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lordbevan1

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  1. see, I was using bow as an example, I want to be able to cast through ANY weapon. Kinda like Enchanted Hands. basically I want to be able to not have to use an enchanted weapon if I'm skilled enough in, say, destruction
  2. I'm thinking something where, say, a level 50 destruction touch spell can be cast by attacking with a weapon at 1.5x magicka cost, provided the player's relevant weapon skill is also 50. so if I wanted to cast a soul trap spell with a bow, I'd need to be of appropriate level in both conjuration and marksman. If someone could either make this or explain how I'd make it myself, I'd appreciate it
  3. It's always bothered me that you need iron ingots to smith non-iron gear, could someone make a mod that fixes that?
  4. I'm trying to make a dagger that only deals stealth attack damage, but I can't figure this out, and I'm at a loss. pls help, thanks.
  5. Is this possible? I'm trying to make Fast Shot and Trigger Discipline not affect weapons with the "automatic" flag
  6. The way I'm thinking of doing this is having a script run that, for every time you use the mod's throwing weapon, it adds a replacement into your inventory. That said, I have ZERO experience with morrowind scripting, so any help/advice would be greatly appreciated
  7. I was hoping for a crafting station, like in Advanced Needs 76 EDIT: I found exactly what I was looking for with this
  8. so, I'd like to see a mod that changes the 2nd rank of the Local Leader perk to allow you to assign settlers as caravanners, generating passive income for you and travelling the commonwealth, and instead having the building of crafting stations require different levels of Intelligence, with 2 INT allowing you to make an armor workbench, 4 allowing you make a weapons workbench, 6 a chemistry station, and 8 a power armor station. I'd also like to see the addition of a buildable "caravan collection box", where the passive income is stored, and whose contents are shared across all linked settlements. there should also be a collection box in Diamond City imo.
  9. I want a mod that adds a katana that is as close as possible in appearance to the HF Murasama Blade from Metal Gear Rising: Revengence, with a unique legendary effect that refills health and AP upon a critical hit. If anyone could make it for me, that'd be swell.
  10. I want to make a unique katana that heals the player whenever they use it's special VATS attack, but I can't seem to figure it out. EDIT: Never mind, I figured it out
  11. Basically, I'd love if someone could find a way to essentially port/recreate this mod over to LE. I used it all the time on PS4 SE, but my PS4 recently broke.
  12. I don't even know if this is possible, but I'm trying to make a mod that adds a weapon that deals extra damage to animals and/or mutated animals, as well as one that sets abominations on fire, and I can't figure out how to do this
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