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jonathanhayman

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  1. Hello to all I'll just start by saying I am not new to the modding comunity of skyrim, oblivion, fallout3, fallout new vegas and so on. Ive been modding since the release of oblivion. But cant get my head around this. Just got the CK for skyrim and have started on my mod called Gresham's farm and mine Co. ive put in a couple of buildings and a lumber mill in to the CK, but when I go ingame everything is there apart from the buildings, the lumber mill equipment is there the fences are there the camp fire is there and a jetty in the river is there. But the farmhouse is invisable and so is the lumber mill building, but when i go ingmae to where the buildings are the scenary is dissapearing and all sorts. its as if skyrim knows its there but doesnt want to render it. Any help or advice on thsi matter would be appreciated. I hate that this makes me sound like a noob but really quite stuck lol. cheers to all that help.
  2. Hello to all I'll just start by saying I am not new to the modding comunity of skyrim, oblivion, fallout3, fallout new vegas and so on. Ive been modding since the release of oblivion. But cant get my head around this. Just got the CK for skyrim and have started on my mod called Gresham's farm and mine Co. ive put in a couple of buildings and a lumber mill in to the CK, but when I go ingame everything is there apart from the buildings, the lumber mill equipment is there the fences are there the camp fire is there and a jetty in the river is there. But the farmhouse is invisable and so is the lumber mill building, but when i go ingmae to where the buildings are the scenary is dissapearing and all sorts. its as if skyrim knows its there but doesnt want to render it. Any help or advice on thsi matter would be appreciated. I hate that this makes me sound like a noob but really quite stuck lol. cheers to all that help.
  3. Thankyou guys for telling me this, really come in handy you both will be given credit when the mod is uploaded, keep a look out for it. Robco City. Thanks Again. Jonathan Hayman Robco City
  4. Hi there Im currently working on a mod (project) and have been for the past 2 months, the mod is called Robco city, that moves all the people from big town a fully working Robco Factory where they make Robots, weapons and ammo. Most of the upper level interior is done but im still working on the lower levels and the offices, but i would really like to make a quest for it, my quest making skills are limited but with time i learn how to do it properlly. what i need to know from some one is a script that i can use. the main purpose of the script is to build the city, so that it starts abandoned, and through out the quest you will see it slowly build up and clear. And then at the end of the quest its fully operational. this is a big mod and im doing it by my self, i would greatly appreciate the help, I will give credit to anyone who wants to help out with this slight problem. Cheers to all that help Jonathan Hayman Robco City
  5. can some one plz tell me or post a link for me on how to make animations such as the ones in the pitt i need to make a production line that move and does stuff. lik ein the pitt they have the buckets and the iron presses. plz if any one can help would be appreciated and credit will go to you in the credits part of the mod thankyou.
  6. hi guys need to if any one know the script that is used to create the enclave outposts all over the waste land, at the end of the main quest if broken steal is installed enclave outposts suddenly appear everywear all over the waste land i need to know what does that, if its a script does nay one know what its is, if its a quest thing can you explain how to do it so i can use it on my mod Robco City. cheers. :biggrin:
  7. Hi can any one explain or post a link on how to make a good quest where i can make an abandoned robco production faciltiy (my mod) over time have people move in and build a great city, so it starts of as a abandond building and bit by bit say over a few weeks it turns in to a big city. got the mod just need to do the quest its gonna have loads more traders, a place for the player to live but actually produces things out of scrap metal and old cars and stuff u know, i also need to know how i can make a script of some sort like in the pitt you putt scrap metal in and amutnition comes out, out scap in gun out, or scrap, energy cell, fusion cell in robot out. plz need help with this as my mod will never reach its full potentail, if some one wants to lend a hand with it i will greatly apprecitate. i will also be recording new NPC voices (ok there my own voice and probably a few members of me familly but it should be really cool when it comes out) cheers for any help will post on here when its been releaced. Jonathan Hayman
  8. I would like to know what program is used to create the .nif files, you know :blink: , say i want to make a brand new building to go into oblivion as part of my new mod what program would i use to do that. would appreciate any help as my new mod couts on it. :thanks:
  9. The knights of the nine expansion was cool but i think so much more could be done after doin the main quest for it you could start getting the knights of the nine to do other things with in cryodill. So has any one come up with or gonna come up with more quests for the knights of teh nine. Ohh and i will be making the priory look a bit nicer soon as will like a proper barracks and dorms and gardens and a few other things. Get back to me as soon as you can cheers :thanks:
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