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Slikpik

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Posts posted by Slikpik

  1. Well all you have to do is, create a new winrar file somewhere on your computer thats easy to get to. Add your esp to that file and in the file manager on your mod on the nexus, upload that winrar file

  2. Thanks. While we're on messages, what's wrong with this?

     

    scn MISSING3QuestScript
    
    Short bMDoOnce
    Short MButton
    
    Begin GameMode
    	if (bMDoOnce != 1)
    		ShowMessage MISSING3Startup
    		StartQuest Missing3
    		Set bMDoOnce to 1
    			If IsModLoaded "The Unlocker.esp"
    				ShowMessage Missing3SlickUnlocker
    			endif
    	endif
    end
    
    Begin MenuMode 1001
    Set MButton to GetButtonPressed
    	if (MButton == 0)
    		con_QuitGame
    	endif
    end
    

     

    I want it to quit game but nothing happens when I press the button. What do I need to make it exit game?

  3. So, I've seen the Begin MenuMode function and then numbers after that. What I think they are is just a random number that you put in. Like the script would be:

     

    scn MessageScript
    
    Short Button
    
    Begin MenuMode 124557
        Set Button to GetButtonPressed
            If (Button == 3)
                (script goes here)
            endif
    end
    
    
    

     

    That number would be the one for the message that appears, would I use that for every other script I use that uses the same message?

     

    I hope I make sense. If not, explain to me what the number is after MenuMode please.

     

     

  4. I've got a detonator. You aim at something that's locked with it and upon firing, it unlocks... The script compiles but it wont work in game. Here's the script

     

    scn SLIKUnlocker
    
    Short Item
    
    Begin OnFire
    	if (GetCrosshairRef GetLockLevel > 1)
    	Set Item to GetCrosshairRef
    	Unlock Item
    	endif
    end
    

     

     

    What needs changed?

  5. Try

     

    scn NWSDeathclawstartScript
    
    int DoOnce
    float timer
    
    Begin onactivate Player
    
        if DoOnce == 0
            Set Timer to 5
     
           activate
            DeathclawdoorREF.activate
    
            DisablePlayerControls 1 1 1 1 1 1 1
            Claw1REF.Playgroup TurnRight 1
            Set DoOnce to 1
        endif
    
         if ( timer > 0 )                                                
             set timer to getSecondsPassed
         else
              activate
              DeathclawdoorREF.SetOpenState 3
    
              EnablePlayerControls 1 1 1 1 1 1 1
        endif
    
    End
    
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