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Alexanderedge

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Everything posted by Alexanderedge

  1. Fixed it. I installed AWOP via Copy and past and the rest of my mods with NMM. A new merged patch showed me some new fixes and stuff that has missing before. Now I am able to kill them, still it takes some time because now I have to lvl and skill ^^ But at least my bullets affect there health bar so... Thanks for reading and helping :) cya
  2. See what I'd just found... I'll try it. INSTALLATION: Drag AWorldOfPain(Preview).esm to the Fallout NV data folder. Select from the data menu on startup or use FOMM in the same manner. Launch game & enjoy. [WARNING 01: NEXUS MOD MANAGER Auto-Install function does not seem to work properly with this mod. Use the manual drag & drop process outline
  3. I already played New Vegas for more than 300 hours, even with the same mods. Thats not the point. And I have to correct myself: ... more than 10 clipps in the HEAD with the 9mm from 1 feet .... Thats 13 x 10 = 130 head shots.... C'mon... you can't say that I just need to lvl or its because of the balancing... Edit: I didn't found any conflicts in the Load Order, still I got myself a Merged Patch. I can kill the Mole Rats in the AWOP Goodspring sewers with 1-3 bullets, just like Geckos, but humanoide NPCs are nearly undefeatable. Edit: Actually I found some conflicts in a second look. Honest Hearts is kinda messed up or some Dialoges are marked as a conflict. Duno. I found out that all the Goodspring people and Joe Cobe(lvl 16) and his gangers(lvl 8 ) are the only one with changed stats. I can kill every NPC from Vanilla NV with Max. 8 Bullets somewhere in the Body. Just Goodspring and new AWOP NPCs take over 100 bullets. I guess its AWOP and I did a mistake somewhere in the instalation or i miss something.
  4. Hi, I just reinstaled Fallout New Vegas Ultimate Edition after a long time playing Fallout 3 with some big mods. So, I already had the NMM and I instaled the NVSE and tried to remember how to install those mods properly. It only took me 8 hours or something, till the game finally started how it is ment to be and I saw the Doc... I Just set my start skills and killed the Geckos with this girl and saved outside the salon. I had no trouble to this point! So I guess I did everything kinda good... Till than I had those Mods in the following load order: FalloutNV.esm CaravanPack.esm ClassicPack.Esm MercenaryPack.esm Tribal.esm DeadMoney.esm GunRunnersArsenal.esm OldWorldBlies.esm LonesomeRoad.esm HonestHearts.esm !!! AWorldOfPain.(previem).esm Monster Wars.esm More Perks.esm More Traits.esm More Perks for Companions.esm AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp More Perks Update.esp More Traits Update.esp More P.f. Companions Update.esp More Perks Update (German).esp Perks per du.esp ( Get a perk every Level) WeaponsModsExpanded.esp WMX-ModernWeapons.esp WMX-MW-GRA.esp WMX-GunRunnersArsenal.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-PreOrderPackClassic.esp "-"Merc.esp "-"Tribal.esp "-"Caravan.esp WMX-LonesomeRoad.esp And today I added "DK_BulletTime_NV.esp" between AWOPDeadMoneyVendorPatch.esp "DK_BulletTime_NV.esp" MorePerks Update.esp And now it came to the fight between Goodspring/Gringo and the Powdergangers. And my Problem is that everyone can kill them exept me.... I need like more than 10 full clipps with the 9mm to kill ONE of them. I tried to disable the BulletTime Mod but it didn't helped. I tried to google it but I only found stuff about explosive bugs. Maybe Its because of my load order, but I don't know what should be loaded first. Or do I miss something? I'm greatfull for every post. Thanks for reading :smile: EDIT: There might be a fight between AWorlOfPain and WMX?
  5. Hi guys, I just solved the problem, is a really funny one i guess. See i just tought about "what I am actually doing when i enter the simulation pod". First thing was i had an Mod weapon equipted, so i put it in my inventory and tried to get in the pod. Well the game crashed, but the next thing i did was to put my full inventory into a box. So first the guns, it went well and then the armor section. Went well too but then i got to the food etc. section and i workt my way down until i clickt on something called "Live liguana" or something like that. The game crashed than and i just remember that i pickt up a "frozen liguana" at the beginning of the game and the game always chrashed when i tried to move it in a box or trade it. So i just had that one simple tought that solved the problem. I started the game... f***ed that s*** out of my inventory and took a ride in the land of dreams and war. In anchorage you "lose" your inventory i think and same happens at zeta i guess... and it only crashed because of that freaking liguana. I think it comes from Marts mutant mod or the wanderers edition. Hope it helps some guys in the future. Now its time to play for me. Thanks to Valmorrowind and all of you that read my too long post. I'll see ya :smile: edit: see I'm just so happy right now that i can't spell the simple "-ed" end of some words. funny... ^^
  6. I'll try to disable Marts mutant mod for the addon... maybe it helps I dont need a level of 100. The point is i stopped playing fallout 3 some months ago becaus i reached lvl 20 and was disapointed. I got myself new vegas with the addons and the lvl 50 cap. Now i got myself Fo3 with all addons and a level cap of 30 and the level mod is just a prevention. maybe i end the game level 27... maybe with 88... it dosen't matter. Level ups are better than christmas
  7. <p>(...)</p> <p>[01:24] Saving: FO3 Wanderers Edition - Followers Enhanced.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: FO3 Wanderers Edition - Optional Restore Tracers.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: Dree Perks.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: Dree Perks Broken Steel.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: Dree Perks Mothership Zeta.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: Dree Perks Pitts.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: Dree Perks Point Lookout.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: Dree Perks Anchorage.esp.save.2013_03_22_17_44_15<br /> [01:24] Saving: MaxLevel100.esp.save.2013_03_22_17_44_15<br /> [01:24] --= Error =--<br /> [01:24] An error occured while trying to change the ESM flag or saving the modified files.<br /> [01:24] Please look at the log above to determine which of your modules caused that problem.<br /> [01:24] The most likely reason for this is a module file that contains structural errors.<br /> [01:24]<br /> [01:24] !!! No changes have been made to any of your active modules.<br /> [01:24] !!! You have to resolve the problem and run this program again.<br /> [01:24]<br /> [01:24] Loading and saving the problematic module in GECK can sometimes produce<br /> [01:24] a working version. But it is recommended to contact the author of the module<br /> [01:24] to get the original fixed.</p> <p> </p> <p> </p> <p>So that means that "max level 100" is the problem hm?</p> <p> </p> <p> </p> <p>Edit : would it be recommendable to disable it, do the master update and put it on after the master update is created?</p> <p> </p> <p>Edit 2 : well... i disabled the max level mod and startet da master update... it went perfectly well... but i still cant get in anchorage throu the simulation Pod</p>
  8. Suddenly I'm not sure if you mean the patch that you create with the FO3Edit or something else.. I'll google it. Edit: "Last step is to run Master Update. To do this, we need to rename your FO3Edit. Not the shortcut, the .exe itself. Rename it to FO3MasterUpdate. FO3Edit, being a clever little program, will recognise its new role in modding society, and should load a little differently. If it's actually running in the right mode, it's name at the top should be changed to FO3MasterUpdate. Suprise suprise. Once again, on loading MasterUpdate there should be some whirring and purring, and eventually the box will say '--= All Done =--'. If it doesn't, you're probably running in the wrong mode. Once thats done, close MasterUpdate to save the changes, and launch FOSE (providing you have it, which you should, otherwise normal FO3). Tada! Your game should now run much smoother." I see... okay Im gonna try this one.
  9. SOLVED scroll down for the solution Hello Internet and Nexus, I bet that I ain't the first one with this problem and I guess i just did a lot of things wrong during the instalation, but... i googled my problem in various forms and i found nothing. So I'll ask you, cause you seem to answear everything right. So here is the story: I spend 2 days to install my german version of the Fo3 GOTY edition with all addons and some bigger and smaller mods, untill it finally were "able" to "start". The point was I just downloaded the Mods and copy&pasted them into the data folder like i just did in new vegas. I started a new game and took the alternative start option from the FOWE mod. so far so good... I did the computer thing for the skills etc. and chose to be the vault dweeler. I came out outside the vault checkt my inventory. Put on the armor and put out the 32. revolver and i tried out the RH ironsight mod.... well it was corrupted. okay... so i was on my way to megatron and just saw all the issues... so i quit the game and tried my luck on the next day. NOW THIS IS THE IMPORTANT PART I deinstaled everything. Installed the main game + the addons. Took the FOSE and put it in the main FO3 folder, like its supoused to be. Installed the mod manager and installed the mods with it and put them to THAT time in the wrong line-up. well but it seemed to "work" and i taught all the bugs are issues between the mods. well i played a little bit. walked around. Fixed some of those bugs as far as i could and played along. Here is the list of the Mods i use right now: - Wanderers Ediotion + Calibr and Craft With support for the DLCs Followers Enhanced( that i give a f*** about, cus i dont use it ) Optional restore tracers - Martins Mutant Mod Support for all DLCs Master menu modul Natural selection tougher traders zones respawn - RH Ironsights all Basic DLC .esp's PL_removereticule ( dont know what this is ^^ ) A Bridge for wanderers edition AND A bridge for WMK - WMK Support for the DLCs ( I see right now that i dont have a patch for other mods in that ) - Dree Perks for the Main Game Perks for the addons - Max Level 100 mod A script that allows to set skill points over 100 just to get out of the menu if i reach that. - Of course the FOSE - The merged patch from the Fo3Edit at least in the raw Well the point is I played along and played through the Point lookout DLC and now I'm back in the main game. I thought it would be cool to look after Mothership Zeta. I found it. They got me in the blue thing and took my up. Than every time the game loads the addon, the game crashes. Same happens at Anchorage, thats why Im posting this to long Post. I managed to merge out every single bug and issue i had on this fine day. The mods now like each other and everything exept one is fine. I cant get to the addons. If you Gentlemen need my line-up in NMM i could make a picture. But i think you already know what i did wrong. So what can i do? I hope you guys can figure out my problem, cause... im to dump or whatever. The only thing i ever did was scripting for [GMod 9] some years ago... Thank you for reading and you guys are great :smile:
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