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jcs441639

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Everything posted by jcs441639

  1. So this should be fairly easy as unlike previous fallout games, skeletons are no longer a thing, and to my knowledge super mutants have all the necessary animations (barring those for use of certain weapons, or power armor), and adding these animations should be mildly painless as you can more or less just replicate the human animations on the super mutant models. So this will probably be a thing when the GECK drops next month. Now my real question is how long would it take to make to whip up in the GECK?
  2. Ok so I'm trying to make a modded spell available in Vampire lord form: 1. I open up Royal Blood with Aetherius Magic (which has the spell I want to use) as the active file. 2. I open up the Formslist: Dlc1VampireSpellsPowers 3. I plug in the spell I want to the Formslist with no modifications to it at all. 4. Obviously I can't add the spell because I already have it. 5. It isn't there in Vampire Lord form, though the other Royal Blood stuff is. Any help?
  3. I understand there are mods that add other spells and perks to the vampire lord's arsenal. How bout a mod that's a simple edit where you have access to your favorite's menu, so you can cast any spell you feel like?
  4. If your could just PM it to me in whatever format, I'd be very grateful. I dont really care about clipping, just as long as my whole body isnt clipping into itself. Even then I could make that work. Thanks.
  5. How would I write that script? Would I still be able to play the game, more or less, open doors and engage in dialogue?
  6. Keep some things in mind: -People do heal over time IRL. Quite quickly actually. Small cuts and scrapes that result in blood loss measured in ml scab up in 30 minutes to 2 hours depending on other factors. Don't get of rid of healing over time. Establish thresholds like with the next point. -People heal when they sleep too. The muscles do most of the synthesizing of consumed food into new muscle tissue during unconscious sleep. Maybe limit this to: I can heal from 50% to 100% of hp just through sleeping. If I have less than 50% hp and I go to sleep, I wake up only having 75% health.
  7. Well yeah. That's cool and all, but they got the resources to make him from the source I gave. I just want to play as him and mess stuff up.
  8. Frank Horrigan Race mod. The resources would be here: http://www.nexusmods.com/newvegas/mods/39419/? The hulked out super mutant in enclave armor seems perfect. Only problem is it works off a creature skeleton. I had the idea of making one PC race in particular work off a creature skeleton, with scripts allowing it to still open doors, and engage in dialogue. Can I get some help on this.
  9. Ok so I here's what I have to work with: http://www.nexusmods.com/newvegas/mods/39419/? The file with the enclave armor over a mutant body is the Behemoths file. http://www.nexusmods.com/newvegas/mods/44617/? for the supermutant race. I'm going to ask a simple question and I want a (hopefully) simple answer: What would it take to convert one particular race (The super mutant one) to use a different creature skeleton (the supermutant behemoth ones included in the first file), and then have that particular skeleton altered so I can engage in dialogue. There's no sprite work to be done, or animation work to be done. A second question. The more I look into this the more I realize I'm in over my head. This would take me 5 hours to rig up, and for a more experienced modder like you maybe 20 minutes. I hate asking for help but I work 40 hours a week, with 10 hour days.
  10. Now that I've had some exposure to the geck I understand this isnt as easy as I understood it to be. Can the topic title even be done? I imagine it being feasibly possible. But would it be more work than just taking the super mutant model and beefing it up with a nif editor. Something I noticed was that weight was a value for body appearance on the geck, but i could never see the changes in the preview. If someone could tell me how to use that, that could be by far the easiest solution.
  11. I've woken up to a lot of realities messing with the GECK instead of passing out for the last 2 hours. It would be worlds easier to just isolate, expand and contort the muscle groupings in the .nif included in the ST super mutants mod. I understand nif editing can be finicky so can someone reccomend an editor? I'm not going to be erasing polygons. Just expanding them, making duplicates (making the number of polygons in the grouping increase, while keeping the same polygon size, thus making the muscle larger without losing texture quality) and adding new ones to change the structure of the muscle if need be. if knowledge serves me most problems arise from erasing polygons.
  12. Ok..... I was just talking about changing appearance alone. Appearances and models I have at my beck and call. I did some looking around and found there was an option to change the skeleton the player character uses. So I could use the more inhuman skeletons and models that also came from the resource dump. Like having a normal human head on a 12 foot body with a 5 foot shoulder span and biceps that are close to becoming black holes. But nothing is ever that simple. Right? Again I just want to run through the game, be able to engage in and give dialogue. The killing machine bit comes later. I still want to be able to die if I'm worn down from a previous fight and there's a BOS gunline of like 10-20 guys 100ft in front of me that will pretty quickly tear me apart before I reach it. You did give a lot of good information though. This is a lot simpler than you're making it however. Thanks.
  13. Rats. It looks like the best pieces for an authentic Horrigan are using inhuman skeletons. I have an idea though. Is there a way to basically make the model, and associated animations into an armor, with coding to allow the created armor to use the skeleton the original "creature" model is based on. Despite the player still using the human skeleton. I dont need Frank to use pussy ass stim paks, or even be able to use weapons.
  14. I wanna play as Frank friggin Horrigan. The guy who is so powerful that he's hideously and hilariously out of place with the rest of the mythos. The guy who with a normal boxing straight blew the upper torso off an alpha deathclaw. You know, the 1.5 ton animals with hides stronger than advanced metal combat armor? And I have what I need to go about it. I have the GECK properly working (though even on my custom $1600 build it will take about a minute to load). And I have the Creatures and Weapons modding resources by CIB (Nexus URL is really unwieldly). Props to CIB for possibly the greatest set of resources I've ever seen. I just have absolutely no idea of how to go about it. Well that's not entirely true. I'm a 23 year old general petroleum engineer, and have bits of extraneous knowledge on programming. I understand for example that creatures use different skeletons (animations, and junk) than PCs and normal human NPCs. Luckily that Resources kit had everything needed to make this as smooth as possible. All of the model body parts are rigged to a human "skeleton", So basically I would just slap together a good Frank Horrigan model from all the bits and pieces. Where do I go in GECK for actually making a PC? Where do I start though? I understand that there are tons of tutorials available, but my current situation is a little interesting. I somehow just had the best workout of my life after 36 hours of sleep deprivation. I did 8 sets on bench. 5 were just 1 rep with a new max around 5 lbs greater than anything I've done before. And I'm exhausted, and expecting to pass out within the hour. So my idea was that I could knock out 2 birds with one stone, and get probably around 14 hours of sleep deeper than hell, and hopefully get some direction on this when I wake up. Many thanks to any who can give me help or direction with this project. Sorry for this being word heavy. I'm just hype at the way my week has gone so far.
  15. I want a mod that gives Havel's Armor the appearance of the Black Dragon Armor. Same stats and weight. Giving the best heavy armor the best look.
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