion
Posted
I got it working