So I'd noticed before now that some boots in bodyslide display a full body model along with them, but this never causes problems ingame, and I'd idly wondered why. Now that I'm working on a bodyslide armor, I think I figured out that this is because you kinda want the reference to be available in the project, but you don't want to remake it all the time, which you'd have to do if you unchecked "export reference with armor" or whatever it's called. So you keep the reference but due to skindismember partitions, it never shows up ingame to cause potential problems. So, is this guesswork all correct? And I can just safely leave the reference body in the export without causing problems down the line, say if people had freaky amputee mods or something unforseen like that?